Provides LINQ-like fluent api operations for iterables and async iterables (ES2018+).
Get the first fulfilled promise that satisfies the provided testing function
A tiny, zero-dependency yet spec-compliant asynchronous iterator polyfill/ponyfill for ReadableStreams.
[](http://www.typescriptlang.org/) [](https://www.npmjs.com/package/@n1ru4l/push-pull-async
Extended iterable class, providing lazy array-like methods with automatic async and return/throw forwarding
Optimised tokenizer/lexer generator! 🐄 Much performance. Moo!
Simple, efficient, scalable, high-performance LMDB interface
Convert a string/promise/array/iterable/asynciterable/buffer/typedarray/arraybuffer/object into a stream
Async iterable filename pattern matcher
Iterable wrapper that add methods to read ahead or behind current item.
Deques are a generalization of stacks and queues
Iterable SDK for React Native.
The Interactive Extensions for JavaScript
Array manipulation, ordering, searching, summarizing, etc.
A tiny but capable push & pull stream library for TypeScript and Flow
Convert streaming iterables to Node.js streams
Config plugin for @iterable/react-native-sdk
Split an iterable into evenly sized chunks
Checks if a given object is iterable
Set of classes used for async prefetching with backpressure (IterableMapper) and async flushing with backpressure (IterableQueueMapper, IterableQueueMapperSimple)
Iterables which cache the values they yield
Convert Node.js streams to streaming iterables
`Promise.all` and `Promise.allSettled` with concurrency option and async iterable result
Multipart and Tar utilities for the Web Streams API
Tool with some similarities to puppet but specializing in fast development iteration and continuous deployment. Specifically initially for use with justin.tv / twitch.tv project clusters.
Sangaku Eyeball uses Gosu, a 2D Game Library, to display lines, polygons and so on as defined by the Sangaku gem. It allows you to draw arbitrary polygons and then locate the Pole of Inaccessibility (usually the best place to display a label) using a fast, iterative algorithm.
Wraps rb_add_event_hook so you can write fast ruby event hook processors w/o the speed penalty that comes with set_trace_func (sooo sloooow!). Calls back into ruby so you don't have to write C. % ruby demo.rb # of iterations = 1000000 user system total real null_time 0.120000 0.000000 0.120000 ( 0.125279) ruby time 0.560000 0.000000 0.560000 ( 0.562834) event hook 3.160000 0.010000 3.170000 ( 3.175361) set_trace_func 34.530000 0.100000 34.630000 ( 34.942785)
= Webservice Client Library for InterMine Data-Warehouses This library provides an interface to the InterMine webservices API. It makes construction and execution of queries more straightforward, safe and convenient, and allows for results to be used directly in Ruby code. As well as traditional row based access, the library provides an object-orientated record result format (similar to ActiveRecords), and allows for fast, memory efficient iteration of result sets. == Example Get all protein domains associated with a set of genes and print their names: require "intermine/service" Service.new("www.flymine.org/query"). new_query("Pathway") select(:name). where("genes.symbol" => ["zen", "hox", "h", "bib"]). each_row { |row| puts row[:name]} == Who is this for? InterMine data warehouses are typically constructed to hold Biological data, and as this library facilitates programmatic access to these data, this install is primarily aimed at bioinformaticians. In particular, users of the following services may find it especially useful: * FlyMine (http://www.flymine.org/query) * YeastMine (http://yeastmine.yeastgenome.org/yeastmine) * RatMine (http://ratmine.mcw.edu/ratmine) * modMine (http://intermine.modencode.org/release-23) * metabolicMine (http://www.metabolicmine.org/beta) == How to use this library: We have tried to construct an interface to this library that does not require you to learn an entirely new set of concepts. As such, as well as the underlying methods that are common to all libraries, there is an additional set of aliases and sugar methods that emulate the DSL style of SQL: === SQL style service = Service.new("www.flymine.org/query") service.model. table("Gene"). select("*", "pathways.