Example starter template tool
A script to generate a symbol sprite from SVG files
SVG sprites & stacks galore — A low-level Node.js module that takes a bunch of SVG files, optimizes them and bakes them into SVG sprites of several types along with suitable stylesheet resources (e.g. CSS, Sass, LESS, Stylus, etc.)
Webpack loader for creating SVG sprites
Base object for textured objects rendered to the screen
Sprite Animations as depicted by playing a series of Textures
Tiling Sprites for faster rendering a tiling image
Easy way to use and optimize svg files in Nuxt.js
No description provided.
SVG sprites & stacks galore — Gulp plugin wrapping around svg-sprite that reads in a bunch of SVG files, optimizes them and creates SVG sprites and CSS resources in various flavours
Canvas mixin for the sprite package
Convert spritesheet data into CSS or CSS pre-processor data
A collection of UI SVG icons created by Esri for applications.
Canvas mixin for the sprite-tiling package
TypeScript definitions for svg-sprite
A CLI for remix-run
SVG sprites & stacks galore — Grunt plugin wrapping around svg-sprite that reads in a bunch of SVG files, optimizes them and creates SVG sprites and CSS resources in various flavours
Creating one sprite file on the fly
A sprite based text component for ThreeJS
A SVG sprite file generator
Combine all your SVGs into one using <symbol>
TypeScript definitions for svg-sprite-loader
Angular Schematics - Library
Jetbrains Web UI Icons Library
A collection of SCSS tools for creating responsive websites. Includes a simple but powerful grid framework, media query helpers and sprite helpers.
IN ACTIVE DEVELOPMENT. High-performance Ruby game framework strongly influenced by the RPG Maker series by Enterbrain. The library contains multiple levels of abstraction, leveraging the power of modern OpenGL (C bindings built-in) and shaders, but building upon these low-level abstractions to create the user-friendly components that are to be expected in a 2D game framework, including sprites, textures, fonts, colors, etc. Those experienced with low-level graphics APIs have all the tools at their fingertips already built-in (OpenGL, GLFW, OpenAL, sound/font/image decoding, etc) and ready to build their own engine from, while those who have no interest in such can get started right away with powerful higher-level abstractions. While the library's API surface similar in many ways to RPG Maker XP/VX/VXA, bear in mind that it is merely incluenced by those, and liberal design changes have been taken to not limit the API or add restriction.