Doc title fragment for BlockSuite.
Easily set the documents title
add link to cube doc title
[](https://www.npmjs.com/package/@benjick/react-doc-title) [](https://standardjs.com) 
Middleware for handling `multipart/form-data`.
⚡ Lightning-fast search for React, by Algolia
<p align="center"> <br /> <a href="https://nodejs.org"> <picture> <source media="(prefers-color-scheme: dark)" srcset="https://nodejs.org/static/logos/nodejsLight.svg"> <img src="https://nodejs.org/static/logos/nodejsDark.svg" width="2
Storybook Doc Blocks
Flmngr file manager UI component for React
convert KML and GPX to GeoJSON
JSON Safe Parser & Schema Validator
A document path library for Node
Include Flmngr file manager server-side into your Express app or website
Joyfill UI Components
Next-Generation full-text search library for Browser and Node.js
- `useDocExplorer`: Handles the state for the doc explorer - `useDocExplorerActions`: Actions related to the doc explorer
D3.js based Modular Charting Library by Eventbrite
Render indentation markers in CodeMirror
== Terminal UIs, the Ruby Way RatatuiRuby[https://rubygems.org/gems/ratatui_ruby] is a RubyGem built on Ratatui[https://ratatui.rs], a leading TUI library written in Rust[https://rust-lang.org]. You get native performance with the joy of Ruby. gem install ratatui_ruby {rdoc-image:https://ratatui-ruby.dev/hero.gif}[https://www.ratatui-ruby.dev/docs/v0.10/examples/app_cli_rich_moments/README_md.html] === Rich Moments Add a spinner, a progress bar, or an inline menu to your CLI script. No full-screen takeover. Your terminal history stays intact. ==== Inline Viewports Standard TUIs erase themselves on exit. Your carefully formatted CLI output disappears. Users lose their scrollback. <b>Inline viewports</b> solve this. They occupy a fixed number of lines, render rich UI, then leave the output in place when done. Perfect for spinners, menus, progress indicators—any brief moment of richness. require "ratatui_ruby" RatatuiRuby.run(viewport: :inline, height: 1) do |tui| until connected? status = tui.paragraph(text: "\#{spin} Connecting...") tui.draw { |frame| frame.render_widget(status, frame.area) } end end === Build Something Real Full-screen applications with {keyboard and mouse input}[https://www.ratatui-ruby.dev/docs/v0.10/examples/app_all_events/README_md.html]. The managed loop sets up the terminal and restores it on exit, even after crashes. RatatuiRuby.run do |tui| loop do tui.draw do |frame| frame.render_widget( tui.paragraph(text: "Hello, RatatuiRuby!", alignment: :center), frame.area ) end case tui.poll_event in { type: :key, code: "q" } then break else nil end end end ==== Widgets included: [Layout] {Block}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_block/README_md.html], {Center}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_center/README_md.html], {Clear (Popup, Modal)}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_popup/README_md.html], {Layout (Split, Grid)}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_layout_split/README_md.html], {Overlay}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_overlay/README_md.html] [Data] {Bar Chart}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_barchart/README_md.html], {Chart}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_chart/README_md.html], {Gauge}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_gauge/README_md.html], {Line Gauge}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_line_gauge/README_md.html], {Sparkline}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_sparkline/README_md.html], {Table}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_table/README_md.html] [Text] {Cell}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_cell/README_md.html], {List}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_list/README_md.html], {Rich Text (Line, Span)}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_rich_text/README_md.html], {Scrollbar (Scroll)}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_scrollbar/README_md.html], {Tabs}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_tabs/README_md.html] [Graphics] {Calendar}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_calendar/README_md.html], {Canvas}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_canvas/README_md.html], {Map (World Map)}[https://www.ratatui-ruby.dev/docs/v0.10/examples/widget_map/README_md.html] Need something else? {Build custom widgets}[https://www.ratatui-ruby.dev/docs/v0.10/doc/concepts/custom_widgets_md.html] in Ruby! --- === Testing Built In TUI testing is tedious. You need a headless terminal, event injection, snapshot comparisons, and style assertions. RatatuiRuby bundles all of it. require "ratatui_ruby/test_helper" class TestColorPicker < Minitest::Test include RatatuiRuby::TestHelper def test_swatch_widget with_test_terminal(10, 3) do RatatuiRuby.draw