AWS IoT Node.js SDK for Embedded Devices
AWS IoT Node.js SDK for Embedded Devices
Colibri is a stateless and trustless ethereum client, which is optimized for the mobile apps or embedded devices, because it does not hols the state, but verifies on demand.
CLI to access APIs of Embedded Devices Backend
Minimalist web framework with express-like aspirations, targeted at embedded devices.
AWS IoT Node.js SDK for Embedded Devices
AWS IoT Node.js SDK for Embedded Devices
A JavaScript library for exchanging structured data with small embedded devices using COBS, CRC-16 and a CBOR subset.
The missing NodeJS (server-side/embedded devices) authentication provider library
The linux-x64 binary for sass-embedded
The linux-musl-x64 binary for sass-embedded
Node.js library that communicates with Embedded Dart Sass using the Embedded Sass protocol
hast utility to check if a node is an embedded element
A TypeScript library for exchanging structured data with small embedded devices using COBS, CRC-16 and a CBOR subset.
The pure js optional dependency for sass-embedded
The pure js optional dependency for sass-embedded
The linux-musl-arm64 binary for sass-embedded
The win32-x64 binary for sass-embedded
The darwin-arm64 binary for sass-embedded
The win32-arm64 binary for sass-embedded
The linux-arm64 binary for sass-embedded
The android-riscv64 binary for sass-embedded
Device driver implementations for many embedded sensors and devices
Provides a convenient API to bootstrap firmware and access peripherals on the Nintendo Alarmo
Macros required to define devices in embedded-devices
IoT gem generate development environment for IoT devices and genarate skelton code for embedded software for IoT devices.
Implements a gateway server to allow barebone basic sensor components to report state change updates as simple via TCP/UDP ports without the 'overhead' of the HTTP protocol. A power sensor for example might just broadcast a four byte floating point binary number once every second to an UDP port or an arduino board sends a UDP datagram whenever a button is pushed. You get the idea, this is how to bring embedded devices into the world of HTTP and Javascript...
Multimodal systems realizing a combination of speech, gesture and graphical-driven interaction are getting part of our everyday life. Examples are in-car assistance systems or recent game consoles. Future interaction will be embedded into smart environments offering the user to choose and to combine a heterogeneous set of interaction devices and modalities based on his preferences realizing an ubiquitous and multimodal access. This framework enables the modeling and execution of multimodal interaction interfaces for the web based on ruby and implements a server-sided synchronisation of all connected modes and media. Currenlty the framework considers gestures, head movements, multi touch and the mouse as principle input modes. The priciple output media is a web application based on a rails frontend as well as sound support based on the SDL libraries. Building this framework is an ongoing effort and it has to be pointed out that it serves to demonstrate scientific research results and is not targeted to we applied to serve productive systems as they are several limitations that need to be solved (maybe with your help?) like for instance multi-user support and authentification. The MINT core gem contains all basic AUI and CUI models as well as the basic infrastructure to create interactors and mappings. For presenting the user interface on a specific platform a "frontend framework" is required. For the first MINT version (2010) we used Rails 2.3 (See http://github.com/sfeu/MINT-rails). The current version uses nodeJS and socketstream as the frontend framework (See http://github.com/sfeu/MINT-platform). The MINT-platform project contains installation instructions. There is still no further documentation for the framework, but a lot of articles about the concepts and theories of our approach have already been published and can be accessed from our project site http://www.multi-access.de .
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