Map a value from one range to another. Equivalent to Processing's map() function.
webgl-noise shaders ported to work with glslify
A wrapper for the "resolve" module that targets GLSL shaders instead of JavaScript
"Descope" an array of GLSL tokens such that they can be safely inlined alongside within another shader without causing any global variable conflicts.
Infer the scope of each token in an array of GLSL tokens
Takes an array of GLSL tokens and determines whether or not they're a property of another identifier
Determine the scope depth of an array of GLSL tokens
Trim the whitespace within an array of GLSL tokens
r/w stream of glsl tokens
Converts an array of GLSL tokens to a plain source string
A node.js-style module system for GLSL!
Import, inline (and minify) GLSL/WGSL shader files
Retrieve the values defined with preprocessor statements in a selection of GLSL tokens
Take an array of GLSL tokens and determine which tokens are either assignments or variable declarations.
Prettier (https://prettier.io) plugin for GLSL (OpenGL Shading Language).
* implements render engine's interface with WebGPU/WebGL
safely inject a block of tokens into a shader
injects a #define statement into a shader source
Generates and consumes source maps
Generates and consumes source maps
Extract function definitions from an array of GLSL tokens.
Robert Penner's easing functions in GLSL, available as a module for glslify.
Fixes stack traces for files with source maps
Extract a shader's name from its source