do |frame| frame.render_widget(Swatch.new(:red), frame.area) end assert_cell_style 2, 1, char: "█", bg: :red end end end ==== What's inside: - <b>Headless terminal</b> — No real TTY needed - <b>Snapshots</b> — Plain text and rich (ANSI colors) - <b>Event injection</b> — Keys, mouse, paste, resize - <b>Style assertions</b> — Color, bold, underline at any cell - <b>Test doubles</b> — Mock frames and stub rects - <b>UPDATE_SNAPSHOTS=1</b> — Regenerate baselines in one command --- ==== Inline Menu Example require "ratatui_ruby" # This example renders an inline menu. Arrow keys select, enter confirms. # The menu appears in-place, preserving scrollback. When the user chooses, # the TUI closes and the script continues with the selected value. class RadioMenu CHOICES = ["Production", "Staging", "Development"] # ASCII strings are universally supported. PREFIXES = { active: "●", inactive: "○" } # Some terminals may not support Unicode. CONTROLS = "↑/↓: Select | Enter: Choose | Ctrl+C: Cancel" # Let users know what keys you handle. TITLES = ["Select Environment", # The default title position is top left. { content: CONTROLS, # Multiple titles can save space. position: :bottom, # Titles go on the top or bottom, alignment: :right }] # aligned left, right, or center def call # This method blocks until a choice is made. RatatuiRuby.run(viewport: :inline, height: 5) do |tui| # RatauiRuby.run manages the terminal. @tui = tui # The TUI instance is safe to store. show_menu until chosen? # You can use any loop keyword you like. end # `run` won't return until your block does, RadioMenu::CHOICES[@choice] # so you can use it synchronously. end # Classes like RadioMenu are convenient for private # CLI authors to offer "rich moments." def show_menu = @tui.draw do |frame| # RatatuiRuby gives you low-level access. widget = @tui.paragraph( # But the TUI facade makes it easy to use. text: menu_items, # Text can be spans, lines, or paragraphs. block: @tui.block(borders: :all, titles: TITLES) # Blocks give you boxes and titles, and hold ) # one or more widgets. We only use one here, frame.render_widget(widget, frame.area) # but "area" lets you compose sub-views. end def chosen? # You are responsible for handling input. interaction = @tui.poll_event # Every frame, you receive an event object: return choose if interaction.enter? # Key, Mouse, Resize, Paste, FocusGained, # FocusLost, or None objects. They come with move_by(-1) if interaction.up? # predicates, support pattern matching, and move_by(1) if interaction.down? # can be inspected for properties directly. quit! if interaction.ctrl_c? # Your application must handle every input, false # even interrupts and other exit patterns. end def choose # Here, the loop is about to exit, and the prepare_next_line # block will return. The inline viewport @choice # will be torn down and the terminal will end # be restored, but you are responsible for # positioning the cursor. def prepare_next_line # To ensure the next output is on a new area = @tui.viewport_area # line, query the viewport area and move RatatuiRuby.cursor_position = [0, area.y + area.height] # the cursor to the start of the last line. puts # Then print a newline. end def quit! # All of your familiar Ruby control flow prepare_next_line # keywords work as expected, so we can exit 0 # use them to leave the TUI. end def move_by(line_count) # You are in full control of your UX, so @choice = (@choice + line_count) % CHOICES.size # you can implement any logic you need: end # Would you "wrap around" here, or not? # def menu_items = CHOICES.map.with_index do |choice, i| # Notably, RatatuiRuby has no concept of "\#{prefix_for(i)} \#{choice}" # "menus" or "radio buttons". You are in end # full control, but it also means you must def prefix_for(choice_index) # implement the logic yourself. For larger return PREFIXES[:active] if choice_index == @choice # applications, consider using Rooibos, PREFIXES[:inactive] # an MVU framework built with RatatuiRuby. end # Or, use the upcoming ratatui-ruby-kit, # our object-oriented component library. def initialize = @choice = 0 # However, those are both optional, and end # designed for full-screen Terminal UIs. # RatatuiRuby will always give you the most choice = RadioMenu.new.call # control, and is enough for "rich CLI puts "You chose \#{choice}!" # moments" like this one. --- === Full App Solutions RatatuiRuby renders. For complex applications, add a framework that manages state and composition. ==== Rooibos[https://www.rooibos.run] (Framework) Model-View-Update architecture. Inspired by Elm, Bubble Tea, and React + Redux. Your UI is a pure function of state. - Functional programming with MVU - Commands work off the main thread - Messages, not callbacks, drive updates ==== {Kit}[https://sr.ht/~kerrick/ratatui_ruby/#chapter-3-the-object-path--kit] (Coming Soon) Component-based architecture. Encapsulate