React Native via Expo implementation of gl-react, an universal React library to write and compose WebGL shaders
TypeScript definitions for gl-react-expo
Provides GLView that acts as OpenGL ES render target and gives GL context object implementing WebGL 2.0 specification.
Utilities for using THREE.js with Expo
A pure-JS implementation of the W3C's Canvas-2D Context API that can run on top of either Expo Graphics or a browser WebGL context.
A WebGL interactive maps library
Provides system information that remains constant throughout the lifetime of your app.
Scripts that autolink Expo modules.
C++ bindings for WebGL 2.0 used in Expo GL module
An Expo universal module to download assets and pass them into other APIs
The Babel preset for Expo projects
Load fonts at runtime and use them in React Native components.
A WebGL interactive maps library
Provides access to the local file system on the device.
Create and open deep links universally
Provides a React component that prevents the screen sleeping when rendered. It also exposes static methods to control the behavior imperatively.
Interface for expo-dev-menu
Provides the same interface as the React Native StatusBar API, but with slightly different defaults to work great in Expo environments.
Built-in support for popular icon fonts and the tooling to create your own Icon components from your font and glyph map. This is a wrapper around react-native-vector-icons to make it compatible with Expo.
TensorFlow.js platform implementation for React Native
A universal module that gets native application information such as its ID, app name, and build version at runtime
A universal module that gets physical information about the device running the application
Image loader
The core of Expo Modules architecture