JavaScript implementation of geodesic routines in GeographicLib
development environment as a service (DEaaS) for node.js / npm
Geodesic plugin for Mapbox GL Draw
Calculates the geodesic area in square meters of one or more polygons.
Add-on to draw geodesic lines with leaflet
Geodesic functions for GeoJSON, based on geodesy
```typescript import { User } from 'geodesic-frontend'; import { ObjectCard } from 'geodesic-frontend'; import { ItemAssets } from 'geodesic-frontend'; import { FeatureCollection } from 'geodesic-frontend'; import { Entanglement } from 'geodesic-frontend'
`import { ObjectCard } from 'geodesic-frontend';`
Approximate geodesic distance for triangulated meshes
Geodesic curves as React compoment for Leaflet
Smooth geodesic curves for Leaflet.
A configurable spherical geodesic grid data model designed for simulations.
TypeScript implementation of the FlipOut geodesic algorithm for Three.js triangle meshes
Geodesic curves as React compoment for Leaflet
Geodesic plugin for Mapbox GL Draw
TypeScript port of FlipOut: fast geodesic paths on triangle meshes via edge flips (Sharp & Crane, SIGGRAPH Asia 2020). Built on geometry-central; works with Three.js.
Geodesic plugin for Mapbox GL Draw
Calculates the distance between a given point and the nearest point on a line.
Geodesic-aware visibility graph implementation to support shortest path calculations on multi destination
Geodesic building game engine for the P31 assistive technology platform. Maxwell rigidity, 7 seed challenges, player progression.
Implementation of geodesic distance transform algorithm.
Implementation of geodesic distance transform algorithm.
Geodesic coordinates grid
Library for geodesic functions
A Rust library for constructing and sampling 3D geometric scenes.
Real-time geodesic flow live desktop wallpaper for Windows, powered by wgpu and RK4 integration on analytic Riemannian surfaces.
Riemannian geometry, manifold optimization, and geodesic computation in Rust
Compute the destination point for a bearing and distance on a spherical Earth.
A library for performing geometric calculations on the WGS84 ellipsoid.
Geodesic computation and geometric tools for cartan: geodesic curves, curvature queries, Jacobi fields
Information geometry on the simplex: Fisher-Rao geodesics, alpha-geodesics, and natural gradient
A music theory library providing Note, Chord, Scale, Interval, and advanced analysis
A music theory command-line tool
Fast and accurate geographic distance calculations with geodesic, haversine, and euclidean algorithms
Binding to Geodesic calculation routines
A port of geographiclib in Rust.
Geodesic is a Ruby library for calculating distance and bearing on the Earth's surface. Positions are defined by longitude and latitude. The API uses Float values for all input and returned types. Distances are memasured in kilometers (km).
Geodesic functions based on http://geographiclib.sourceforge.net/
Geodesic is a Ruby library for calculating distance and bearing on the Earth's surface. Positions are defined by longitude and latitude. The API uses Float values for all input and returned types. Distances are memasured in kilometers (km).
Rails engine for the Leaflet.Geodesic code
geodesics calculates the geodesic distance between 2 points with latitude and longitude on ellipsoid Earth using Lambert's formula.
Transform mathematical images to LaTeX, chemistry structures to SMILES, and documents to markdown with security-first design. Features HTTPS enforcement, path traversal protection, structured logging, and complete MCP (Model Context Protocol) server integration. The geodesic path to mathematical OCR in Ruby.
* Vincenty wrote an algorithm for calculating the bearing and distance between two coordinates on the earth and an algorithm for finding a second coordinate, given a starting coordinate, bearing and destination. The algorithms model the earth as an ellipsoid, using the WGS-84 model. This is the common GPS model for mapping to latitudes and longitudes. This is a Ruby implementation of Vincenty's algorithms, and the Vincenty class includes two methods for modeling the earth as a sphere. These were added as a reference for testing the Vincenty algorithm, but could be used on their own. The package also makes use of several other classes that may be useful in their own Right. These include class Angle, class Latitude (subclass of Angle), class Longitude (subclass of Angle), class TrackAndBearing and class coordinate (which class Vincenty is a subclass) Angle requires extensions to Numeric and String to provide to_radians (to_r) and to_degrees (to_d). String also includes a to_decimal_degrees(), which converts most string forms of Latitude and Longitude to decimal form. These extensions are included in the package in core_extensions.rb. Float has also been extended to change round to have an optional argument specifying the number of decimal places to round to. This is fully compatible with the Float.round, as the default is to round to 0 decimal places. * The Vincenty code is based on the wikipedia presentation of the Vincenty algorithm http://en.wikipedia.org/wiki/Vincenty%27s_formulae . * The algorithm was modified to include changes I found at http://www.movable-type.co.uk/scripts/latlong-vincenty-direct.html. * I also altered the formulae to correctly return the bearing for angles greater than 180. * Vincenty's original publication ** T Vincenty, "Direct and Inverse Solutions of Geodesics on the Ellipsoid with application of nested equations", Survey Review, vol XXII no 176, 1975 http://www.ngs.noaa.gov/PUBS_LIB/inverse.pdf
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