Brand-aware components for React and Next.js
Allow parsing of class static blocks
Compile ES2015 block scoping (const and let) to ES5
Babel plugin to ensure function declarations at the block level are block scoped
Transform class static blocks
Parse and lookup IP network blocks
Block library for the WordPress editor.
A simple code writer that assists with formatting and visualizing blocks of code.
Maintainable code for interactive Slack messages, modals, home tabs, and workflow steps. A must-have for the Slack Block Kit framework.
Use Environment Variables in String
Data-Driven Documents
code block extension for tiptap
Guid generator to typescript
Generic JSDoc-like comment parser
a stream of blocks
Test whether an object looks like a promises-a+ promise
TypeScript definitions for @wordpress/block-library
TypeScript type definitions for JS TypedArrays
code block extension for tiptap
Block serialization specification parser for WordPress posts.
Block users from running your app with root permissions
Block quote feature for CKEditor 5.
Tools to render waypoint-style documents (core package)
A module to store and interact with blocks
A Ruby library for representing and processing Metanorma document XML, providing a comprehensive model for standards documents with support for various metadata, content blocks, and structured markup.
not_pressed-core is the foundational engine behind NotPressed, a fully open-source, batteries-included CMS for Rails 8. It provides hierarchical pages, a block-based content editor, automatic navigation discovery from routes and view partials, a media library backed by Active Storage, a pluggable admin panel with configurable auth, and a content type registry — all built on Hotwire with zero external JS dependencies.
<!-- TABLE OF CONTENTS --> <details open="open"> <summary>Table of Contents</summary> <ol> <li> <a href="#about-the-project">About The Project</a> <ul> <li><a href="#built-with">Built With</a></li> </ul> </li> <li> <a href="#getting-started">Getting Started</a> <ul> <li><a href="#prerequisites">Prerequisites</a></li> <li><a href="#installation">Installation</a></li> </ul> </li> <li><a href="#usage">Usage</a></li> <li><a href="#roadmap">Roadmap</a></li> <li><a href="#contributing">Contributing</a></li> <li><a href="#license">License</a></li> <li><a href="#contact">Contact</a></li> <li><a href="#acknowledgements">Acknowledgements</a></li> </ol> </details> <!-- ABOUT THE PROJECT --> ## About The Project [![Product Name Screen Shot][Screenshot of gameplay and test list]](https://www.dropbox.com/s/mu1rrbx2mqowjkn/studio-game.png?dl=0) This game is a project built following the [Pragmatic Studio Ruby Course](https://online.pragmaticstudio.com/courses/ruby/). I absolutely adored going through this course, because it was unlike other courses in that the main focus wasn't syntax, but how to build a principle-driven, object-oriented program that contains many of the skills we'd need to build real-world projects. The instructors purposefully created exercises to let us build a program using the skills they demonstrated by building a different program. This wasn't a copy and paste kind of course. This game was actually my second run-through, where I test-drove everything from the start based on the objectives only. Skills I valued developing further with this project: - Test-driven development (50+ tests). - Using inheritance to model "is-a" relationships. For example, a clumsy player *is a* kind of player. - Using mixins (modules) to reuse behaviours that are common between classes, but should not be modeled with an inheritance relationship. A good tip was to look for 'able' behaviors in a class to extract, like 'playable', 'printable', 'taxable' etc. - Using a file block which lets you add in class usage examples that are only run when you run the class file specifically. - Overriding default methods (like sort, and renaming things so that they keep a specific format) Things I struggled with: - Testing behaviour that uses blocks. I had a lightbulb moment when I realised I should test the behaviour performed inside the block on a single item. Testing the output of an entire block is like testing Ruby syntax works. Alternatively, test the before and after state of something that changes as a result of using a block. Cooool. - Puts. It felt wrong to use puts to show the output in the console. I'd like to learn how to seperate the view logic for a command-line project later. Things I did to make it my own: - Wrote a lot more tests for my second run-through. - Noticed and extracted further 'able' behaviours into modules (like printing stats, formatting output and handling csv files). ### Built With * [Ruby (language)](https://www.ruby-lang.org/en/) * [RSpec (framework)](https://rspec.info/) * [Vim (text-editor)](https://www.vim.org/) <!-- GETTING STARTED --> ## Getting Started To get a local copy up and running follow these steps: ### Prerequisites This is an example of how to list things you need to use the software and how to install them. * gem ```sh npm install npm@latest -g ``` ### Installation 1. Install the gem ```sh gem install studio_game_2021 ``` <!-- USAGE EXAMPLES --> ## Usage To play a game from the command-line, open a new command project and run the command-line script like so: ```sh studio_game ``` Or, if you'd like to use the game as a library, here's an example of how to use it in `irb`. You can also check the bottom of each class or module file for further usage instructions ``` >> require 'studio_game/game' => true >> game = StudioGame::Game.new("Knuckleheads") => #<StudioGame::Game:0x007fdea10252d8 @title="Knuckleheads", @players=[]> >> player = StudioGame::Player.new("Moe", 90) => I'm Moe with health = 90, points = 0, and score = 90. >> game.add_player(player) => [I'm Moe with health = 90, points = 0, and score = 90.] >> game.play(1) ``` <!-- ROADMAP --> ## Roadmap I plan to customize this game further now that I have a solid foundation to explore from. It'll be fun to let the players interact with each other more, like swapping treasures, and maybe add some kind of board game with it's own features. That's my next focus. ## Contributing Feel free to fork this project and play around with it. Open to feedback-related pr requests. <!-- LICENSE --> ## License Distributed under the MIT License. See `LICENSE` for more information. <!-- CONTACT --> ## Contact Becca - [@becca9941](https://twitter.com/Becca9941) - becca@essentialistdev.com Project Link: [https://gitlab.com/EssentialistDev/studio-game](https://gitlab.com/EssentialistDev/studio-game) <!-- ACKNOWLEDGEMENTS --> ## Acknowledgements - [Pragmatic Studio](https://online.pragmaticstudio.com/courses/ruby/) for empowering me with awesome new development skills. - [Best-README-Template](https://github.com/Becca9941/Best-README-Template) for helping me write a README for this project.
