Next.js Runtime Environment Configuration - Populates your environment at runtime rather than build time.
A lightweight, zero-footprint TypeScript MCP server that lets AI assistants interact with the Godot 4.x game engine: not just editing files, but playing the game.
MCP server for Godot Engine integration
MCP server for interfacing with Godot game engine. Provides tools for launching the editor, running projects, and capturing debug output.
Embed Godot into React Native apps
Godot-specific authoring and validation harness for agentic development.
Generate Typescript Types based on GDScript Files
CLI tool for managing Godot AI DevKit agents, skills, and project configuration
babel's modular runtime helpers
Enhanced MCP server for Godot Engine with composite mega-tools and comprehensive game development tooling.
Modern type-safe way of building CLIs
[](https://ci.appveyor.com/project/jpcy/xatlas) [](https://trav
Runtime for Regenerator-compiled generator and async functions.
Externalise references to helpers and builtins, automatically polyfilling your code without polluting globals
Agentic Godot 4.x development boilerplate - REPL/CLI debugging, gdtoolkit, DAP, scene inspector, profiler
Parser for Godot 4 .tscn and .tres files
MCP server for Godot game engine integration
Runtime agnostic JS utils
👷 workerd for Linux 64-bit, Cloudflare's JavaScript/Wasm Runtime
👷 workerd, Cloudflare's JavaScript/Wasm Runtime
Module federation runtime package collection. You can just install it instead of installing all the packages separately.
babel's modular runtime helpers with core-js@3 polyfilling
Independent browser testability state provider
- Can be combined with the build plug-in to share basic dependencies according to policies to reduce the number of module downloads and improve the loading speed of modules. - Only consume part of the export of the remote module and will not fully downloa