A web-first GPU accelerated 2D game engine and editor foundation.
A pure-JS implementation of the W3C's Canvas-2D Context API that can run on top of either Expo Graphics or a browser WebGL context.
The geometry-engine package provides comprehensive geometric entities, mathematical operations, and transformations for 2D and 3D space. This package mimics AutoCAD ObjectARX's AcGe (Geometry) classes and provides the mathematical foundation for CAD opera
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
Engine for Shiki using Oniguruma RegExp engine in WebAssembly
simplex-noise is a fast simplex noise implementation in Javascript. Works in node and in the browser.
styled() API wrapper package for emotion.
This package is intended for Prisma's internal use
React component for 2D, 3D, VR and AR force directed graphs
Engine for Shiki using JavaScript's native RegExp
Lightweight, beautiful and user-friendly prompts
Framework-agnostic ASCII art engine. Convert images, videos, and GIFs into ASCII art rendered on canvas.
Polynomial Regression 2D
2D HTML5 Rendering and Layout
Lightning 3 Renderer
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
A most flexible container solution
Build next-level interactive web applications.
Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available also for React, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Riot.js, Inferno.
An engine which produces an intermediary structure from HTML to create a React Native render tree.
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
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Engine for building infinite canvas editors, design tools, and visual builders. Framework-agnostic, TypeScript, Konva.
Excalibur.js is a simple JavaScript game engine with TypeScript bindings for making 2D games in HTML5 Canvas. Our mission is to make web game development as simple as possible.