A plugin for esbuild to preprocess GLSL #include pragmas
webgl-noise shaders ported to work with glslify
A wrapper for the "resolve" module that targets GLSL shaders instead of JavaScript
"Descope" an array of GLSL tokens such that they can be safely inlined alongside within another shader without causing any global variable conflicts.
Infer the scope of each token in an array of GLSL tokens
Takes an array of GLSL tokens and determines whether or not they're a property of another identifier
Trim the whitespace within an array of GLSL tokens
r/w stream of glsl tokens
A node.js-style module system for GLSL!
Determine the scope depth of an array of GLSL tokens
Import, inline (and minify) GLSL/WGSL shader files
Converts an array of GLSL tokens to a plain source string
Retrieve the values defined with preprocessor statements in a selection of GLSL tokens
Take an array of GLSL tokens and determine which tokens are either assignments or variable declarations.
GLSL Loader, Preprocessor, and Minifier for Webpack
* implements render engine's interface with WebGPU/WebGL
Prettier (https://prettier.io) plugin for GLSL (OpenGL Shading Language).
safely inject a block of tokens into a shader
An esbuild plugin that adds support for shader imports.
injects a #define statement into a shader source
Extract function definitions from an array of GLSL tokens.
Robert Penner's easing functions in GLSL, available as a module for glslify.
Common GLSL math constants (with 11 decimals) available both as ES modules strings and as GLSL files for use with glslify.
Extract a shader's name from its source
A library for expanding #include directives in GLSL source strings
A C interface to glsl-include
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