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Flexible Dialogue Tree for React
Dialogue Plugin for Koishi
Minecraft Script Dialogue
The `b-ber-grammar-dialogue` package renders b-ber's custom `dialogue` Markdown extension (directive) into HTML. More information about b-ber directives can be found in the [All directives](https://github.com/triplecanopy/b-ber/wiki/all-directives) page i
Simple, light and flexible js dialogue. http://mwyatt.github.io/dialogue/
Gradio dialogue component
The `b-ber-parser-dialogue` package is used internally parse the `dialogue` custom Markdown extension (directive). More information about b-ber directives can be found in the [All directives](https://github.com/triplecanopy/b-ber/wiki/all-directives) page
React + TypeScript dialogue UI (comic/arcade) with RTL support
简版dialogue
A lightweight browser SDK for REDHOOD-style branching visual novel dialogue with pixel UI support.
A system for writing and playing branching dialogue.
A system for writing and playing branching dialogue.
[keyword-dialogue](https://www.npmjs.com/package/@shangxueink/koishi-plugin-keyword-dialogue)的[fork](https://github.com/hellomykami/koishi-plugin-keyword-dialogue-fork)版本,添加部分功能
Visual node-based dialogue editor with Yarn Spinner support
A dialogue manager for visual novels.
Context Support for koishi-plugin-dialogue
AI RPG Engine built-in modules: combat, dialogue, inventory, traversal, status
Author Support for koishi-plugin-dialogue
Tekos bot dialogue
A dialogue component for React apps
Console Support for koishi-plugin-dialogue
Interpreter for Clyde dialogue language
A Unity dialogue system that features an easy to use drag and drop graph. ScriptableObject driven with the ability to write custom actions and conditions to create complex dialogue workflows.
An NNTP server implementation written in Rust.
A parser for editing creating and saving .ass files.
Dialogue tree types and runtime for bevy_map_editor
A Rust library for parsing dialogue scripts.
Derive macro based on Dialoguer crate. To use only with 'dialoguer-trait'
Derive macro based on Dialoguer crate. To use only with 'dialoguer_trait'
Rust implementation of Information State Update theory, applicable in Issue-Based Dialogue Management and Conversational Agent Architecture.
Example dialog view for Bevy Yarn Spinner for Rust, the friendly tool for writing game dialogue
Trait helper (and derive macro) for constructing interactive message prompts using `dialoguer`
An extension to dialoguer that simplifies command-line interaction interfaces.
A Bevy plugin to write dialogues for your characters to say and do things, together with player choices.
Lightweight engine-agnostic dialogue runtime for Rust games.
Define and start conversations in Ruby for Slack bots.
Create, edit, and traverse dialogue trees
This aims to bridge the divide between MAIDs and Text Adventures for a less intrusive way of developing expert systems.
This is an extension of the Emergent Semantic Dialogue Framework that specializing its creating instructions for the play.
This generates its own input string that is used to create a file called possible lines that the self-reinforcement dialogue framework used to learn on. Then orates a random line of dialogue from reinforced lines.
Dialogueally ask questions and answer
Use user-agent string to reason about UX expectations. E.g. Should the Cancel button in dialogues be on the left or the right?
This gem provides a convenient Ruby interface to the ElevenLabs TTS, Voice Cloning, Voice Design, Voice dialogues, TTS Streaming, Music Generation and Streaming endpoints.
A comprehensive Ruby client for ElevenLabs covering Text-to-Speech, Speech-to-Speech, Text-to-Dialogue, Sound Effects, and Music generation with voice management, streaming, and built-in cost tracking.
Inner dialogue system for brain-modeled agentic AI — structured internal conversation via multiple cognitive voices
The elevenlabs api Ruby SDK is the language-specific package for ElevenLabs on RunAPI. Use this elevenlabs api package for voice, dialogue, transcription, sound effect, and cleanup flows when your application needs JSON request bodies, task status lookup, and consistent RunAPI errors in Ruby.
A Ruby toolchain that compiles Morrowind plugins from source. Author records in JSON, Ruby, Python, JavaScript, or TypeScript; esp builds them to an .esp via tes3conv, manages scripts, translations, and dialogue, and lints against vanilla game data. One pipeline drives the CLI, an HTTP API, an MCP server, and an AI agent.
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