Inventory Inventory keeps track of the contents of your Ruby¹ projects. Such an inventory can be used to load the project, create gem specifications and gems, run unit tests, compile extensions, and verify that the project’s content is what you think it is. ¹ See http://ruby-lang.org/ § Usage Let’s begin by discussing the project structure that Inventory expects you to use. It’s pretty much exactly the same as the standard Ruby project structure¹: ├── README ├── Rakefile ├── lib │ ├── foo-1.0 │ │ ├── bar.rb │ │ └── version.rb │ └── foo-1.0.rb └── test └── unit ├── foo-1.0 │ ├── bar.rb │ └── version.rb └── foo-1.0.rb Here you see a simplified version of a project called “Foo”’s project structure. The only real difference from the standard is that the main entry point into the library is named “foo-1.0.rb” instead of “foo.rb” and that the root sub-directory of “lib” is similarly named “foo-1.0” instead of “foo”. The difference is the inclusion of the API version. This must be the major version of the project followed by a constant “.0”. The reason for this is that it allows concurrent installations of different major versions of the project and means that the wrong version will never accidentally be loaded with require. There’s a bigger difference in the content of the files. ‹Lib/foo-1.0/version.rb› will contain our inventory instead of a String: require 'inventory-1.0' class Foo Version = Foo.new(1, 4, 0){ authors{ author 'A. U. Thor', 'a.u.thor@example.org' } homepage 'http://example.org/' licenses{ license 'LGPLv3+', 'GNU Lesser General Public License, version 3 or later', 'http://www.gnu.org/licenses/' } def dependencies super + Dependencies.new{ development 'baz', 1, 3, 0 runtime 'goo', 2, 0, 0 optional 'roo-loo', 3, 0, 0, :feature => 'roo-loo' } end def package_libs %w[bar.rb] end } end We’re introducing quite a few concepts at once, and we’ll look into each in greater detail, but we begin by setting the ‹Version› constant to a new instance of an Inventory with major, minor, and patch version atoms 1, 4, and 0. Then we add a couple of dependencies and list the library files that are included in this project. The version numbers shouldn’t come as a surprise. These track the version of the API that we’re shipping using {semantic versioning}². They also allow the Inventory#to_s method to act as if you’d defined Version as ‹'1.4.0'›. Next follows information about the authors of the project, the project’s homepage, and the project’s licenses. Each author has a name and an email address. The homepage is simply a string URL. Licenses have an abbreviation, a name, and a URL where the license text can be found. We then extend the definition of ‹dependencies› by adding another set of dependencies to ‹super›. ‹Super› includes a dependency on the version of the inventory project that’s being used with this project, so you’ll never have to list that yourself. The other three dependencies are all of different kinds: development, runtime, and optional. A development dependency is one that’s required while developing the project, for example, a unit-testing framework, a documentation generator, and so on. Runtime dependencies are requirements of the project to be able to run, both during development and when installed. Finally, optional dependencies are runtime dependencies that may or may not be required during execution. The difference between runtime and optional is that the inventory won’t try to automatically load an optional dependency, instead leaving that up to you to do when and if it becomes necessary. By that logic, runtime dependencies will be automatically loaded, which is a good reason for having dependency information available at runtime. The version numbers of dependencies also use semantic versioning, but note that the patch atom is ignored unless the major atom is 0. You should always only depend on the major and minor atoms. As mentioned, runtime dependencies will be automatically loaded and the feature they try to load is based on the name of the dependency with a “-X.0” tacked on the end, where ‘X’ is the major version of the dependency. Sometimes, this isn’t correct, in which case the :feature option may be given to specify the name of the feature. You may also override other parts of a dependency by passing in a block to the dependency, much like we’re doing for inventories. The rest of an inventory will list the various files included in the project. This project only consists of one additional file to those that an inventory automatically include (Rakefile, README, the main entry point, and the version.rb file that defines the inventory itself), namely the library file ‹bar.rb›. Library files will be loaded automatically when the main entry point file loads the inventory. Library files that shouldn’t be loaded may be listed under a different heading, namely “additional_libs”. Both these sets of files will be used to generate a list of unit test files automatically, so each library file will have a corresponding unit test file in the inventory. We’ll discuss the different headings