state, input handling, and rendering in reusable pieces. - OOP with stateful components - Separate UI state from domain logic - Built-in focus management & click handling Both use the same widget library and rendering engine. Pick the paradigm that fits your brain. --- === Why RatatuiRuby? Ruby deserves world-class terminal user interfaces. TUI developers deserve a world-class language. RatatuiRuby wraps Rust's Ratatui via native extension. The Rust library handles rendering. Your Ruby code handles design. >>> "Text UIs are seeing a renaissance with many new TUI libraries popping up. The Ratatui bindings have proven to be full featured and stable." — {Mike Perham}[https://www.mikeperham.com/], creator of Sidekiq[https://sidekiq.org/] and Faktory[https://contribsys.com/faktory/] ==== Why Rust? Why Ruby? Rust excels at low-level rendering. Ruby excels at expressing domain logic and UI. RatatuiRuby puts each language where it performs best. ==== Versus CharmRuby CharmRuby[https://charm-ruby.dev/] wraps Charm's Go libraries. Both projects give Ruby developers TUI options. [Integration] CharmRuby: Two runtimes, one process. RatatuiRuby: Native extension in Rust. [Runtime] CharmRuby: Go + Ruby (competing). RatatuiRuby: Ruby (Rust has no runtime). [Memory] CharmRuby: Two uncoordinated GCs. RatatuiRuby: One Garbage Collector. [Style] CharmRuby: The Elm Architecture (TEA). RatatuiRuby: TEA, OOP, or Imperative. --- === Links [Get Started] {Quickstart}[https://www.ratatui-ruby.dev/docs/v0.10/doc/getting_started/quickstart_md.html], {Examples}[https://www.ratatui-ruby.dev/docs/v0.10/examples/app_cli_rich_moments/README_md.html], {API Reference}[https://www.ratatui-ruby.dev/docs/v0.10/], {Guides}[https://www.ratatui-ruby.dev/docs/v0.10/doc/index_md.html] [Ecosystem] Rooibos[https://www.rooibos.run], {Kit}[https://sr.ht/~kerrick/ratatui_ruby/#chapter-3-the-object-path--kit] (Planned), {Framework}[https://sr.ht/~kerrick/ratatui_ruby/#chapter-5-the-framework] (Planned), {UI Widgets}[https://sr.ht/~kerrick/ratatui_ruby/#chapter-6-licensing] (Planned) [Community] {Forum}[https://forum.setdef.com/c/ratatui-ruby/6], {Announcements}[https://forum.setdef.com/tags/c/ratatui-ruby/6/announcement], {Discussion}[https://forum.setdef.com/tags/c/ratatui-ruby/6/discussion], {Bug Tracker}[https://forum.setdef.com/tags/c/ratatui-ruby/6/bug] [Contribute] {Contributing Guide}[https://man.sr.ht/~kerrick/ratatui_ruby/contributing.md], {Code of Conduct}[https://man.sr.ht/~kerrick/ratatui_ruby/code_of_conduct.md], {Project History}[https://man.sr.ht/~kerrick/ratatui_ruby/history/index.md], {Pull Requests}[https://forum.setdef.com/tags/c/ratatui-ruby/6/patch] --- [Website] https://www.ratatui-ruby.dev [Source] https://github.com/setdef/RatatuiRuby [RubyGems] https://rubygems.org/gems/ratatui_ruby [Upstream] https://ratatui.rs [Build Status] https://builds.sr.ht/~kerrick/ratatui_ruby © 2026 Kerrick Long · Library: LGPL-3.0-or-later · Website: CC-BY-NC-ND-4.0 · Snippets: MIT-0
MySpaceID lets your users log on using their MySpace account info, after which their MySpaceID data becomes available; that is, your web servers will be able to communicate with our web servers and request user data. This SDK project contains examples of the base API code necessary to make signed requests against the MySpaceID REST API. To use the MySpaceID API, you first need to register on the MySpace Developer Site, create an app, and obtain a consumer key and secret. Information about these procedures, and about MySpaceID in general, is available at the MySpaceID Developer Wiki: http://wiki.developer.myspace.com/index.php?title=Category:MySpaceID The MySpaceID Ruby SDK enables you to work with MySpace data using the OpenStack (OpenID, OAuth etc) and the MySpace REST APIs via easy-to-use high level interfaces. The best way to implement your own application is to take an existing sample and customize it. Working Examples in this SDK: * OAuth - make signed requests * OpenID + OAuth Hybrid - delegated login, and making signed requests Documentation * Ruby SDK Documentation Summary: samples/rails/README * Ruby SDK - API Documentation: http://myspaceid-ruby-sdk.googlecode.com/svn/trunk/doc/index.html
