FAST streaming protocol for Node.js (Encoder/Decoder for Javascript) (FAST protocol version 1.1)
Blazing-fast Protocol Buffers for React Native, powered by Nitro + nanopb (C++).
Simple to use, blazing fast and thoroughly tested websocket client and server for Node.js
Protocol Buffers for JavaScript & TypeScript.
a low-level, lightweight protocol buffers implementation in JavaScript
React is a JavaScript library for building user interfaces.
Validate XML, Parse XML, Build XML without C/C++ based libraries
The postgres client/server binary protocol, implemented in TypeScript
The Chrome DevTools Protocol JSON
Efficient implementation of Levenshtein algorithm with locale-specific collator support.
Fast deep equal
Protocol Buffers for JavaScript (& TypeScript).
Fastest deep equal comparison for React. Great for React.memo & shouldComponentUpdate. Also really fast general-purpose deep comparison.
fast-csv formatting module
VSCode Language Server Protocol implementation
Property based testing framework for JavaScript (like QuickCheck)
fast-csv parsing package
Parse HTTP Content-Type header according to RFC 7231
A fast and minimal alternative to globby and fast-glob
CSV parser and writer
Build and manage the fast-json-stringify instances for the fastify framework
Stringify your JSON at max speed
React Hooks library for remote data fetching
Force V8 to use fast properties for an object
EventMachine implements a fast, single-threaded engine for arbitrary network communications. It's extremely easy to use in Ruby. EventMachine wraps all interactions with IP sockets, allowing programs to concentrate on the implementation of network protocols. It can be used to create both network servers and clients. To create a server or client, a Ruby program only needs to specify the IP address and port, and provide a Module that implements the communications protocol. Implementations of several standard network protocols are provided with the package, primarily to serve as examples. The real goal of EventMachine is to enable programs to easily interface with other programs using TCP/IP, especially if custom protocols are required.
A fast implementation of the Watchman binary protocol written in C.
PHPRPC is a Remote Procedure Calling protocol that works over the Internet. It is secure and fast. It has a smaller overhead. It is powerful and easy to use. This project is the client and server implementations of the PHPRPC for Ruby.
Based on the idea of a simple server protocol to collaborate on a sharedcanvas named [Pixelflut](https://cccgoe.de/wiki/Pixelflut) this gemimplements a fast Ruby client version.
Remq is a Redis-based protocol for building fast, durable message queues. The Remq protocol is defined by a collection of Lua scripts (located at https://github.com/kainosnoema/remq) which effectively turn Redis into a capable message queue broker for fast inter-service communication. The Remq Ruby client library is built on top of these scripts, making it easy to build fast, durable message queues.
Fast native implementation of byte buffer intended to be used as part of frame based protocol PDU handling code. Can serve as drop in replacement for Ione::ByteBuffer and used in DataStax Cassandra Ruby driver.
EventMachine implements a fast, single-threaded engine for arbitrary network communications. It's extremely easy to use in Ruby. EventMachine wraps all interactions with IP sockets, allowing programs to concentrate on the implementation of network protocols. It can be used to create both network servers and clients. To create a server or client, a Ruby program only needs to specify the IP address and port, and provide a Module that implements the communications protocol. Implementations of several standard network protocols are provided with the package, primarily to serve as examples. The real goal of EventMachine is to enable programs to easily interface with other programs using TCP/IP, especially if custom protocols are required.
EventMachine implements a fast, single-threaded engine for arbitrary network communications. It's extremely easy to use in Ruby. EventMachine wraps all interactions with IP sockets, allowing programs to concentrate on the implementation of network protocols. It can be used to create both network servers and clients. To create a server or client, a Ruby program only needs to specify the IP address and port, and provide a Module that implements the communications protocol. Implementations of several standard network protocols are provided with the package, primarily to serve as examples. The real goal of EventMachine is to enable programs to easily interface with other programs using TCP/IP, especially if custom protocols are required.
EventMachine implements a fast, single-threaded engine for arbitrary network communications. It's extremely easy to use in Ruby. EventMachine wraps all interactions with IP sockets, allowing programs to concentrate on the implementation of network protocols. It can be used to create both network servers and clients. To create a server or client, a Ruby program only needs to specify the IP address and port, and provide a Module that implements the communications protocol. Implementations of several standard network protocols are provided with the package, primarily to serve as examples. The real goal of EventMachine is to enable programs to easily interface with other programs using TCP/IP, especially if custom protocols are required.
EventMachine implements a fast, single-threaded engine for arbitrary network communications. It's extremely easy to use in Ruby. EventMachine wraps all interactions with IP sockets, allowing programs to concentrate on the implementation of network protocols. It can be used to create both network servers and clients. To create a server or client, a Ruby program only needs to specify the IP address and port, and provide a Module that implements the communications protocol. Implementations of several standard network protocols are provided with the package, primarily to serve as examples. The real goal of EventMachine is to enable programs to easily interface with other programs using TCP/IP, especially if custom protocols are required.
This gem wraps the official C++ implementation of Cap'n Proto (libcapnp). From the Cap'n Proto documentation: "Cap'n Proto is an insanely fast data interchange format and capability-based RPC system. Think JSON, except binary. Or think Protocol Buffers, except faster."
EventMachine implements a fast, single-threaded engine for arbitrary network communications. It's extremely easy to use in Ruby. EventMachine wraps all interactions with IP sockets, allowing programs to concentrate on the implementation of network protocols. It can be used to create both network servers and clients. To create a server or client, a Ruby program only needs to specify the IP address and port, and provide a Module that implements the communications protocol. Implementations of several standard network protocols are provided with the package, primarily to serve as examples. The real goal of EventMachine is to enable programs to easily interface with other programs using TCP/IP, especially if custom protocols are required.
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