of an inventory in more detail later on. Now that we’ve written our inventory, let’s set it up so that it’s content gets loaded when our main entry point gets loaded. We add the following piece of code to ‹lib/foo-1.0.rb›: module Foo load File.expand_path('../foo-1.0/version.rb', __FILE__) Version.load end That’s all there’s to it. The inventory can also be used to great effect from a Rakefile using a separate project called Inventory-Rake³. Using it’ll give us tasks for cleaning up our project, compiling extensions, installing dependencies, installing and uninstalling the project itself, and creating and pushing distribution files to distribution points. require 'inventory-rake-1.0' load File.expand_path('../lib/foo-1.0/version.rb', __FILE__) Inventory::Rake::Tasks.define Foo::Version Inventory::Rake::Tasks.unless_installing_dependencies do require 'lookout-rake-3.0' Lookout::Rake::Tasks::Test.new end It’s ‹Inventory::Rake::Tasks.define› that does the heavy lifting. It takes our inventory and sets up the tasks mentioned above. As we want to be able to use our Rakefile to install our dependencies for us, the rest of the Rakefile is inside the conditional #unless_installing_dependencies, which, as the name certainly implies, executes its block unless the task being run is the one that installs our dependencies. This becomes relevant when we set up Travis⁴ integration next. The only conditional set-up we do in our Rakefile is creating our test task via Lookout-Rake⁵, which also uses our inventory to find the unit tests to run when executed. Travis integration is straightforward. Simply put before_script: - gem install inventory-rake -v '~> VERSION' --no-rdoc --no-ri - rake gem:deps:install in the project’s ‹.travis.yml› file, replacing ‹VERSION› with the version of Inventory-Rake that you require. This’ll make sure that Travis installs all development, runtime, and optional dependencies that you’ve listed in your inventory before running any tests. You might also need to put env: - RUBYOPT=rubygems in your ‹.travis.yml› file, depending on how things are set up. ¹ Ruby project structure: http://guides.rubygems.org/make-your-own-gem/ ² Semantic versioning: http://semver.org/ ³ Inventory-Rake: http://disu.se/software/inventory-rake-1.0/ ⁴ Travis: http://travis-ci.org/ ⁵ Lookout-Rake: http://disu.se/software/lookout-rake-3.0/ § API If the guide above doesn’t provide you with all the answers you seek, you may refer to the API¹ for more answers. ¹ See http://disu.se/software/inventory-1.0/api/Inventory/ § Financing Currently, most of my time is spent at my day job and in my rather busy private life. Please motivate me to spend time on this piece of software by donating some of your money to this project. Yeah, I realize that requesting money to develop software is a bit, well, capitalistic of me. But please realize that I live in a capitalistic society and I need money to have other people give me the things that I need to continue living under the rules of said society. So, if you feel that this piece of software has helped you out enough to warrant a reward, please PayPal a donation to now@disu.se¹. Thanks! Your support won’t go unnoticed! ¹ Send a donation: https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=now@disu.se&item_name=Inventory § Reporting Bugs Please report any bugs that you encounter to the {issue tracker}¹. ¹ See https://github.com/now/inventory/issues § Authors Nikolai Weibull wrote the code, the tests, the documentation, and this README. § Licensing Inventory is free software: you may redistribute it and/or modify it under the terms of the {GNU Lesser General Public License, version 3}¹ or later², as published by the {Free Software Foundation}³. ¹ See http://disu.se/licenses/lgpl-3.0/ ² See http://gnu.org/licenses/ ³ See http://fsf.org/
== Terminal UIs, the Ruby Way RatatuiRuby[https://rubygems.org/gems/ratatui_ruby] is a RubyGem built on Ratatui[https://ratatui.rs], a leading TUI library written in Rust[https://rust-lang.org]. You get native performance with the joy of Ruby. gem install ratatui_ruby {rdoc-image:https://ratatui-ruby.dev/hero.gif}[https://www.ratatui-ruby.dev/docs/v0.10/examples/app_cli_rich_moments/README_md.html] === Rich Moments Add a spinner, a progress bar, or an inline menu to your CLI script. No full-screen takeover. Your terminal history stays intact. ==== Inline Viewports Standard TUIs erase themselves on exit. Your carefully formatted CLI output disappears. Users lose their scrollback. <b>Inline viewports</b> solve this. They occupy a fixed number of lines, render rich UI, then leave the output in place when done. Perfect for spinners, menus, progress indicators—any brief moment of richness. require "ratatui_ruby" RatatuiRuby.run(viewport: :inline, height: 1) do |tui| until connected? status = tui.paragraph(text: "\#{spin} Connecting...") tui.draw { |frame| frame.render_widget(status, frame.area) } end end === Build Something Real Full-screen applications with {keyboard and mouse input}[https://www.ratatui-ruby.dev/docs/v0.10/examples/app_all_events/README_md.html]. The