== Confidently Build Terminal Apps Rooibos[https://rooibos.run] helps you build interactive terminal applications. Keep your code understandable and testable as it scales. Rooibos handles keyboard, mouse, and async work so you can focus on behavior and user experience. gem install rooibos <i>Currently in beta. APIs may change before 1.0.</i> === Get Started in Seconds rooibos new my_app cd my_app rooibos run That's it. You have a working app with keyboard navigation, mouse support, and clickable buttons. Open <tt>lib/my_app.rb</tt> to make it your own. --- === The Pattern \Rooibos uses Model-View-Update, the architecture behind Elm[https://guide.elm-lang.org/architecture/], Redux[https://redux.js.org/], and {Bubble Tea}[https://github.com/charmbracelet/bubbletea]. State lives in one place. Updates flow in one direction. The runtime handles rendering and runs background work for you. --- === Hello, MVU The simplest \Rooibos app. Press any key to increment the counter. Press <tt>Ctrl</tt>+<tt>C</tt> to quit. require "rooibos" module Counter # Init: How do you create the initial model? Init = -> { 0 } # View: What does the user see? View = -> (model, tui) { tui.paragraph(text: <<~END) } Current count: #{model}. Press any key to increment. Press Ctrl+C to quit. END # Update: What happens when things change? Update = -> (message, model) { if message.ctrl_c? Rooibos::Command.exit elsif message.key? model + 1 end } end Rooibos.run(Counter) That's the whole pattern: Model holds state, Init creates it, View renders it, and Update changes it. The runtime handles everything else. --- === Your First Real Application A file browser in sixty lines. It opens files, navigates directories, handles errors, styles directories and hidden files differently, and supports vim-style keyboard shortcuts. If you can do this much with this little code, imagine how easy _your_ app will be to build. require "rooibos" module FileBrowser # Model: What state does your app need? Model = Data.define(:path, :entries, :selected, :error) Init = -> { path = Dir.pwd entries = Entries[path] Ractor.make_shareable( # Ensures thread safety Model.new(path:, entries:, selected: entries.first, error: nil)) } View = -> (model, tui) { tui.block( titles: [model.error || model.path, { content: KEYS, position: :bottom, alignment: :right}], borders: [:all], border_style: if model.error then tui.style(fg: :red) else nil end, children: [tui.list(items: model.entries.map(&ListItem[model, tui]), selected_index: model.entries.index(model.selected), highlight_symbol: "", highlight_style: tui.style(modifiers: [:reversed]))] ) } Update = -> (message, model) { return model.with(error: ERROR) if message.error? model = model.with(error: nil) if model.error && message.key? if message.ctrl_c? || message.q? then Rooibos::Command.exit elsif message.home? || message.g? then model.with(selected: model.entries.first) elsif message.end? || message.G? then model.with(selected: model.entries.last) elsif message.up_arrow? || message.k? then Select[:-, model] elsif message.down_arrow? || message.j? then Select[:+, model] elsif message.enter? then Open[model] elsif message.escape? then Navigate[File.dirname(model.path), model] end } private # Lines below this are implementation details KEYS = "↑/↓/Home/End: Select | Enter: Open | Esc: Navigate Up | q: Quit" ERROR = "Sorry, opening the selected file failed." ListItem = -> (model, tui) { -> (name) { modifiers = name.start_with?(".") ? [:dim] : [] fg = :blue if name.end_with?("/") tui.list_item(content: name, style: tui.style(fg:, modifiers:)) } } Select = -> (operator, model) { new_index = model.entries.index(model.selected).public_send(operator, 1) model.with(selected: model.entries[new_index.clamp(0, model.entries.length - 1)]) } Open = -> (model) { full = File.join(model.path, model.selected.delete_suffix("/")) model.selected.end_with?("/") ? Navigate[full, model] : Rooibos::Command.open(full) } Navigate = -> (path, model) { entries = Entries[path] model.with(path:, entries:, selected: entries.first, error: nil) } Entries = -> (path) { Dir.children(path).map { |name| File.directory?(File.join(path, name)) ? "#{name}/" : name }.sort_by { |name| [name.end_with?("/") ? 0 : 1, name.downcase] } } end Rooibos.run(FileBrowser) --- === Batteries Included ==== Commands Applications fetch data, run shell commands, and set timers. \Rooibos Commands run off the main thread and send results back as messages. <b>HTTP requests:</b> Update = -> (message, model) { case message in :fetch_users [model.with(loading: true), Rooibos::Command.http(:get, "/api/users", :got_users)] in { type: :http, envelope: :got_users, status: 200, body: } model.with(loading: false, users: JSON.parse(body)) in { type: :http, envelope: :got_users, status: } model.with(error: "HTTP #{status}") end } <b>Shell commands:</b> Update = -> (message, model) { case message in :list_files Rooibos::Command.system("ls -la", :listed_files) in { type: :system, envelope: :listed_files, stdout:, status: 0 } model.with(files: stdout.lines.map(&:chomp)) in { type: :system, envelope: :listed_files, stderr:, status: } model.with(error: stderr) end } <b>Timers:</b> Update = -> (message, model) { case message in { type: :timer, envelope: :tick, elapsed: } [model.with(frame: model.frame + 1), Rooibos::Command.wait(1.0 / 24, :tick)] end } <b>And more!