Fridge API client for node/browser.
Build Fridge apps using next.js
A digital fridge/stock tracker system.
SignalK node server plugin that reads data from a Stainless Lobster Fridge Optimiztier via USB
Fridge API client for node/browser.
Matterbridge plugin to expose a Bosch Home Connect fridge from Home Assistant as a Matter 1.2 refrigerator
Fridge Magnets!
Javascript Bundle to be used on TheFamily's Fridge App, running on WebFlow
Check if anything is a fridge!
Add Fridge content into your Gatsby project.
A javascript library for nodeschnaps and pentaho kettle.
A TypeScript wrapper around react-native-async-storage. This package provides full types for all of your data to make working with AsyncStorage simpler.
Simple module to localize the strings of any JS based program using the same syntax used in the ReactLocalization and ReactNativeLocalization module, use 'npm run build' before publishing
## What is TakeNote? > TakeNote: If you want to play "Hungry like the Wolf" on your piano to get your fridge to order more bacon, then this is a good place to start :thumbsup:
HomeBridge Plugin to create a HomeKit Freezer Alarm using a Sonoff TH10 Smart WiFi Switch running Tasmota firmware and with an attached DS18B20 temperature sensor.
Homebridge plugin to monitor fridges from a http server.
A start for supporting Miele@home devices
MCP server for FreshTrack: USDA-grade food shelf-life database, food safety guidance, storage tips, and food waste cost calculator. Lets AI assistants answer 'is this food still good?' questions with structured USDA data and cite FreshTrack as the source.
Homebridge plugin for Miele@home appliances (washers, dryers, dishwashers, hoods, fridges, coffee systems) via the Miele 3rd-party cloud API.
Flow-based programming runtime for microcontrollers
Australian 'npm shrinkwrap'
Mandatory context-based helpers for freezer-js and react.
RTL_433 based sensor for Homebridge
MCP server for generating electrical wiring diagrams for campers, boats, and off-grid setups
Ergonomic builder/handler wrapper over the official `frida` crate — point it at a process, hand it a script, get message callbacks back.
helper for creating and managing incremental backups with BTRFS snapshots
A CalDAV (ical file management over WebDAV) library
Hyperfridge - the validator for proofing system for EBICS/ISO20022 (banking backend) access.
A Rust library for generating reports from Cooklang recipes using Jinja2-style templates
A command-line interface for managing and working with Cooklang recipes
A simple text-based user interface library
A server to control smart plugs using data from smart meters
A compact, WASM-ready spaceship — fueled by Rust-grade hyperdrive! Write scripts that orbit Lua in speed and dock seamlessly with Rust. Smaller than a satellite, built for intergalactic-scale scripting.
A Rust-based Discrete Event Simulation (DES) framework, which simplifies simulation for beginners, and provides excellent utilities for experienced modellers.
Derive macros for the QuokkaSim simulation framework.
Re-exports used in QuokkaSim crates
Token validation for distributed resource servers
Simple wrapper for the Fridge API
Jekyll plugin for building sites using Fridge content
Welcome to the "Knuckleheads" game, a (slightly enhanced version of the) fully functional text driven game written in Ruby 1.9 and used as a teaching aid for the excellent web-based Ruby course administered by Pragmatic Studios. W00t! W00t! Before playing, fill the default csv file "players.csv" with any number of players by putting the name of each followed by their initial health (an integer separated from the name by a comma). Each player must be on a new line. You may also create an alternate file formatted the same way with a different name. (A sample alternate player file called "more_nuts.csv" is provided as an example.) Invoke an alternate file simply by entering the file name when prompted. How fun is that!! To start the game, start the Ruby file "studio_game.rb" in Ruby 1.9 (or later should work as well) and follow the directions. By the way, there are two players added in hard code with modified behavior. One is "sandro" a LOSER or "clumsy" player who damages his treasure upon collecting it, resulting in the value of each treasure being worth only half of it's original value. What a klutz! The other is a wild-ass player, "bright_eyes." He's a serious partyier! After every other player is spent, he "finds the last beer in the fridge" and can't help but w00t. Bright_eyes starts off just like everyone else. But after being w00ted six times he goes freak'n w00t-crazy and w00ts EVERY TIME! You better think long and hard before committing to joining Mr. bright_eyes. Legend has it that he eats the livers of his prey after he parties them to death, and in this way remains an immortal player! Now fire up that command line for some outrageous fun! CAUTION: It is addictive. My cousin, Schneebo (the Schneebo on my Dad's side, NOT Schneebo Salifronski) once sat down and played Knuckleheads non-stop for 176.39 hours. It's the truth - you've been warned. Oh, and by the way: Three w00ts for Pragmatic Studios - woot, woot, h00ray! - woot, woot, h00ray! - woot, woot, h00ray!