managed loop sets up the terminal and restores it on exit, even after crashes. RatatuiRuby.run do |tui| loop do tui.draw do |frame| frame.render_widget( tui.paragraph(text: "Hello, RatatuiRuby!", alignment: :center), frame.area ) end case tui.poll_event in { type: :key, code: "q" } then break else nil end end end ==== Widgets included: [Layout] {Block}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_block/README_md.html], {Center}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_center/README_md.html], {Clear (Popup, Modal)}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_popup/README_md.html], {Layout (Split, Grid)}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_layout_split/README_md.html], {Overlay}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_overlay/README_md.html] [Data] {Bar Chart}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_barchart/README_md.html], {Chart}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_chart/README_md.html], {Gauge}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_gauge/README_md.html], {Line Gauge}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_line_gauge/README_md.html], {Sparkline}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_sparkline/README_md.html], {Table}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_table/README_md.html] [Text] {Cell}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_cell/README_md.html], {List}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_list/README_md.html], {Rich Text (Line, Span)}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_rich_text/README_md.html], {Scrollbar (Scroll)}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_scrollbar/README_md.html], {Tabs}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_tabs/README_md.html] [Graphics] {Calendar}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_calendar/README_md.html], {Canvas}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_canvas/README_md.html], {Map (World Map)}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_map/README_md.html] Need something else? {Build custom widgets}[https://www.ratatui-ruby.dev/docs/v0.10/doc/concepts/custom_widgets_md.html] in Ruby! --- === Testing Built In TUI testing is tedious. You need a headless terminal, event injection, snapshot comparisons, and style assertions. RatatuiRuby bundles all of it. require "ratatui_ruby/test_helper" class TestColorPicker < Minitest::Test include RatatuiRuby::TestHelper def test_swatch_widget with_test_terminal(10, 3) do RatatuiRuby.draw do |frame| frame.render_widget(Swatch.new(:red), frame.area) end assert_cell_style 2, 1, char: "█", bg: :red end end end ==== What's inside: - <b>Headless terminal</b> — No real TTY needed - <b>Snapshots</b> — Plain text and rich (ANSI colors) - <b>Event injection</b> — Keys, mouse, paste, resize - <b>Style assertions</b> — Color, bold, underline at any cell - <b>Test doubles</b> — Mock frames and stub rects - <b>UPDATE_SNAPSHOTS=1</b> — Regenerate baselines in one command --- ==== Inline Menu Example require "ratatui_ruby" # This example renders an inline menu. Arrow keys select, enter confirms. # The menu appears in-place, preserving scrollback. When the user chooses, # the TUI closes and the script continues with the selected value. class RadioMenu CHOICES = ["Production", "Staging", "Development"] # ASCII strings are universally supported. PREFIXES = { active: "●", inactive: "○" } # Some terminals may not support Unicode. CONTROLS = "↑/↓: Select | Enter: Choose | Ctrl+C: Cancel" # Let users know what keys you handle. TITLES = ["Select Environment", # The default title position is top left. { content: CONTROLS, # Multiple titles can save space. position: :bottom, # Titles go on the top or bottom, alignment: :right }] # aligned left, right, or center def call # This method blocks until a choice is made. RatatuiRuby.run(viewport: :inline, height: 5) do |tui| # RatauiRuby.run manages the terminal. @tui = tui # The TUI instance is safe to store. show_menu until chosen? # You can use any loop keyword you like. end # `run` won't return until your block does, RadioMenu::CHOICES[@choice] # so you can use it synchronously. end # Classes like RadioMenu are convenient for private # CLI authors to offer "rich moments." def show_menu = @tui.draw do |frame| # RatatuiRuby gives you low-level access. widget = @tui.paragraph( # But the TUI facade makes it easy to use. text: menu_items, # Text can be spans, lines, or paragraphs. block: @tui.block(borders: :all, titles: TITLES) # Blocks give you boxes and titles, and hold ) # one or more widgets. We only use one here, frame.render_widget(widget, frame.area) # but "area" lets you compose sub-views. end def chosen? # You are responsible for handling input. interaction = @tui.poll_event # Every frame, you receive an event object: return choose if interaction.enter? # Key, Mouse, Resize, Paste, FocusGained, # FocusLost, or None objects. They come with move_by(-1) if interaction.up? # predicates, support pattern matching, and