Shim that re-exports react-native-webgpu under its previous package name
fast matrix math library for WebGPU
Customizable confetti animation component for React and React Native, running on the GPU
ThreeJS + wgpu-matrix + TypeGPU for WebGPU on Reanimated Worklets
A G plugin implements GPUDevice interface with WebGPU API
1.8.4[Bloom implemented] [1.8.2]For visual scripting added fetch, getArra and forEach. Networking implemented - based on kurento openvidu server. fix arcball camera,instanced draws added also effect pipeline blend with instancing option.Normalmap added, F
Build ultra fast, tiny, and cross-platform desktop apps with Typescript.
GPU-accelerated UI components for React Native (iOS, Android, Web). Built on react-native-wgpu + TypeGPU + Reanimated.
DOM Canvas API for NativeScript
### A light wrapper around the webGPU API that aims to reduce boilerplate for render and compute operations.
Fast and efficient way of adding interactive effects that are run entirely on shaders using typeGPU.
fast matrix math library for WebGPU
A 2D WebGpu renderer
WebGPU bindings (spec-faithful, backed by wgpu) for the Perry TypeScript-to-native compiler. Run browser-authored shaders + pipelines unmodified under perry.
Cross-platform 3D avatar component for React Native & web — lip-sync, gestures, accessories, and LLM integration. Powered by TalkingHead + Three.js.
React wrapper for **MatrixEngine WebGPU** — a lightweight WebGPU 3D engine for meshes, physics, and more.
Shrinks WGSL shaders via Naga IR optimization passes
fast matrix math library for WebGPU
WebGPU polyfill for headless testing in Bun using wgpu-native. Enables GPU computing and rendering without a browser.
2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development
FFI bindings generator for Bun
WASI-compiled naga shader compiler for Node.js - high performance shader translation CLI
WebGPU for Node.js via wgpu-rs (modern, lightweight alternative to Dawn)
Plinth web styling and components
wgpu-backed Dispatcher impl for engawa render graphs. Compiles Material → wgpu::RenderPipeline; walks the compiled graph; dispatches fullscreen-effect passes against any wgpu::TextureView (most commonly a garasu::HeadlessTarget for tests + a winit surface for live).
Flagship snow effect for engawa. Layered parallax snowflakes + cursor-deflection + typing-pulse + accumulation pile, authored in engawa-lisp + WGSL, dispatched through engawa-wgpu. Embeds shader + graph; exposes typed SnowParams uniform and apply() helper for per-frame state push.
Tatara-lisp authoring layer for engawa render graphs. Operators write (defmaterial …) / (defgraph …) / (defeffect …) in a .tlisp file; this crate parses + lowers to engawa::RenderGraph. Pairs with shikumi's notify watcher for hot-reload.