A GameEngine for Bisi-dev games
React addons for b-engine-gameengine
Initialize package npm init
Some React Native components that make it easier to construct interactive scenes using the familiar update + draw lifecycle used in the development of many games ✨
A JavaScript 2D and 3D GameEngine. This is for a school project only, please ignore.
A mini JavaScript game engine
RunoX game engine
Werewolf Game Engine on Kairo.ts
A modern JavaScript/TypeScript game engine built on top of BabylonJS that provides simplified abstractions for 3D game development.
Abstract Gamification Engine
Runtime engine for Sharpee IF Platform - game loop, command execution, and turn management
Game support library for Expo/React Native with physics, robust game loop, and optimized touch input.
A minimalistic, framework-agnostic JavaScript game engine.
Game SDK for Little Party Time platform - type definitions and testing utilities
Core dependency package for Tribally arcade games - common objectives handling, game snapshot types, and shared utilities
Werewolf Game Module on Kairo.ts
A TypeScript game engine for deterministic, replayable games with platform-agnostic rendering
Deterministic Ergo game domain primitives and rule engines.
Some React Native components that make it easier to construct interactive scenes using the familiar update + draw lifecycle used in the development of many games ✨
React components for MEXT federation modules
A standalone engine for running Battleship-like games.
Made in 2024 as a part of the course 1dv610 at Linnaeus University
A javascript game engine built on the principle of composition
This is an engine for playing the popular "The Resistance: Avalon" game.
A formally verified, deterministic, reversible game/simulation kernel designed as the reference environment layer for Infotheory.
A powerful Rust code bundler that combines multiple source files into a single, optimized file for competitive programming and code distribution. Features smart module expansion, code optimization, and minification.
A fast, reusable, and well-documented game engine for Tic-Tac-Toe (Noughts and Crosses) in Rust
Simple game engine using three-d
The OpenGL core functions for Rust, also supports OpenGL ES
A thin rendering framework, implemented by Rust and WGPU
Rusty bindings to Wren programming language
Library for parsing Q3 .bsp files.
The Vulkan core functions for Rust
The Vulkan object wrappers for Rust
Headless, deterministic rules engine for turn-based, TCG-like games.
A Gameengine to develop simple games
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