Determines if camera's frustum intersects with aabb box and sphere
Checks if two geometries overlap in any way.
Culling Functionality for 3D Classes
Checks if an axis aligned bounding box intersects a camera frustum.
a simple collection of 2d collision/intersects functions, supporting points, circles, circle outlines (circumference), lines, axis-aligned boxes, and polygons (convex)
Extracts the planes for a WebGL viewing frustum
Takes any LineString or Polygon GeoJSON and returns the intersecting point(s).
This repository contains a collection of TypeScript utility functions for geometric calculations, primarily focused on line intersection and distance calculations.
TypeScript definitions for intersects
TypeScript definitions for polygon-lookup
Fast geometry in geometry lookup for large GeoJSONs
Frustum culling and others.
utils for konva
Spatial indexing for IFC-Lite
Auxiliary Lines toolkit to draw auxiliary frame for collider, frustum, light and bounding box.
No description provided.
High-performance 3D spatial index for cuboids (based on R*-tree with bulk loading and bulk insertion algorithms)
Fast point-in-polygon intersection for large numbers of polygons.
Spatial predicates for GeoJSON.
The semantic version parser used by vlt
Convex decomposition for 2D polygons
Detect if an element is in the viewport using the Intersection Observer API
fast matrix math library for WebGPU
lazy image loader directive for vue 2.0