glsl implementation of the Euclid's algorithm for the calculation of the greatest common divisor.
Computes the greatest common divisor (gcd).
webgl-noise shaders ported to work with glslify
A wrapper for the "resolve" module that targets GLSL shaders instead of JavaScript
"Descope" an array of GLSL tokens such that they can be safely inlined alongside within another shader without causing any global variable conflicts.
Infer the scope of each token in an array of GLSL tokens
Takes an array of GLSL tokens and determines whether or not they're a property of another identifier
Determine the scope depth of an array of GLSL tokens
Trim the whitespace within an array of GLSL tokens
Import, inline (and minify) GLSL/WGSL shader files
Converts an array of GLSL tokens to a plain source string
r/w stream of glsl tokens
A node.js-style module system for GLSL!
Retrieve the values defined with preprocessor statements in a selection of GLSL tokens
compute the greatest common divisor using euclid's algorithm
Take an array of GLSL tokens and determine which tokens are either assignments or variable declarations.
Prettier (https://prettier.io) plugin for GLSL (OpenGL Shading Language).
* implements render engine's interface with WebGPU/WebGL
safely inject a block of tokens into a shader
Compute the greatest common divisor (gcd).
injects a #define statement into a shader source
Extract function definitions from an array of GLSL tokens.
Robert Penner's easing functions in GLSL, available as a module for glslify.
Extract a shader's name from its source