Simple glfw3 bindings for node
GLFW for Node.js
GLFW bindings for OCaml
Esy GLFW build
GLFW for Node.js
A NodeJS wrapper around GLFW 3.x library
Precompiled Microsft Windows 8.x and 10.x 64-bit libraries with Microsoft Visual Studio 2015 x64 used in node-glfw, node-webgl, node-webcl: - precompiled with Visual Studio 2015, for x64 Windows - GLFW: [https://github.com/glfw/glfw] - GLEW: [https://gith
GLFW bindings for Node.js
Web host interface exposing GLFW 3.5 to WebAssembly modules compiled with wasi-sdk
The N-API bindings for GLFW
A NodeJS wrapper around GLFW 3.x library
A NodeJS wrapper around GLFW
A NodeJS wrapper around GLFW
The N-API bindings for GLFW
Bindings, source, and headers for GLFW to NodeJS
Esy GLFW build
GLFW bindings for Node.js
GLFW on npm for cmake linkage + static building
exposes js bindings for most of the glfw and opengl functions
GLFW & GLAD for OpenGL ES 3.0 goodness
Platform-native (and headless) GPU-accelerated OpenGL windows
A lightweight binding of GLFW and OpenGL for Node.
GLFW bindings for Bun. Autogenerated via makebindingsforbun.
JSDOM extensions for running browser-ish code in platform-native (and headless) GPU-accelerated GLFW windows
GLFW3 bindings and idiomatic wrapper for Rust.
ImGui input handling for GLFW
A fork of https://crates.io/crates/glfw, containing some required patches for MuJoCo-rs.
GLFW3 bindings and idiomatic wrapper for Rust.
GLFW3 bindings and idiomatic wrapper for Rust.
OpenGL backend for egui using GLFW
An Open Source, multi-platform library for creating windows with OpenGL contexts and receiving input and events
A fork of https://crates.io/crates/glfw-sys, containing some required patches for MuJoCo-rs.
An Open Source, multi-platform library for creating windows with OpenGL contexts and receiving input and events
The Vulkan object wrappers for Rust
OpenGL backend for egui using GLFW
OpenGL backend for egui using GLFW
This is a high-performance Ruby C-extension for the excellent GLFW3 library.
GLFW library bindings for Ruby
Pure Ruby FFI bindings for the GLFW library, providing both low-level C API access and high-level Ruby OOP interface for OpenGL/Vulkan window, context, and input management.
GLFW 3 bindings for Ruby 2.x
Ruby bindings for OpenGL - 4.6, OpenGL ES - 3.2 and all extensions using Fiddle (For MRI >= 2.4.0). GLFW/GLUT/GLU bindings are also available.
[Please consider migrating to opengl-bindings2 (https://rubygems.org/gems/opengl-bindings2)] Ruby bindings for OpenGL - 4.6, OpenGL ES - 3.2 and all extensions using Fiddle (For MRI >= 2.0.0). GLFW/GLUT/GLU bindings are also available.
rbGLox is a small wrapper over the ruby-opengl, ruby-glfw.
A Ruby game engine using OpenGL and GLFW
OpenGL 3 renderer for Mittsu using GLFW for context creation
A gem of tools for Ruby game development using GLFW 3 and OpenGL.
IN ACTIVE DEVELOPMENT. High-performance Ruby game framework strongly influenced by the RPG Maker series by Enterbrain. The library contains multiple levels of abstraction, leveraging the power of modern OpenGL (C bindings built-in) and shaders, but building upon these low-level abstractions to create the user-friendly components that are to be expected in a 2D game framework, including sprites, textures, fonts, colors, etc. Those experienced with low-level graphics APIs have all the tools at their fingertips already built-in (OpenGL, GLFW, OpenAL, sound/font/image decoding, etc) and ready to build their own engine from, while those who have no interest in such can get started right away with powerful higher-level abstractions. While the library's API surface similar in many ways to RPG Maker XP/VX/VXA, bear in mind that it is merely incluenced by those, and liberal design changes have been taken to not limit the API or add restriction.
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