</b> \Rooibos includes <tt>all</tt>, <tt>batch</tt>, <tt>bubble</tt>, <tt>cancel</tt>, <tt>custom</tt>, <tt>deliver</tt>, <tt>exit</tt>, <tt>http</tt>, <tt>map</tt>, <tt>open</tt>, <tt>system</tt>, <tt>tick</tt>, and <tt>wait</tt> commands. You can also define your own custom commands for complex orchestration. Every command produces a message, and Update handles it the same way. ==== Testing \Rooibos makes TUIs so easy to test, you'll save more time by writing tests than by not testing. <b>Unit test Update, View, and Init.</b> No terminal needed. Test helpers included. def test_moves_selection_down_with_j model = Ractor.make_shareable(FileBrowser::Model.new( path: "/", entries: %w[bin exe lib], selected: "bin", error: nil)) message = RatatuiRuby::Event::Key.new(code: "j") result = FileBrowser::Update.call(message, model) assert_equal "exe", result.selected end <b>Style assertions.</b> Draw to a headless terminal, verify colors and modifiers. def test_directories_are_blue with_test_terminal(60, 10) do model = Ractor.make_shareable(FileBrowser::Model.new( path: "/", entries: %w[file.txt subdir/], selected: "file.txt", error: nil)) widget = FileBrowser::View.call(model, RatatuiRuby::TUI.new) RatatuiRuby.draw { |frame| frame.render_widget(widget, frame.area) } assert_blue(1, 2) # "subdir/" at column 1, row 2 end end <b>System tests.</b> Inject events, run the full app, snapshot the result. def test_selection_moves_down with_test_terminal(120, 30) do Dir.mktmpdir do |dir| FileUtils.touch(File.join(dir, "a")) FileUtils.touch(File.join(dir, "b")) FileUtils.touch(File.join(dir, "c")) inject_key(:down) inject_key(:ctrl_c) # Tests use explicit params to inject deterministic initial state. Rooibos.run( model: Ractor.make_shareable(FileBrowser::Model.new( path: dir, entries: %w[a b c], selected: "a", error: nil)), view: FileBrowser::View, update: FileBrowser::Update ) assert_snapshots("selection_moved_down") do |lines| title = "┌/tmp/test#{'─' * 107}┐" lines.map do |l| l.gsub(/┌#{Regexp.escape(dir)}[^┐]*┐/, title) end end end end end Snapshots record both plain text and ANSI colors. Normalization blocks mask dynamic content (timestamps, temp paths) for cross-platform reproducibility. Run <tt>UPDATE_SNAPSHOTS=1 rake test</tt> to regenerate baselines. ==== Scale Up Large applications decompose into fragments. Each fragment has its own Model, View, Update, and Init. Parents compose children. The pattern scales. The Router DSL eliminates boilerplate: module Dashboard include Rooibos::Router route :stats, to: StatsPanel route :network, to: NetworkPanel receive_events :ctrl_c, -> { Rooibos::Command.exit } only when: -> (_message, model) { !model.modal_open } do receive_events :q, -> { Rooibos::Command.exit } forward_events :s, to: :stats, as: :fetch forward_events :p, to: :network, as: :ping end Update = from_router # ... Model, Init, View below end Declare routes and event handlers. The router generates Update for you. Use guards to ignore messages when needed. ==== CLI The <tt>rooibos</tt> command scaffolds projects and runs applications. rooibos new my_app # Generate project structure rooibos run # Run the app in current directory Generated apps include tests, type signatures, and a working welcome screen with keyboard and mouse support. --- === The Ecosystem \Rooibos builds on RatatuiRuby[https://www.ratatui-ruby.dev], a Rubygem built on Ratatui[https://ratatui.rs]. You get native performance with the joy of Ruby. \Rooibos is one way to manage state and composition. Kit is another. ==== Rooibos[https://www.rooibos.run] Model-View-Update architecture. Inspired by Elm, Bubble Tea, and React + Redux. Your UI is a pure function of state. - Functional programming with MVU - Commands work off the main thread - Messages, not callbacks, drive updates ==== {Kit}[https://sr.ht/~kerrick/ratatui_ruby/#chapter-3-the-object-path--kit] (Coming Soon) Component-based architecture. Encapsulate state, input handling, and rendering in reusable pieces. - OOP with stateful components - Separate UI state from domain logic - Built-in focus management & click handling Both use the same widget library and rendering engine. Pick the paradigm that fits your brain. --- === Links [Get Started] {Getting Started}[https://www.rooibos.run/docs/trunk/doc/getting_started/index_md.html], {Tutorial}[https://www.rooibos.run/docs/trunk/doc/tutorial/index_md.html], {Examples}[https://www.rooibos.run/docs/trunk/examples/app_fractal_dashboard/README_md.html] [Coming From...] {React/Redux}[https://www.rooibos.run/docs/trunk/doc/getting_started/for_react_developers_md.html], {BubbleTea}[https://www.rooibos.run/docs/trunk/doc/getting_started/for_go_developers_md.html], {Textual}[https://www.rooibos.run/docs/trunk/doc/getting_started/for_python_developers_md.html] [Learn More] {Essentials}[https://www.rooibos.run/docs/trunk/doc/essentials/index_md.html], {Scaling Up}[https://www.rooibos.run/docs/trunk/doc/scaling_up/index_md.html], {Best Practices}[https://www.rooibos.run/docs/trunk/doc/best_practices/index_md.html], {Troubleshooting}[https://www.rooibos.run/docs/trunk/doc/troubleshooting/index_md.html] [Community] {Forum}[https://forum.setdef.com/c/rooibos], {Announcements}[https://forum.setdef.com/tags/c/rooibos/announcement], {Bug Tracker}[https://forum.setdef.com/tags/c/rooibos/bug], {Contribution Guide}[https://github.com/setdef/Rooibos/blob/trunk/CONTRIBUTING.md], {Code of Conduct}[https://github.com/setdef/Rooibos/blob/trunk/CODE_OF_CONDUCT.md] --- [Website] https://rooibos.run [Source] https://github.com/setdef/Rooibos [RubyGems] https://rubygems.org/gems/rooibos © 2026 Kerrick Long · Library: LGPL-3.0-or-later · Website: CC-BY-NC-ND-4.0 · Snippets: MIT-0
