Lambertian diffuse lighting for GLSL
webgl-noise shaders ported to work with glslify
A wrapper for the "resolve" module that targets GLSL shaders instead of JavaScript
"Descope" an array of GLSL tokens such that they can be safely inlined alongside within another shader without causing any global variable conflicts.
Infer the scope of each token in an array of GLSL tokens
Takes an array of GLSL tokens and determines whether or not they're a property of another identifier
Determine the scope depth of an array of GLSL tokens
Trim the whitespace within an array of GLSL tokens
Converts an array of GLSL tokens to a plain source string
r/w stream of glsl tokens
Import, inline (and minify) GLSL/WGSL shader files
A node.js-style module system for GLSL!
Retrieve the values defined with preprocessor statements in a selection of GLSL tokens
Take an array of GLSL tokens and determine which tokens are either assignments or variable declarations.
Prettier (https://prettier.io) plugin for GLSL (OpenGL Shading Language).
safely inject a block of tokens into a shader
* implements render engine's interface with WebGPU/WebGL
Create GLSL shaders with typescript for Three.js
injects a #define statement into a shader source
Robert Penner's easing functions in GLSL, available as a module for glslify.
An efficient JavaScript implementation for the Lambert W Function on the principial branch.
Extract function definitions from an array of GLSL tokens.
Extract a shader's name from its source
glsl loader for webpack working with chunks (inspired by ShaderLoader from cabbibo)