Javascript library that ensures that an irregularly but frequently event triggered function is fired only once at the given period.
Fire Once Notify Once - ultra lightweight SSE notifier
Provide a custom gondel event which will fire once a given media query is met
Real native events for cypress. Dispatched via CDP.
Node.js module to refresh and reload your code in your browser when your code changes. No browser plugins required.
Execute a listener when a response is about to write headers
A firebase (firestore) provider for Yjs
This is a package which provides `throttle` and `debounce` functions, with both flow and TypeScript declarations, and a minimal code footprint (less than 60 lines, less than 350 bytes minified+gzipped)
Expose tab visibility events plugin for 'analytics' module
The next generation of events handling for javascript! New: abstract away the network!
Animated transitions for Ember applications.
Wrapper library for directory and file watching.
a simple debounce with no dependencies or crazy defaults
Cordova JavaScript: a unified JavaScript layer for the Cordova suite of projects enabling cross-platform native mobile development of applications using HTML, CSS and JavaScript.
Run a function exactly one time
Lightweight utilities for debouncing, throttling, and more - designed for npm packages.
Angular + Firebase = ❤️
Creates a Promise that waits for a single event
A mini and light event emitter.
Ensure a function is only called once
A ListView with rows that swipe open and closed.
Fire events the same way the user does
Show a warning once
Utilities for debouncing, throttling, rate-limiting, queuing, and more.
Host-side telemetry receiver for CellOS — vsock listener that host-stamps and signs CloudEvents emitted by the in-guest cellos-telemetry agent.
simple snapshot-driven event bus
HireFire automatically "hires" and "fires" (aka "scales") Delayed Job and Resque workers on Heroku. When there are no queue jobs, HireFire will fire (shut down) all workers. If there are queued jobs, then it'll hire (spin up) workers. The amount of workers that get hired depends on the amount of queued jobs (the ratio can be configured by you). HireFire is great for both high, mid and low traffic applications. It can save you a lot of money by only hiring workers when there are pending jobs, and then firing them again once all the jobs have been processed. It's also capable to dramatically reducing processing time by automatically hiring more workers when the queue size increases.
HireFire automatically "hires" and "fires" (aka "scales") Delayed Job and Resque workers on Heroku. When there are no queue jobs, HireFire will fire (shut down) all workers. If there are queued jobs, then it'll hire (spin up) workers. The amount of workers that get hired depends on the amount of queued jobs (the ratio can be configured by you). HireFire is great for both high, mid and low traffic applications. It can save you a lot of money by only hiring workers when there are pending jobs, and then firing them again once all the jobs have been processed. It's also capable to dramatically reducing processing time by automatically hiring more workers when the queue size increases.
This is a rudimentary info scraper and command line "browser" for the Humble Bundle website, using plain Ruby and Nokogiri. Upon firing up, it will scrape the Game Bundles, Book Bundles, and Mobiles Bundles tabs (along with any sub-tabs) for ongoing bundles. Once it's finished, you can query the scraped information via the command prompt. Available information for each bundle includes: Name, Supported Charities, Donation Tiers and Included Products, Total MSRP, and URL. Available products can also be filtered by tags like linux, or drm-free, or multiple at once (windows linux drm-free).
Send SMS messages using the CellForce API
Welcome to the "Knuckleheads" game, a (slightly enhanced version of the) fully functional text driven game written in Ruby 1.9 and used as a teaching aid for the excellent web-based Ruby course administered by Pragmatic Studios. W00t! W00t! Before playing, fill the default csv file "players.csv" with any number of players by putting the name of each followed by their initial health (an integer separated from the name by a comma). Each player must be on a new line. You may also create an alternate file formatted the same way with a different name. (A sample alternate player file called "more_nuts.csv" is provided as an example.) Invoke an alternate file simply by entering the file name when prompted. How fun is that!! To start the game, start the Ruby file "studio_game.rb" in Ruby 1.9 (or later should work as well) and follow the directions. By the way, there are two players added in hard code with modified behavior. One is "sandro" a LOSER or "clumsy" player who damages his treasure upon collecting it, resulting in the value of each treasure being worth only half of it's original value. What a klutz! The other is a wild-ass player, "bright_eyes." He's a serious partyier! After every other player is spent, he "finds the last beer in the fridge" and can't help but w00t. Bright_eyes starts off just like everyone else. But after being w00ted six times he goes freak'n w00t-crazy and w00ts EVERY TIME! You better think long and hard before committing to joining Mr. bright_eyes. Legend has it that he eats the livers of his prey after he parties them to death, and in this way remains an immortal player! Now fire up that command line for some outrageous fun! CAUTION: It is addictive. My cousin, Schneebo (the Schneebo on my Dad's side, NOT Schneebo Salifronski) once sat down and played Knuckleheads non-stop for 176.39 hours. It's the truth - you've been warned. Oh, and by the way: Three w00ts for Pragmatic Studios - woot, woot, h00ray! - woot, woot, h00ray! - woot, woot, h00ray!
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