move_by(1) if interaction.down? # can be inspected for properties directly. quit! if interaction.ctrl_c? # Your application must handle every input, false # even interrupts and other exit patterns. end def choose # Here, the loop is about to exit, and the prepare_next_line # block will return. The inline viewport @choice # will be torn down and the terminal will end # be restored, but you are responsible for # positioning the cursor. def prepare_next_line # To ensure the next output is on a new area = @tui.viewport_area # line, query the viewport area and move RatatuiRuby.cursor_position = [0, area.y + area.height] # the cursor to the start of the last line. puts # Then print a newline. end def quit! # All of your familiar Ruby control flow prepare_next_line # keywords work as expected, so we can exit 0 # use them to leave the TUI. end def move_by(line_count) # You are in full control of your UX, so @choice = (@choice + line_count) % CHOICES.size # you can implement any logic you need: end # Would you "wrap around" here, or not? # def menu_items = CHOICES.map.with_index do |choice, i| # Notably, RatatuiRuby has no concept of "\#{prefix_for(i)} \#{choice}" # "menus" or "radio buttons". You are in end # full control, but it also means you must def prefix_for(choice_index) # implement the logic yourself. For larger return PREFIXES[:active] if choice_index == @choice # applications, consider using Rooibos, PREFIXES[:inactive] # an MVU framework built with RatatuiRuby. end # Or, use the upcoming ratatui-ruby-kit, # our object-oriented component library. def initialize = @choice = 0 # However, those are both optional, and end # designed for full-screen Terminal UIs. # RatatuiRuby will always give you the most choice = RadioMenu.new.call # control, and is enough for "rich CLI puts "You chose \#{choice}!" # moments" like this one. --- === Full App Solutions RatatuiRuby renders. For complex applications, add a framework that manages state and composition. ==== Rooibos[https://www.rooibos.run] (Framework) Model-View-Update architecture. Inspired by Elm, Bubble Tea, and React + Redux. Your UI is a pure function of state. - Functional programming with MVU - Commands work off the main thread - Messages, not callbacks, drive updates ==== {Kit}[https://sr.ht/~kerrick/ratatui_ruby/#chapter-3-the-object-path--kit] (Coming Soon) Component-based architecture. Encapsulate state, input handling, and rendering in reusable pieces. - OOP with stateful components - Separate UI state from domain logic - Built-in focus management & click handling Both use the same widget library and rendering engine. Pick the paradigm that fits your brain. --- === Why RatatuiRuby? Ruby deserves world-class terminal user interfaces. TUI developers deserve a world-class language. RatatuiRuby wraps Rust's Ratatui via native extension. The Rust library handles rendering. Your Ruby code handles design. >>> "Text UIs are seeing a renaissance with many new TUI libraries popping up. The Ratatui bindings have proven to be full featured and stable." — {Mike Perham}[https://www.mikeperham.com/], creator of Sidekiq[https://sidekiq.org/] and Faktory[https://contribsys.com/faktory/] ==== Why Rust? Why Ruby? Rust excels at low-level rendering. Ruby excels at expressing domain logic and UI. RatatuiRuby puts each language where it performs best. ==== Versus CharmRuby CharmRuby[https://charm-ruby.dev/] wraps Charm's Go libraries. Both projects give Ruby developers TUI options. [Integration] CharmRuby: Two runtimes, one process. RatatuiRuby: Native extension in Rust. [Runtime] CharmRuby: Go + Ruby (competing). RatatuiRuby: Ruby (Rust has no runtime). [Memory] CharmRuby: Two uncoordinated GCs. RatatuiRuby: One Garbage Collector. [Style] CharmRuby: The Elm Architecture (TEA). RatatuiRuby: TEA, OOP, or Imperative. --- === Links [Get Started] {Quickstart}[https://www.ratatui-ruby.dev/docs/v0.10/doc/getting_started/quickstart_md.html], {Examples}[https://www.ratatui-ruby.dev/docs/v0.10/examples/app_cli_rich_moments/README_md.html], {API Reference}[https://www.ratatui-ruby.dev/docs/v0.10/], {Guides}[https://www.ratatui-ruby.dev/docs/v0.10/doc/index_md.html] [Ecosystem] Rooibos[https://www.rooibos.run], {Kit}[https://sr.ht/~kerrick/ratatui_ruby/#chapter-3-the-object-path--kit] (Planned), {Framework}[https://sr.ht/~kerrick/ratatui_ruby/#chapter-5-the-framework] (Planned), {UI Widgets}[https://sr.ht/~kerrick/ratatui_ruby/#chapter-6-licensing] (Planned) [Community] {Forum}[https://forum.setdef.com/c/ratatui-ruby/6], {Announcements}[https://forum.setdef.com/tags/c/ratatui-ruby/6/announcement], {Discussion}[https://forum.setdef.com/tags/c/ratatui-ruby/6/discussion], {Bug Tracker}[https://forum.setdef.com/tags/c/ratatui-ruby/6/bug] [Contribute] {Contributing Guide}[https://man.sr.ht/~kerrick/ratatui_ruby/contributing.md], {Code of Conduct}[https://man.sr.ht/~kerrick/ratatui_ruby/code_of_conduct.md], {Project History}[https://man.sr.ht/~kerrick/ratatui_ruby/history/index.md], {Pull Requests}[https://forum.setdef.com/tags/c/ratatui-ruby/6/patch] --- [Website] https://www.ratatui-ruby.dev [Source] https://github.com/setdef/RatatuiRuby [RubyGems] https://rubygems.org/gems/ratatui_ruby [Upstream] https://ratatui.rs [Build Status] https://builds.sr.ht/~kerrick/ratatui_ruby © 2026 Kerrick Long · Library: LGPL-3.0-or-later · Website: CC-BY-NC-ND-4.0 · Snippets: MIT-0
