A wrapper for the "resolve" module that targets GLSL shaders instead of JavaScript
webgl-noise shaders ported to work with glslify
"Descope" an array of GLSL tokens such that they can be safely inlined alongside within another shader without causing any global variable conflicts.
Infer the scope of each token in an array of GLSL tokens
Takes an array of GLSL tokens and determines whether or not they're a property of another identifier
Walk the dependency graph of a glslify shader.
Determine the scope depth of an array of GLSL tokens
Trim the whitespace within an array of GLSL tokens
Import, inline (and minify) GLSL/WGSL shader files
r/w stream of glsl tokens
Converts an array of GLSL tokens to a plain source string
A node.js-style module system for GLSL!
Retrieve the values defined with preprocessor statements in a selection of GLSL tokens
Take an array of GLSL tokens and determine which tokens are either assignments or variable declarations.
Prettier (https://prettier.io) plugin for GLSL (OpenGL Shading Language).
safely inject a block of tokens into a shader
* implements render engine's interface with WebGPU/WebGL
glsl loader for webpack working with chunks (inspired by ShaderLoader from cabbibo)
curl noise
resolve like require.resolve() on behalf of files asynchronously and synchronously
GLSL Loader, Preprocessor, and Minifier for Webpack
Import, inline (and compress) GLSL shader files
Offers a async require.resolve function. It's highly configurable.
injects a #define statement into a shader source