Perform computations using the GAP computer algebra system
Use the gap, column-gap, and row-gap shorthand properties in CSS
Fill a polygon with lines
Enable cursors for difficult to reach parts of the document.
Removes body scroll without content _shake_
The design systems tokens. This package contains the raw tokens in their original format, and compiled to an appropriate format for consumption by the design system components.
Add prop types to components built with Styled System
A PostCSS polyfill for adding gap between flex items
MUI System is a set of CSS utilities to help you build custom designs more efficiently. It makes it possible to rapidly lay out custom designs.
Monday UI CSS Foundations
Simple Gulp plugin to append/prepend.
--- title: Stack storybookPath: page-layout-stack--default isExperimentalPackage: false ---
A debug logger package for other Google libraries
In-memory file-system with Node's fs API.
Official build system for Angular
Thin wrapper around zen-observable and @types/zen-observable, to support ESM exports as well as CommonJS exports
TypeScript definitions for postcss-gap-properties
remark plugin to adjust the gap between headings
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Simple in-memory vinyl file store
Use the `system-ui` keyword
Interact with system UI elements
A super-fast, promise-based cache that reads and writes to the file-system.
Info about your dev environment for debugging purposes
A one file library bridging the gap between ruby code and system commands. No more string concatenation to build up commands.
The Google Sign-In API gives OAuth2 JSON Web Tokens (JWT) as response data upon user sign-in. A necessary step for a service provider to trust such a token is validatation. Accepting the token without validation would allow a malicious client to simply assert itself in your system. Google provides libraries in several languages (https://goo.gl/jkzS18) to accomplish this, as well as an API endpoint that can outsource the task to Google's own servers (thereby introducing an additional network round trip into every authentication step), but a Ruby implementation is missing. This gem fills that gap.
Built on top of Gosu, an engine for making 2-D games. Gosu provides the means to handle the graphics, sound, and keyboard/mouse events. It doesn't provide any sort of client/server network architecture for multiplayer games, nor a system for tracking objects in game-space. This gem aims to fill that gap. Originally I tried using Chipmunk as the physics engine, but its outcomes were too unpredictable for the client to anticipate the server. It was also hard to constrain in the ways I wanted. So I elected to build something integer-based. In the short term, I'm throwing anything into this gem that interests me. There are reusable elements (GameSpace, Entity, ServerPort), and game-specific elements (particular Entity subclasses with custom behaviors). Longer term, I could see splitting it into two gems. This gem, game_2d, would retain the reusable platform classes. The other classes would move into a new gem specific to the game I'm developing, as a sort of reference implementation.
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