Este paquete es para mantener la misma version de errores e interfaces entre FE y BE
Memory Game Shared
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Is this value a JS SharedArrayBuffer?
game shared package
internal utils shared across @vue packages
> Internal utility types shared across @vue/devtools packages.
Codemod to transform styled-components to StyleX
Spectrum UI components in React
@intlify/shared
#### To Know - Doesn't work for Expo since this uses native code. - iOS & Android ONLY - Uses Xcode's Shared Preferences App Groups (iOS) and Public External Storage for Android. - Once you install via npm, you will need to do some configuration in Xcode
Unified interfaces for common platform-specific services
shared utilities for vue-cli packages
Utilities for Floating UI
A library for manipulating IPv4 and IPv6 addresses in JavaScript.
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
Internal package utils used by the Clerk SDKs
Shared OpenFeature JS components (server and web)
This package represents core 'shared' functionality that is shared by analytics packages. This is not designed to be used directly, but internal to analytics-node and analytics-browser.
Internal package for shared objects between the Studio backend and frontend
Shared Event Helper for Victory
Adaptation of react-addons-shallow-compare, for independent usage
Utility functions for React components.
Fluent UI React Contexts shared by multiple components.
Shared screen multiplayer game. No controls provided, players need provide actions and controls using the API
Rong-elements contains shared game models and utilities for Rong, a Ruby implementation of Pong that consists of a server module for managing games, a client module for for interfacing with the server, and hopefully a few client implementations for playing some rad Pong, brah.
You insouciant scalawags will share the experience of a lifetime as you play a game built atop DRb and Shoes based generally upon the phenomenon known as Spaceteam! Except with Pirates!! Team up with your fellow pirates to plunder the high seas! Yarrrr….☠
Studio Game is a Ruby program developed based on Pragmatic Studio' Ruby Programming hands-on video course, and distributed as a Ruby gem. This program has been developed using all the strengths of Ruby including the following. Ruby Programming Environment * Installing Ruby on your favorite operating system (free exercise) * Running Ruby using the interactive Ruby shell (irb) and writing Ruby program files * Using Ruby's documentation system to get help * Installing external Ruby libraries using RubyGems * Troubleshooting common problems Ruby Language Constructs * Expressions and variables * Numbers, string, and symbols (free video & exercise) * Loops and conditional expressions * Arrays and hashes (free video & exercise on hashes) * Classes, modules, and structs Object-Oriented Programming * Using built-in Ruby classes * Defining your own classes with state and behavior (free video & exercise) * Creating unique objects * Telling objects what to do by calling methods * Modeling class-level inheritance relationships * Sharing code with mixins Object-Oriented Design Principles * Encapsulation * Separation of concerns * Polymorphism * Don't Repeat Yourself * Tell, Don't Ask Blocks and Iterators * Calling built-in methods that take blocks * Writing your own methods that yield to blocks * Implementing custom iterators * Effectively using blocks in your programs Organizing Ruby Code * Creating a Ruby project structure * Separating source files for easier reuse and testing * Namespacing to avoid naming clashes * Input/Output * Reading data from files * Writing data to files * Creating an interactive console prompt * Handling command-line input Unit Testing * Writing and running unit tests with RSpec * Test-driven development and the red-green-refactor cycle * Stubbing methods to control tests * Refactoring code, safely! Distribution * Conforming to RubyGems conventions * Writing a GemSpec * Building a RubyGem * Publishing a RubyGem to a public server Ruby Programming Idioms
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