== What's this? {ComicFury}[https://comicfury.com] is an excellent no-bullshit webcomic hosting site created and maintained by the legend Kyo. You should support them on {Patreon}[https://www.patreon.com/comicfury]! {Jekyll}[https://jekyllrb.com] is a highly regarded and widespread static site generator. It builds simple slowly-changing content into HTML files using templates. RageRender allows you to use your ComicFury templates to generate a static version of your webcomic site using Jekyll. You just supply your templates, comics and blogs, and RageRender will output a site that mimics your ComicFury site. Well, I say "mimics". Output is a static site, which means all of the interactive elements of ComicFury don't work. This includes comments, subscriptions, search, and comic management. === But why?! RageRender allows those of us who work on making changes to ComicFury site templates to test our changes before we put them live. With RageRender, you can edit your CSS, HTML templates and site settings before you upload them to ComicFury. This makes the process of testing changes quicker and makes it much more likely that you catch mistakes before any comic readers have a chance to see them. RageRender doesn't compete with the most excellent ComicFury (who's Patreon you should contribute to, as I do!) – you should continue to use ComicFury for all your day-to-day artistic rage management needs. But if you find yourself making changes to a site design, RageRender may be able to help you. == Getting started First, you need to have {Ruby}[https://www.ruby-lang.org/] and {Bundler}[https://bundle.io/] installed. The Jekyll site has {good guides on how to do that}[https://jekyllrb.com/docs/installation/] depending on your operating system. To set up a new site, open a terminal and type: mkdir mycomic && cd mycomic bundle init bundle add jekyll bundle add ragerender --group=jekyll_plugins Now you can add comics! Add the image into an <tt>images</tt> folder: mkdir images cp 'cool comic.jpg' 'images/My first page.jpg' The file name of the image will be the title of your comic page. And that's it, you added your first comic! If you want to add an author note, create a text file in a folder called <tt>_comics</tt> that has the same file name, but with a <tt>.txt</tt> extension: mkdir _comics echo "Check out my cool comic y'all!" > '_comics/My first page.txt' Or use HTML: echo "This is my <strong>first</strong> page!" > '_comics/My first page.html' Generate the site using: bundle exec jekyll build Or start a local website to see it in your browser: bundle exec jekyll serve # Now visit http://localhost:4000! === Customising your site You'll notice a few things that might be off about your site, including that the webcomic title and author name are probably not what you were expecting. You can create a configuration file to tell RageRender the important details. Put something like this in your webcomic folder and call it <tt>_config.yml</tt>: title: "My awesome webcomic!" slogan: "It's the best!" description: > My epic story about how him and her fell into a romantic polycule with they and them status: active genres: - Comedy - Romance defaults: - scope: path: '' values: author: "John smith" theme: ragerender Your webcomic now has its basic information set up. === Adding your layouts If you want to use your own layout code, then create a <tt>_layouts</tt> directory and put the contents of each of your ComicFury layout tabs in there, and then put your CSS in the main folder. The easiest way is to go to your Webcomic Management, click "Edit Layout", then in the box labelled "Useful", click "Download Layout Backup". Pass this file to RageRender, which will <tt>unpack</tt> it for you: bundle exec jekyll unpack mycomic-2025-09-13.cflxml You should end up with a full set of files like: _layouts archive.html blog-archive.html blog-display.html comic-page.html error-page.html overall.html overview.html search.html layout.css Now when you build your site, your custom templates and styles will be used instead. === Adding blogs Add your blogs into a folder called <tt>_posts</tt>: cat _posts/2025-05-29-my-new-comic.md Hey guys, welcome to my new comic! It's gonna be so sick! Note that the name of