*"). where(:symbol => "zen"). order_by(:symbol). outerjoin(:pathways). each_row do |r| puts r end === Common InterMine interface service = Service.new("www.flymine.org/query") query = service.new_query("Gene") query.add_views("*", "pathways.*") query.add_constraint("symbol", "=", "zen") query.add_sort_order(:symbol) query.add_join(:pathways) query.each_row do |r| puts r end For more details, see the accompanying documentation and the unit tests for interface examples. Further documentation is available at www.intermine.org. == Support Support is available on our development mailing list: dev@intermine.org == License This code is Open Source under the LGPL. Source code for this gem can be checked out from https://github.com/intermine/intermine-ws-ruby
== Description ["Kiwi is a versatile entity component system focussing on fast iteration and a nice api.\n", "\n", "To get started, read the [usage guide](#usage) below.\n", "\n", "[](https://github.com/Jomy10/kiwi-ecs-ruby/actions/workflows/tests.yml)\n", "\n", "## Installation\n", "\n", "The library is available from [ruby gems](https://rubygems.org/gems/kiwi-ecs):\n", "\n", "```sh\n", "gem install kiwi-ecs\n", "```\n", "\n", "To use it in your ruby source files:\n", "\n", "```ruby\n", "require 'kiwi-ecs'\n", "```\n", "\n", "## Usage\n", "\n", "### The world\n", "\n", "The world is the main object that controls the ecs.\n", "\n", "```ruby\n", "world = Kiwi::World.new\n", "```\n", "\n", "### Components\n", "\n", "Creating a component is as simple as declaring a struct:\n", "\n", "```ruby\n", "Position = Struct.new :x, :y\n", "```\n", "\n", "Classes can also be used instead of structs\n", "\n", "```ruby\n", "class Velocity\n", " attr_accessor :x\n", " attr_accessor :y\n", "end\n", "```\n", "\n", "### Entities\n", "\n", "An entity is spawned with a set of components:\n", "\n", "```ruby\n", "entityId = world.spawn(Position.new(10, 10))\n", "\n", "world.spawn(Position.new(3, 5), Velocity.new(1.5, 0.0))\n", "```\n", "\n", "The `world.spawn(*components)` function will return the id of the spawned entity.\n", "\n", "Killing an entity can be done using `world.kill(entityId)`:\n", "\n", "```ruby\n", "world.kill(entityId)\n", "```\n", "\n", "### Systems\n", "\n", "#### Queries\n", "\n", "Queries can be constructed as follows:\n", "\n", "```ruby\n", "# Query all position componentss\n", "world.query(Position) do |pos|\n", " puts pos\n", "end\n", "\n", "# Query all entities having a position and a velocity component, and their entity ids\n", "world.query_with_ids(Position, Velocity) do |id, pos, vel|\n", " # ...\n", "end\n", "```\n", "\n", "### Flags\n", "\n", "Entities can be tagged using flags\n", "\n", "#### Defining flags\n", "\n", "A flag is an integer\n", "\n", "```ruby\n", "module Flags\n", " Player = 0\n", " Enemy = 1\n", "end\n", "```\n", "\n", "#### Setting flags\n", "\n", "```ruby\n", "id = world.spawn\n", "\n", "world.set_flag(id, Flags::Player)\n", "```\n", "\n", "#### Removing a flag\n", "\n", "```ruby\n", "world.remove_flag(id, Flags::Player)\n", "```\n", "\n", "#### Checking wether an entity has a flag\n", "\n", "```ruby\n", "world.has_flag(id, Flags::Player)\n", "```\n", "\n", "#### Filtering queries with flags\n", "\n", "```ruby\n", "world.query_with_ids(Pos)\n", " .filter do |id, pos|\n", " world.has_flag(id, Flags::Player)\n", " end\n", " .each do |id, pos|\n", " # Do something with the filtered query\n", " end\n", "```\n", "\n", "The `hasFlags` function is also available for when you want to check multiple flags.\n", "\n", "## Road map\n", "\n", "- [ ] System groups\n", "\n", "## Contributing\n", "\n", "Contributors are welcome to open an issue requesting new features or fixes or opening a pull request for them.\n", "\n", "## License\n", "\n", "The library is licensed under LGPLv3.\n"]