========================================================= FreeSWITCHeR Copyright (c) 2009 The Rubyists (Jayson Vaughn, Tj Vanderpoel, Michael Fellinger, Kevin Berry) Distributed under the terms of the MIT License. ========================================================== ABOUT ----- A ruby library for interacting with the "FreeSWITCH" (http://www.freeswitch.org) opensource telephony platform REQUIREMENTS ------------ * ruby (>= 1.8) * eventmachine (If you wish to use Outbound and Inbound listener) USAGE ----- An Outbound Event Listener Example that reads and returns DTMF input: -------------------------------------------------------------------- Simply just create a subclass of FSR::Listner::Outbound and all new calls/sessions will invoke the "session_initiated" callback method. <b>NOTE</b>: FSR uses blocks within the 'session_inititated' method to ensure that the next "freeswich command" is not executed until the previous "Freeswitch command" has finished. This is kicked off by "answer do" #!/usr/bin/ruby require 'fsr' require 'fsr/listener/outbound' class OutboundDemo < FSR::Listener::Outbound def session_initiated exten = @session.headers[:caller_caller_id_number] FSR::Log.info "*** Answering incoming call from #{exten}" answer do FSR::Log.info "***Reading DTMF from #{exten}" read("/home/freeswitch/freeswitch/sounds/music/8000/sweet.wav", 4, 10, "input", 7000) do |read_var| FSR::Log.info "***Success, grabbed #{read_var.strip} from #{exten}" # Tell the caller what they entered speak("Got the DTMF of: #{read_var}") do #Hangup the call hangup end end end end end FSR.start_oes! OutboundDemo, :port => 8084, :host => "127.0.0.1" An Inbound Event Socket Listener example using FreeSWITCHeR's hook system: -------------------------------------------------------------------------- #!/usr/bin/ruby require 'pp' require 'fsr' require "fsr/listener/inbound" # EXAMPLE 1 # This adds a hook on CHANNEL_CREATE events. You can also create a method to handle the event you're after. See the next example FSL::Inbound.add_event_hook(:CHANNEL_CREATE) {|event| FSR::Log.info "*** [#{event.content[:unique_id]}] Channel created - greetings from the hook!" } # EXAMPLE 2 # Define a method to handle CHANNEL_HANGUP events. def custom_channel_hangup_handler(event) FSR::Log.info "*** [#{event.content[:unique_id]}] Channel hangup. The event:" pp event end # This adds a hook for EXAMPLE 2 FSL::Inbound.add_event_hook(:CHANNEL_HANGUP) {|event| custom_channel_hangup_handler(event) } # Start FSR Inbound Listener FSR.start_ies!(FSL::Inbound, :host => "localhost", :port => 8021) An Inbound Event Socket Listener example using the on_event callback method instead of hooks: --------------------------------------------------------------------------------------------- #!/usr/bin/ruby require 'pp' require 'fsr' require "fsr/listener/inbound" class IesDemo < FSR::Listener::Inbound def on_event(event) pp event.headers pp event.content[:event_name] end end FSR.start_ies!(IesDemo, :host => "localhost", :port => 8021, :auth => "ClueCon") An example of using FSR::CommandSocket to originate a new call in irb: ---------------------------------------------------------------------- irb(main):001:0> require 'fsr' => true irb(main):002:0> FSR.load_all_commands => [:sofia, :originate] irb(main):003:0> sock = FSR::CommandSocket.new => #<FSR::CommandSocket:0xb7a89104 @server="127.0.0.1", @socket=#<TCPSocket:0xb7a8908c>, @port="8021", @auth="ClueCon"> irb(main):007:0> sock.originate(:target => 'sofia/gateway/carlos/8179395222', :endpoint => FSR::App::Bridge.new("user/bougyman")).run => {"Job-UUID"=>"732075a4-7dd5-4258-b124-6284a82a5ae7", "body"=>"", "Content-Type"=>"command/reply", "Reply-Text"=>"+OK Job-UUID: 732075a4-7dd5-4258-b124-6284a82a5ae7"} SUPPORT ------- Home page at http://code.rubyists.com/projects/fs #rubyists on FreeNode
== Confidently Build Terminal Apps Rooibos[https://rooibos.run] helps you build interactive terminal applications. Keep your code understandable and testable as it scales. Rooibos handles keyboard, mouse, and async work so you can focus on behavior and user experience. gem install rooibos <i>Currently in beta. APIs may change before 1.0.