your blog post has to include the date and the title, or it'll be ignored. === Customising comics and blogs You can add {Front Matter}[https://jekyllrb.com/docs/front-matter/] to set the details of your author notes and blogs manually: --- title: "spooky comic page" date: "2025-03-05 16:20" image: "images/ghost.png" author: "Jane doe" description: "Some spooky mouseover text" keywords: [excellent, comic page, spooky] custom: # use yes and no for tickbox settings spooky: yes # use text in quotes for short texts mantra: "live long and prosper" # use indented text for long texts haiku: > Testing webcomics Now easier than ever Thanks to RageRender transcript: > The transcript contains a machine-readable version of all the text in your comic image. comments: - author: "Skippy" date: "13 Mar 2025, 3.45 PM" comment: "Wow this is so sick!" --- Your author note still goes at the end, like this! === Adding extra pages You can add extra pages just by adding new HTML files to your webcomic folder. The name of the file becomes the URL that it will use. Pages by default won't be embedded into your 'Overall' layout. You can change that and more with optional Front Matter: --- # Include this line to set the page title title: "Bonus content" # Include this line to hide the page from the navigation menu hidden: yes # Include this line to embed this page in the overall layout layout: Overall --- <h1>yo check out my bonus content!</h1> === Controlling the front page As on ComicFury you have a few options for setting the front page of you site. You control this by setting a <tt>frontpage</tt> key in your site config. - <tt>latest</tt> will display the latest comic (also the default) - <tt>first</tt> will display the first comic - <tt>chapter</tt> will display the first comic in the latest chapter - <tt>blog</tt> will display the list of blog posts - <tt>archive</tt> will display the comic archive - <tt>overview</tt> will display the comic overview (blogs and latest page) - anything else will display the extra page that has the matching <tt>slug</tt> in its Front Matter === Comics with custom HTML code You can use custom HTML code in place of an image for your comic page. Instead of creating an image, just create an HTML file in your <tt>images</tt> folder: cat '<video src="/files/my-animation.webm"></video>" > images/1.html === Multi-image comics You can add up to 12 images to each comic page on ComicFury. To do that in RageRender, add each image to an <tt>images</tt> key in your comic page: --- title: "Comic with many pages" date: "2026-04-20 16:20" images: - /images/first.png - /images/second.png - /images/third.png --- === Testing search pages Live search does not work in RageRender, as your site is statically built and can't respond to new data from the browser. However, you can simulate a search when you build the site to help test search results designs. To do that, add a `searchterm` to the search page using defaults in your `_config.yml`: defaults: - scope: path: '' layout: search values: searchterm: "my character" The search that gets performed will be somewhat similar to how ComicFury will search your comic, but may not be exactly the same. === Putting changes on ComicFury Once you're done making changes, you can <tt>pack</tt> your layout: bundle exec jekyll pack The resulting file can be uploaded to ComicFury by going to your Webcomic Management, clicking "Edit Layout", then in the box labelled "Useful", click "Restore Layout Backup". === Stuff that doesn't work Here is a probably incomplete list of things you can expect to be different about your local site compared to ComicFury: - Any comments you specify in Front Matter will be present, but you can't add new ones - Search doesn't do anything at all - Saving and loading your place in the comic isn't implemented - GET and POST variables in templates are ignored and will always be blank - Random numbers in templates will be random only once per site build, not once per page call == Without Jekyll RageRender can also be used without Jekyll to turn ComicFury templates into templates in other languages. E.g: gem install ragerender echo "[c:iscomicpage]<div>[f:js|v:comictitle]</div>[/]" > template.html ruby $(gem which ragerender/to_liquid) template.html # {% if iscomicpage %}<div>{{ comictitle | escape }}</div>{% endif %} ruby $(gem which ragerender/to_erb) template.html # <% if iscomicpage %><div><%= js(comictitle) %></div><% end %> You still need to pass the correct variables to these templates; browse {this unofficial documentation}[https://github.com/heyeinin/comicfury-documentation] or RageRender::ComicDrop etc. to see which variables work on which templates. == Get help That's not a proclamation but an invitation! Reach out if you're having trouble by {raising an issue}[https://github.com/simonwo/ragerender/issues] or posting in the ComicFury forums.
