Video game audio engine.
Video game audio engine.
Web Audio API-based game audio synthesis and background music library for Ruby Live applications.
Declarative audio state machine engine for interactive and game audio
Decode audio data in node or browser
Javascript audio library for the modern web.
A cross-browser wrapper for the Web Audio API which aims to closely follow the standard.
A custom element for the Spotify player with an API that aims to match the `<audio>` API
The AudioWorkletProcessor which is used by the recorder-audio-worklet package.
JavaScript HLS client using MediaSourceExtension
This module provides a loader for the RecorderAudioWorkletProcessor and the corresponding RecorderAudioWorkletNode.
Web Assembly streaming Opus decoder with Machine Learning enhancements
Detect the audio type of a Buffer/Uint8Array
Web Assembly streaming FLAC decoder
Library that parses raw data from audio codecs into frames containing data, header values, duration, and other information.
Web Assembly streaming Ogg Vorbis decoder
<div align="center"> <img width="200" height="200" src="https://s3.amazonaws.com/pix.iemoji.com/images/emoji/apple/ios-11/256/crayon.png"> <h1>@jimp/plugin-dither</h1> <p>Apply a dither effect to an image.</p> </div>
Core library for media playback in the browser shared by mux elements
Types for the global scope of Audio Worklets
AudioBuffer ponyfill with operations toolkit
A customizable React audio player. Written in TypeScript. Mobile compatible. Keyboard friendly
A JavaScript port of [The "Quite OK Audio" (QOA) format](https://github.com/phoboslab/qoa), a lossy audio compression that achieves relatively decent compression with fast decoding and not much complexity. Also see [this](https://phoboslab.org/log/2023/02
react-native-audio-api provides system for controlling audio in React Native environment compatible with Web Audio API specification
Language: [中文](README.zh.md)
Procedural game audio: generate tones, noise, and pattern-based music without audio files
Chiptune-focused synthesizer engine: dual OSC, ring mod, filters, envelopes, LFO, arpeggiator, and FX (reverb, delay, chorus, bitcrusher)
Cross-platform game audio engine for Rust (native + WASM)
Game audio
Game audio
Ruby/SDL is an extension library to use SDL(Simple DirectMedia Layer). This library enables you to control audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. Ruby/SDL is used by games and visual demos.
Ruby/SDL2 is an extension library to use SDL 2.x (Simple DirectMedia Layer). SDL 2.x is quite refined from SDL 1.x and API is changed. This library enables you to control audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video using opengl or Direct3D. Ruby/SDL is used for games and visual demos.
This video game framework is written using the Gosu game development library. It was originally intended to be used for writing Point-N-Click adventure games, but has become a more general 2D video game framework. It's interesting features include video and audio playback capabilities. The project is definitely lacking some documentation. Although I have been trying to write documentation using rdoc and write tests with Minitest, I do not think that I have been doing either of those very successfully. I don't think many people aside from myself will be able to use it properly, as I have built it specifically for my needs. Thank you for reading, have a nice day :)
Ruby/SDL2 is an extension library to use SDL 2.x (Simple DirectMedia Layer). SDL 2.x is quite refined from SDL 1.x and API is changed. This library enables you to control audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video using opengl or Direct3D. Ruby/SDL is used for games and visual demos.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.