</i> === Get Started in Seconds rooibos new my_app cd my_app rooibos run That's it. You have a working app with keyboard navigation, mouse support, and clickable buttons. Open <tt>lib/my_app.rb</tt> to make it your own. --- === The Pattern \Rooibos uses Model-View-Update, the architecture behind Elm[https://guide.elm-lang.org/architecture/], Redux[https://redux.js.org/], and {Bubble Tea}[https://github.com/charmbracelet/bubbletea]. State lives in one place. Updates flow in one direction. The runtime handles rendering and runs background work for you. --- === Hello, MVU The simplest \Rooibos app. Press any key to increment the counter. Press <tt>Ctrl</tt>+<tt>C</tt> to quit. require "rooibos" module Counter # Init: How do you create the initial model? Init = -> { 0 } # View: What does the user see? View = -> (model, tui) { tui.paragraph(text: <<~END) } Current count: #{model}. Press any key to increment. Press Ctrl+C to quit. END # Update: What happens when things change? Update = -> (message, model) { if message.ctrl_c? Rooibos::Command.exit elsif message.key? model + 1 end } end Rooibos.run(Counter) That's the whole pattern: Model holds state, Init creates it, View renders it, and Update changes it. The runtime handles everything else. --- === Your First Real Application A file browser in sixty lines. It opens files, navigates directories, handles errors, styles directories and hidden files differently, and supports vim-style keyboard shortcuts. If you can do this much with this little code, imagine how easy _your_ app will be to build. require "rooibos" module FileBrowser # Model: What state does your app need? Model = Data.define(:path, :entries, :selected, :error) Init = -> { path = Dir.pwd entries = Entries[path] Ractor.make_shareable( # Ensures thread safety Model.new(path:, entries:, selected: entries.first, error: nil)) } View = -> (model, tui) { tui.block( titles: [model.error || model.path, { content: KEYS, position: :bottom, alignment: :right}], borders: [:all], border_style: if model.error then tui.style(fg: :red) else nil end, children: [tui.list(items: model.entries.map(&ListItem[model, tui]), selected_index: model.entries.index(model.selected), highlight_symbol: "", highlight_style: tui.style(modifiers: [:reversed]))] ) } Update = -> (message, model) { return model.with(error: ERROR) if message.error? model = model.with(error: nil) if model.error && message.key? if message.ctrl_c? || message.q? then Rooibos::Command.exit elsif message.home? || message.g? then model.with(selected: model.entries.first) elsif message.end? || message.G? then model.with(selected: model.entries.last) elsif message.up_arrow? || message.k? then Select[:-, model] elsif message.down_arrow? || message.j? then Select[:+, model] elsif message.enter? then Open[model] elsif message.escape? then Navigate[File.dirname(model.path), model] end } private # Lines below this are implementation details KEYS = "↑/↓/Home/End: Select | Enter: Open | Esc: Navigate Up | q: Quit" ERROR = "Sorry, opening the selected file failed." ListItem = -> (model, tui) { -> (name) { modifiers = name.start_with?(".") ? [:dim] : [] fg = :blue if name.end_with?("/") tui.list_item(content: name, style: tui.style(fg:, modifiers:)) } } Select = -> (operator, model) { new_index = model.entries.index(model.selected).public_send(operator, 1) model.with(selected: model.entries[new_index.clamp(0, model.entries.length - 1)]) } Open = -> (model) { full = File.join(model.path, model.selected.delete_suffix("/")) model.selected.end_with?("/") ? Navigate[full, model] : Rooibos::Command.open(full) } Navigate = -> (path, model) { entries = Entries[path] model.with(path:, entries:, selected: entries.first, error: nil) } Entries = -> (path) { Dir.children(path).map { |name| File.directory?(File.join(path, name)) ? "#{name}/" : name }.sort_by { |name| [name.end_with?("/") ? 0 : 1, name.downcase] } } end Rooibos.run(FileBrowser) --- === Batteries Included ==== Commands Applications fetch data, run shell commands, and set timers. \Rooibos Commands run off the main thread and send results back as messages. <b>HTTP requests:</b> Update = -> (message, model) { case message in :fetch_users [model.with(loading: true), Rooibos::Command.http(:get, "/api/users", :got_users)] in { type: :http, envelope: :got_users, status: 200, body: } model.with(loading: false, users: JSON.parse(body)) in { type: :http, envelope: :got_users, status: } model.with(error: "HTTP #{status}") end } <b>Shell commands:</b> Update = -> (message, model) { case message in :list_files Rooibos::Command.system("ls -la", :listed_files) in { type: :system, envelope: :listed_files, stdout:, status: 0 } model.with(files: stdout.lines.map(&:chomp)) in { type: :system, envelope: :listed_files, stderr:, status: } model.with(error: stderr) end } <b>Timers:</b> Update = -> (message, model) { case message in { type: :timer, envelope: :tick, elapsed: } [model.with(frame: model.frame + 1), Rooibos::Command.wait(1.0 / 24, :tick)] end } <b>And more!</b> \Rooibos includes <tt>all</tt>, <tt>batch</tt>, <tt>bubble</tt>, <tt>cancel</tt>, <tt>custom</tt>, <tt>deliver</tt>, <tt>exit</tt>, <tt>http</tt>, <tt>map</tt>, <tt>open</tt>, <tt>system</tt>, <tt>tick</tt>, and <tt>wait</tt> commands. You can also define your own custom commands for complex orchestration. Every command produces a message, and Update handles it the same way. ==== Testing \Rooibos makes TUIs so easy to test, you'll save more time by writing tests than by not testing. <b>Unit test Update, View, and Init.