Empire API JavaScript client ========================
All recent data from Empire: Four Kingdoms
Unified events for BigFarm, Empire and others
A powerful Node.js module for interacting with the server of Goodgame Empire & Goodgame Empire: Four Kingdoms
CLI for Empire UI components - AI-ready React components
They provide the atoms, we provide the empire.
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Zork I: The Great Underground Empire - TypeScript Edition
Lemonstand configuration for Goodgames Empire (https://empire.goodgamestudios.com/)
Flawless Roleplay — Underground Criminal Empire theme for NodeBB. Dark obsidian backgrounds, gold/amber accents, Barlow Condensed typography.
NodeJS client for Empire DAO demo.
## Control your empire
## Control your empire
👉 https://hyper.fun/c/fa-empire/1.3.0
Z Empire is a decentralised data storage and replication system.
OpenCode imperial multi-agent orchestration plugin.
Conso - A modern multi-paradigm programming language by Converso Empire
Empire Countries React library TypeScript project
empire matrix keypad interface
All the tools you need to perform your duty to the empire of man
Roman Empire AI coding assistant — a legatus for your terminal
LegionAI - Deploy a Legion of AI Agents to Build Your Digital Empire
Empire Builder Kit container workload generators.
Data on emperors of the Holy Roman Empire for use as sample data in other projects
Deterministic Algebraic Deterministic Dynamics (ADD) parameter sweeps for AET, TCP, RLT, and IWLT
Executable empirical companion for the DSFB theorem banks and paper figures
A parser for Age of Empires II recorded games.
Pure-Rust 32-bit x86 emulator + PE loader + Video for Windows host that lets oxideav delegate decoding to legitimately-licensed Windows codec DLLs on any platform — for rare/legacy codec compatibility, not day-to-day playback. See docs/winmf/winmf-emulator.md for the design contract.
edgeR estimateDisp — negative-binomial common/trended/tagwise dispersion estimation by Cox-Reid adjusted profile likelihood + weighted-likelihood empirical Bayes (WLEB)
Web server providing tools for the Age of Empires II real-time strategy video-game
A library for reading/writing Age of Empires (1997) DRS files
A library for reading/writing Age of Empires (1997) SLP files
Dual Threshold Optimization compares two ranked lists of features (e.g. genes) to determine the rank threshold for each list that minimizes the hypergeometric p-value of the overlap of features. It then calculates a permutation based empirical p-value and an FDR. Details can be found [in this paper](https://doi.org/10.1101/gr.259655.119)
A compact Rust library for Markov Chain Monte Carlo (MCMC) methods with GPU support.
A compact Rust library for Markov Chain Monte Carlo (MCMC) methods with GPU support.
DSFB deterministic residual structuring framework for Upstream and Midstream Oil and Gas systems. A deterministic, read-only, observer-only augmentation layer for typed residual interpretation. The core engine is no_std + no_alloc. Unsafe code is forbidden in the library. Dataset loading, fleet evaluation, reporting, and executable examples are std-gated.
Ruby client for the Empire API. Empire is an API for accessing enterprise SaaS services such as Salesforce, Zendesk, Google Apps, etc. Empire provides a uniform, database-like interface to every service that it supports. Empire makes it easy to integrate data from multiple enterprise services into your own enterprise app.
Ruby client for the Empire API. Empire is an API for accessing enterprise SaaS services such as Salesforce, Zendesk, Google Apps, etc. Empire provides a uniform, database-like interface to every service that it supports. Empire makes it easy to integrate data from multiple enterprise services into your own enterprise app.
A Ruby interface to the Empire Avenue API.
A command line tool to tell you what color the empire state building is, and why.
Ausca is a collection of automation utilities that you can use to fast-track the development of your online empire.
Empi: Ruby Edition is a turn-based wargame with hotseat multiplayer, currently in alpha development state. The game is inspired by Classic Empire, originally from 1977.
Detects whether LLM models support specific capabilities via empirical cache, OpenRouter model index, RubyLLM model registry, and provider-level heuristics. Zero runtime dependencies.
Correlates file churn (how often files change) with complexity scores to identify refactoring hotspots. Supports Ruby, JavaScript/TypeScript, Java, Python, Go, Kotlin, Rust, and Swift. Modes include hotspots ranking, triage assessment, CI quality gate, diff comparison, focus sessions, and timetravel history. Inspired by Michael Feathers' article "Getting Empirical about Refactoring".
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