:title: The Ruby API :section: PYAPNS::Client There's python in my ruby! This is a class used to send notifications, provision applications and retrieve feedback using the Apple Push Notification Service. PYAPNS is a multi-application APS provider, meaning it is possible to send notifications to any number of different applications from the same application and same server. It is also possible to scale the client to any number of processes and servers, simply balanced behind a simple web proxy. It may seem like overkill for such a bare interface - after all, the APS service is rather simplistic. However, PYAPNS takes no shortcuts when it comes to completeness/compliance with the APNS protocol and allows the user many optimization and scaling vectors not possible with other libraries. No bandwidth is wasted, connections are persistent and the server is asynchronous therefore notifications are delivered immediately. PYAPNS takes after the design of 3rd party push notification service that charge a fee each time you push a notification, and charge extra for so-called 'premium' service which supposedly gives you quicker access to the APS servers. However, PYAPNS is free, as in beer and offers more scaling opportunities without the financial draw. :section: Provisioning To add your app to the PYAPNS server, it must be `provisioned` at least once. Normally this is done once upon the start-up of your application, be it a web service, desktop application or whatever... It must be done at least once to the server you're connecting to. Multiple instances of PYAPNS will have to have their applications provisioned individually. To provision an application manually use the `PYAPNS::Client#provision` method. require 'pyapns' client = PYAPNS::Client.configure client.provision :app_id => 'cf', :cert => '/home/ss/cert.pem', :env => 'sandbox', :timeout => 15 This basically says "add an app reference named 'cf' to the server and start a connection using the certification, and if it can't within 15 seconds, raise a `PYAPNS::TimeoutException` That's all it takes to get started. Of course, this can be done automatically by using PYAPNS::ClientConfiguration middleware. `PYAPNS::Client` is a singleton class that is configured using the class method `PYAPNS::Client#configure`. It is sensibly configured by default, but can be customized by specifying a hash See the docs on `PYAPNS::ClientConfiguration` for a list of available configuration parameters (some of these are important, and you can specify initial applications) to be configured by default. :section: Sending Notifications Once your client is configured, and application provisioned (again, these should be taken care of before you write notification code) you can begin sending notifications to users. If you're wondering how to acquire a notification token, you've come to the wrong place... I recommend using google. However, if you want to send hundreds of millions of notifications to users, here's how it's done, one at a time... The `PYAPNS::Client#notify` is a sort of polymorphic method which can notify any number of devices at a time. It's basic form is as follows: client.notify 'cf', 'long ass app token', {:aps=> {:alert => 'hello?'}} However, as stated before, it is sort of polymorphic: client.notify 'cf', ['token', 'token2', 'token3'], [alert, alert2, alert3] client.notify :app_id => 'cf', :tokens => 'mah token', :notifications => alertHash client.notify 'cf', 'token', PYAPNS::Notification('hello tits!') As you can see, the method accepts paralell arrays of tokens and notifications meaning any number of notifications can be sent at once. Hashes will be automatically converted to `PYAPNS::Notification` objects so they can be optimized for the wire (nil values removed, etc...), and you can pass `PYAPNS::Notification` objects directly if you wish. :section: Retrieving Feedback The APS service offers a feedback functionality that allows application servers to retrieve a list of device tokens it deems to be no longer in use, and the time it thinks they stopped being useful (the user uninstalled your app, better luck next time...) Sounds pretty straight forward, and it is. Apple recommends you do this at least once an hour. PYAPNS will return a list of 2-element lists with the date and the token: feedbacks = client.feedback 'cf' :section: Asynchronous Calls PYAPNS::Client will, by default, perform no funny stuff and operate entirely within the calling thread. This means that certain applications may hang when, say, sending a notification, if only for a fraction of a second. Obviously not a desirable trait, all `provision`, `feedback` and `notify` methods also take a block, which indicates to the method you want to call PYAPNS asynchronously, and it will be done so handily in another thread, calling back your block with a single argument when finished. Note that `notify` and `provision` return absolutely nothing (nil, for you rub--wait you are ruby developers!). It is probably wise to always use this form of operation so your calling thread is never blocked (especially important in UI-driven apps and asynchronous servers) Just pass a block to provision/notify/feedback like so: PYAPNS::Client.instance.feedback do |feedbacks| feedbacks.each { |f| trim_token f } end :section: PYAPNS::ClientConfiguration A middleware class to make `PYAPNS::Client` easy to use in web contexts Automates configuration of the client in Rack environments using a simple confiuration middleware. To use `PYAPNS::Client` in Rack environments with the least code possible `use PYAPNS::ClientConfiguration` (no, really, in some cases, that's all you need!) middleware with an optional hash specifying the client variables. Options are as follows: use PYAPNS::ClientConfiguration( :host => 'http://localhost/' :port => 7077, :initial => [{ :app_id => 'myapp', :cert => '/home/myuser/apps/myapp/cert.pem', :env => 'sandbox', :timeout => 15 }]) Where the configuration variables are defined: :host String the host where the server can be found :port Number the port to which the client should connect :initial Array OPTIONAL - an array of INITIAL hashes INITIAL HASHES: :app_id String the id used to send messages with this certification can be a totally arbitrary value :cert String a path to the certification or the certification file as a string :env String the environment to connect to apple with, always either 'sandbox' or 'production' :timoeut Number The timeout for the server to use when connecting to the apple servers :section: PYAPNS::Notification An APNS Notification You can construct notification objects ahead of time by using this class. However unnecessary, it allows you to programmatically generate a Notification like so: note = PYAPNS::Notification.new 'alert text', 9, 'flynn.caf', {:extra => 'guid'} -- or -- note = PYAPNS::Notification.new 'alert text' These can be passed to `PYAPNS::Client#notify` the same as hashes
Contentful API wrapper library exposing an ActiveRecord-like interface