Bayer matrix dithering in GLSL
<div align="center"> <img width="200" height="200" src="https://s3.amazonaws.com/pix.iemoji.com/images/emoji/apple/ios-11/256/crayon.png"> <h1>@jimp/plugin-dither</h1> <p>Apply a dither effect to an image.</p> </div>
webgl-noise shaders ported to work with glslify
A wrapper for the "resolve" module that targets GLSL shaders instead of JavaScript
"Descope" an array of GLSL tokens such that they can be safely inlined alongside within another shader without causing any global variable conflicts.
Default Jimp plugin.
Infer the scope of each token in an array of GLSL tokens
Takes an array of GLSL tokens and determines whether or not they're a property of another identifier
Determine the scope depth of an array of GLSL tokens
Trim the whitespace within an array of GLSL tokens
Import, inline (and minify) GLSL/WGSL shader files
r/w stream of glsl tokens
Converts an array of GLSL tokens to a plain source string
A node.js-style module system for GLSL!
Retrieve the values defined with preprocessor statements in a selection of GLSL tokens
Take an array of GLSL tokens and determine which tokens are either assignments or variable declarations.
Prettier (https://prettier.io) plugin for GLSL (OpenGL Shading Language).
* implements render engine's interface with WebGPU/WebGL
safely inject a block of tokens into a shader
Black and White dithering for the canvas element
TailwindCSS plugin for adding dither effects.
injects a #define statement into a shader source
Extract function definitions from an array of GLSL tokens.
Robert Penner's easing functions in GLSL, available as a module for glslify.