Library to interface with the Creatures 2 game
Passive creature collection game — catch creatures as you code
Prompt Creatures CLI — feed your creature by coding with Claude
Procedurally generated pixel creatures in JS + HTML canvas
raise AI creatures in a living pixel world. DNA, evolution, mutations — all in your terminal.
Command line tools for parsing, compiling or converting Creatures sprite files
Hard data of RPG creatures
A serverless network for Creatures communication
Tool for generating random mostly forest-based creatures as usernames.
AI coding companion — your Claude sessions evolve digital creatures
create creatures for voxel.js
descriptions and GIFs of various creatures in runescape classic
UI Library for use with Angular 2. With this library you can create highly customisable page quickly.
A small library to ease the use of conjuration spells in the 5th edition of Dungeons and Dragons that summon random, parameterized creatures.
Image assets for Duel Master card creatures and spells.
@siantech/username-generator is package designed to generate unique usernames based on an email, or by randomly combining names, mythical creatures, nouns and colors. Users can customize the username by adding a separator, selecting what dictionaries to u
example resource for creatures like dragons, unicorns, and ponies
blocky spider creatures for your voxel.js game
MCP server — a creature battle game where Claude is the player. 50 creatures, 12 types, pixel art sprites, strategic AI opponent.
A collection of nice little creatures to aid writing in functional style
Magical creatures are created here!
MCP server for CivNode — the most advanced AI-powered creative writing platform. 243 tools for writing, world-building (characters, locations, creatures, plots, family trees), books, research, marketplace, forums, competitions, collaboration, passage comm
Node.js wrapper around a C++ IESoR simulation. Indirectly Encoded SodaRace (IESoR) is a research domain for simulating Sodarace inspired two-dimensional ambulating creatures.
Battle your Claude Code buddy against friends. Stake GitHub repos. Turn-based CLI combat with 6 creatures, 20+ skills, type effectiveness, and online multiplayer.
Composable n-gram combinators that are ergonomic and bare-metal fast.
A TUI idle pet game. Sort of.
Library for making pdf documents of 5th edition D&D spells that are formatted like D&D source books.
Jantu — ethology and creature behavior engine for instinct, survival, social dynamics, and swarm intelligence
Headless, deterministic rules engine for turn-based, TCG-like games.
A library to evolve genetic algorithms (beginner friendly to advanced) and reduce boilerplate setup.
A configurable terminal dashboard for stocks, news, sports, and social feeds with a virtual pet companion
Object to Object mapper for Rust. Derive '(Try)From' and '(Try)Into' traits.
prani — Creature and animal vocal synthesis: species-specific voice models, call patterns, non-human vocal tracts
CLI for parsing Dwarf Fortress raw files into JSON
bevy_proto with typetag support
Bevy Entities are nice. Objects are better!
Ruby's Exceptional Creatures
Creature.
GET, POST, PUT, and DELETE JSON payloads. Easy Accept headers. Fine-grained response handling using Mudbug#resource.
Elves are creatures to manage background processes
A simple CLI Gem that provides information about various sea creatures.
Useful Lich extensions for Gemstone IV including hostile creature management, group management, syntactically pleasing movement, locker management, etc
Ruboid is a ruby implementation of Craig Reynolds' Boid alogrithm (http://www.red3d.com/cwr/boids/), which realistically simulates the behaviour of a flock of creatures with a small set of simple rules.
== coral This gem is simply a meta package that installs and requires the CORL gem. Note: CORL is still early in development! DO NOT USE IN PRODUCTION YET!! Now you get to hear the story of two names. Short story first; We switched to the CORL name (github.com/coralnexus/corl). If your interested in why: The original name of the CORL project was Coral, and we were exited when we found the Ruby gem name "coral" available. Our first versions of our CORL system were named coral_core, coral_cloud, coral_vagrant, coral_plan, and many more were planned. We created a meta gem (this one) to install a core combination of gems. During the course of development we found another project that came before ours that uses the name coral, so we decided to update our project name, so as to avoid conflicts. For us Coral is more than a word, it is a concept that embodies dynamic ecosystems supporting a rich variety of lifeforms. Coral are very interesting creatures and we endeavor to create software that helps build dynamic ecosystems of digital creatures. We decided to use an acronym that sounds like the word Coral because the acronym fit with our desire to create something good for administration but also good for flexible research, so we came to Cluster Orchestration and Research Library. We split the core components out into a small concurrent plugin framework called Nucleon, upon which CORL is built. All of our coral sub gems are integrated into these two. This gem exists only as a installer for people who accidentally spell coral the right way when trying to install the CORL system. Use the CORL gem instead. == Copyright Licensed under Apache license, version 2. See LICENSE.txt for further details. Copyright (c) 2013-2014 Adrian Webb <adrian.webb@coralnexus.com> Coral Technology Group LLC
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