Universal game server status and player query tool
CSGO Gamestate integration in NodeJS
Moody is a library for defining running states such as a gamestate.
```Batchfile pnpm install https://github.com/Sonic853/CS2-Gamestate-Integration-Data.git ``` ### Import ```TypeScript import { GameStateData } from 'cs2-gamestate-integration-data/main' ```
Absolutely small package to generate config for GameState Integration for CS:GO, both in JSON and in VDF.
Library for managing physics and gamestate of multiplayer JavaScript games
A client to parse an interpret the data received from [CS:GO Game State Integration](https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Game_State_Integration)
Node module for Counter-Strike: Global Offensive Game State Integration
Browser SDK for Playabl games providing parent-platform communication, game state persistence, device APIs, live tweaks, asset replacement, and iOS-friendly audio helpers.
Basic javascript library for managing game states.
TypeScript SDK and CLI for the ClarityXO on-chain Tic-Tac-Toe game on Stacks
Dark Forest board game logic
Nim game library
Minimax function
`lior-game` is a React package that transforms any interactive game into a conversation-based learning experience. It adds an AI assistant that guides users through gameplay, providing real-time feedback and instructions in a chat-like interface.
The Farcade SDK enables game developers to integrate their HTML5 games with the Remix platform through a simple messaging interface.
Enterprise-grade Texas Hold'em poker engine
Game logic for NotCC, a Chip's Challenge 2® emulator
A minimal, type-safe state machine for the Axi Engine, designed for managing game logic and component states with a simple API.
Shared types, protocol, and game reducer for Couch Kit party games
Game SDK for Little Party Time platform - type definitions and testing utilities
ayyo.gg Bot Software Development Kit
Generic state machine implementation for Unity
Javascript Holdem Poker Engine
A snake game based on stdin/stdout following unix philosophy
Gamelogic only library for a simple tetromino based falling blocks game
State-scoped resource lifecycle management for Bevy — the resource equivalent of StateScoped
Game UI toolkit with HUD widgets, menus, dialogs, inventory system, and 5 pre-built themes
Rust SDK for building Bomberman bots that connect to a Bombahead game server over WebSockets.
Composable alternatives to Bevy's States/FixedTimestep/RunCriteria
Macro for for generating bitfields from structs and enum bitflags for defining packed binary schemas in low-level systems (e.g. embedded development or emulators)
Macro for generating flexible bitfields. Useful for low-level code (embedded or emulators).
Headless, deterministic rules engine for turn-based, TCG-like games.
Compiler-as-a-Service: Turn Rust schema.rs into multi-platform SDK toolkits
A simple API to send commands to the Shakes & Fidget servers and parse their responses into characters
A library to easily access windows shared memory.
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