</b> No terminal needed. Test helpers included. def test_moves_selection_down_with_j model = Ractor.make_shareable(FileBrowser::Model.new( path: "/", entries: %w[bin exe lib], selected: "bin", error: nil)) message = RatatuiRuby::Event::Key.new(code: "j") result = FileBrowser::Update.call(message, model) assert_equal "exe", result.selected end <b>Style assertions.</b> Draw to a headless terminal, verify colors and modifiers. def test_directories_are_blue with_test_terminal(60, 10) do model = Ractor.make_shareable(FileBrowser::Model.new( path: "/", entries: %w[file.txt subdir/], selected: "file.txt", error: nil)) widget = FileBrowser::View.call(model, RatatuiRuby::TUI.new) RatatuiRuby.draw { |frame| frame.render_widget(widget, frame.area) } assert_blue(1, 2) # "subdir/" at column 1, row 2 end end <b>System tests.</b> Inject events, run the full app, snapshot the result. def test_selection_moves_down with_test_terminal(120, 30) do Dir.mktmpdir do |dir| FileUtils.touch(File.join(dir, "a")) FileUtils.touch(File.join(dir, "b")) FileUtils.touch(File.join(dir, "c")) inject_key(:down) inject_key(:ctrl_c) # Tests use explicit params to inject deterministic initial state. Rooibos.run( model: Ractor.make_shareable(FileBrowser::Model.new( path: dir, entries: %w[a b c], selected: "a", error: nil)), view: FileBrowser::View, update: FileBrowser::Update ) assert_snapshots("selection_moved_down") do |lines| title = "┌/tmp/test#{'─' * 107}┐" lines.map do |l| l.gsub(/┌#{Regexp.escape(dir)}[^┐]*┐/, title) end end end end end Snapshots record both plain text and ANSI colors. Normalization blocks mask dynamic content (timestamps, temp paths) for cross-platform reproducibility. Run <tt>UPDATE_SNAPSHOTS=1 rake test</tt> to regenerate baselines. ==== Scale Up Large applications decompose into fragments. Each fragment has its own Model, View, Update, and Init. Parents compose children. The pattern scales. The Router DSL eliminates boilerplate: module Dashboard include Rooibos::Router route :stats, to: StatsPanel route :network, to: NetworkPanel receive_events :ctrl_c, -> { Rooibos::Command.exit } only when: -> (_message, model) { !model.modal_open } do receive_events :q, -> { Rooibos::Command.exit } forward_events :s, to: :stats, as: :fetch forward_events :p, to: :network, as: :ping end Update = from_router # ... Model, Init, View below end Declare routes and event handlers. The router generates Update for you. Use guards to ignore messages when needed. ==== CLI The <tt>rooibos</tt> command scaffolds projects and runs applications. rooibos new my_app # Generate project structure rooibos run # Run the app in current directory Generated apps include tests, type signatures, and a working welcome screen with keyboard and mouse support. --- === The Ecosystem \Rooibos builds on RatatuiRuby[https://www.ratatui-ruby.dev], a Rubygem built on Ratatui[https://ratatui.rs]. You get native performance with the joy of Ruby. \Rooibos is one way to manage state and composition. Kit is another. ==== Rooibos[https://www.rooibos.run] Model-View-Update architecture. Inspired by Elm, Bubble Tea, and React + Redux. Your UI is a pure function of state. - Functional programming with MVU - Commands work off the main thread - Messages, not callbacks, drive updates ==== {Kit}[https://sr.ht/~kerrick/ratatui_ruby/#chapter-3-the-object-path--kit] (Coming Soon) Component-based architecture. Encapsulate state, input handling, and rendering in reusable pieces. - OOP with stateful components - Separate UI state from domain logic - Built-in focus management & click handling Both use the same widget library and rendering engine. Pick the paradigm that fits your brain. --- === Links [Get Started] {Getting Started}[https://www.rooibos.run/docs/trunk/doc/getting_started/index_md.html], {Tutorial}[https://www.rooibos.run/docs/trunk/doc/tutorial/index_md.html], {Examples}[https://www.rooibos.run/docs/trunk/examples/app_fractal_dashboard/README_md.html] [Coming From...] {React/Redux}[https://www.rooibos.run/docs/trunk/doc/getting_started/for_react_developers_md.html], {BubbleTea}[https://www.rooibos.run/docs/trunk/doc/getting_started/for_go_developers_md.html], {Textual}[https://www.rooibos.run/docs/trunk/doc/getting_started/for_python_developers_md.html] [Learn More] {Essentials}[https://www.rooibos.run/docs/trunk/doc/essentials/index_md.html], {Scaling Up}[https://www.rooibos.run/docs/trunk/doc/scaling_up/index_md.html], {Best Practices}[https://www.rooibos.run/docs/trunk/doc/best_practices/index_md.html], {Troubleshooting}[https://www.rooibos.run/docs/trunk/doc/troubleshooting/index_md.html] [Community] {Forum}[https://forum.setdef.com/c/rooibos], {Announcements}[https://forum.setdef.com/tags/c/rooibos/announcement], {Bug Tracker}[https://forum.setdef.com/tags/c/rooibos/bug], {Contribution Guide}[https://github.com/setdef/Rooibos/blob/trunk/CONTRIBUTING.md], {Code of Conduct}[https://github.com/setdef/Rooibos/blob/trunk/CODE_OF_CONDUCT.md] --- [Website] https://rooibos.run [Source] https://github.com/setdef/Rooibos [RubyGems] https://rubygems.org/gems/rooibos © 2026 Kerrick Long · Library: LGPL-3.0-or-later · Website: CC-BY-NC-ND-4.0 · Snippets: MIT-0
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