Fabrik is a cli to scaffold anything
CLI for [Fabrik UI](https://github.com/satyajitghana/fabrik) — the generative UI SDK for any LLM.
Fabrik multi-layer build cache - NPM integrations
<div align="center"> <img src="https://raw.githubusercontent.com/satyajitghana/fabrik/master/assets/logo.svg" alt="fabrik logo" width="64" height="64" /> <h1>@fabrik-sdk/ui</h1> <p><strong>Generative UI SDK for any LLM</strong></p> <p>The AI decid
cutting fabrik svg viewer
Scaffold a new [Fabrik UI](https://github.com/satyajitghana/fabrik) project in one command.
CLI for Fabrik — AI agent testing framework
TypeScript helpers for Fabrik/Smithers workflows.
cutting fabrik svg viewer
Fabrik Protocol common server-side modules.
wrapper to create responsive iframes
layout plugin
Stripped back version of lightGallery using fabriks video embeds
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Lightbox based on top of Magnific. Can display inline HTML, iframes (YouTube video, Vimeo, Google Maps), or an image gallery. Animation effects are added with CSS3 transitions. For jQuery or Zepto.
Common repository for components used in Fabric-Protocol-Backend and Fabric-Protocol-Frontend using Typescript.
Lightbox based on top of Magnific. Can display inline HTML, iframes (YouTube video, Vimeo, Google Maps), or an image gallery. Animation effects are added with CSS3 transitions. For jQuery or Zepto.
inverse kinematics for three.js
Fork of Fullik used by spider-engine
Fast 2d geometry math: Vector2, Rectangle, Circle, Matrix2x3 (2D transformation), Circle, BoundingBox, Line2, Segment2, Intersections, Distances, Transitions (animation/tween), Random numbers, Noise
Moaca is a wrapping coding agent, making different agent harnesses accessible through a single unified API, session format, and SDK interface. It is _not_ an orchestrator in the sense of managing multi-agent workflows in sandboxes and sits a layer below o
Inverse Kinematics Library based on the FABRIC algorithm
inverse kinematics for three.js
Pure JavaScript game engine. Fully featured and production ready.
Implementation of FABRIK (Forward And Backward Reaching Inverse Kinematics) IK algorithm.
A Fabrik based IK Solver for the Bevy game engine
IK solver for Bevy using FABRIK algorithm
A 2D inverse kinematics plugin for Bevy
Parametric morphology engine for human body generation — targets, blendshapes, FACS
Mesh processing, topology, and geometry algorithms for OxiHuman
Traits for Ruby 2, as described in the paper "Traits: A Mechanism for Fine-grained Reuse" by Ducasse, Nierstrasz, Schärli, Wuyts and Black.
Fixtures, fittings and seeds
Mini-Framework for creating step-based processes for Rails
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