The linux-x64 binary for sass-embedded
Draw primitive shapes such as lines, circles and rectangles to the display
The linux-musl-x64 binary for sass-embedded
In-cell graphics rendering support for Univer Sheets.
hast utility to check if a node is an embedded element
Node.js library that communicates with Embedded Dart Sass using the Embedded Sass protocol
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Canvas mixin for the graphics package
The linux-arm64 binary for sass-embedded
Javascript Matrix and Vector library for High Performance WebGL apps
The pure js optional dependency for sass-embedded
The pure js optional dependency for sass-embedded
The linux-musl-arm64 binary for sass-embedded
The darwin-x64 binary for sass-embedded
The win32-x64 binary for sass-embedded
The darwin-arm64 binary for sass-embedded
The win32-arm64 binary for sass-embedded
The android-x64 binary for sass-embedded
The linux-arm binary for sass-embedded
Rive's canvas based web api.
The android-arm binary for sass-embedded
The android-riscv64 binary for sass-embedded
The linux-musl-arm binary for sass-embedded
Fast (and loose) selective `process.env` replacer using js-tokens instead of an AST
Embedded graphics library for small hardware displays
Core traits and functionality for embedded-graphics
embedded-graphics driver for the VEX V5 Brain
Monospaced embedded-graphics fonts with more glyphs
No-std, low memory footprint TGA image loader
Snake game implementation in Rust with no-std. It uses embedded-graphics as a display target.
TextBox for embedded-graphics
Tiny 5x5 monospace pixel font for microcontrollers — Rust port of Maurycy's mcufont, with optional embedded-graphics integration
Seven-segment displays for embedded-graphics
RGBA support for embedded-graphics with fast framebuffers
Extend embedded-graphics with simple layout functions
A no_std async/sync driver for GC9D01 LCD displays with embedded-graphics support
VimMate is a graphical add-on to Vim with IDE-like features.
VimMate is a graphical add-on to Vim with IDE-like features: it does more than the plain Vim while still being lightweight. Even with the additional features, it stays out of the way for it's main task: editing files with Vim. VimMate adds functionality to Vim by embedding Vim GTK GUI (gVim) within VimMate.
ZiYa allows you to easily create interactive charts, gauges and maps for your web applications. ZiYa leverages flash which offload heavy server side processing to the client. At the root ZiYa allows you to easily generate an XML files that will be downloaded to the client for rendering. Using this gem, you will be able to easily create great looking charts for your application. You will also be able to use the charts, gauges and maps has a navigation scheme by embedding various link in the graphical components thus bringing to the table an ideal scheme for reporting and dashboard like applications. Your manager will love you for it !! Sample site : http://ziya.liquidrail.com Documentation : http://ziya.liquidrail.com/docs Forum : http://groups.google.com/group/ziya-plugin Repositories : git://github.com/derailed/ziya.git
deplate is a ruby based tool for converting documents written in an unobtrusive, wiki-like markup to LaTeX, HTML, "HTML slides", or docbook. It supports page templates, embedded LaTeX code, footnotes, citations, bibliographies, automatic generation of an index, table of contents etc. It can be used to create web pages and (via LaTeX or Docbook) high-quality printouts from the same source. deplate probably isn't suited for highly technical documents or documents that require a sophisticated graphical layout. For other purposes it should work fine. deplate aims to be modular and easily extensible. It is the accompanying converter for the Vim viki plugin. In the family of wiki engines, the choice of markup originated from the emacs-wiki.
Multimodal systems realizing a combination of speech, gesture and graphical-driven interaction are getting part of our everyday life. Examples are in-car assistance systems or recent game consoles. Future interaction will be embedded into smart environments offering the user to choose and to combine a heterogeneous set of interaction devices and modalities based on his preferences realizing an ubiquitous and multimodal access. This framework enables the modeling and execution of multimodal interaction interfaces for the web based on ruby and implements a server-sided synchronisation of all connected modes and media. Currenlty the framework considers gestures, head movements, multi touch and the mouse as principle input modes. The priciple output media is a web application based on a rails frontend as well as sound support based on the SDL libraries. Building this framework is an ongoing effort and it has to be pointed out that it serves to demonstrate scientific research results and is not targeted to we applied to serve productive systems as they are several limitations that need to be solved (maybe with your help?) like for instance multi-user support and authentification. The MINT core gem contains all basic AUI and CUI models as well as the basic infrastructure to create interactors and mappings. For presenting the user interface on a specific platform a "frontend framework" is required. For the first MINT version (2010) we used Rails 2.3 (See http://github.com/sfeu/MINT-rails). The current version uses nodeJS and socketstream as the frontend framework (See http://github.com/sfeu/MINT-platform). The MINT-platform project contains installation instructions. There is still no further documentation for the framework, but a lot of articles about the concepts and theories of our approach have already been published and can be accessed from our project site http://www.multi-access.de .
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