Game of Thrones random Names
Get random GOT names
Human-friendly and powerful HTTP request library for Node.js
Does this JS environment support the `name` property on functions?
A simple list of possible Typed Array names.
Give me a string and I'll tell you if it's a valid npm package name
The set of canonical Unicode property names supported in ECMAScript RegExp property escapes.
Convenience wrapper for Got to interact with the GitHub API
List of known MathML tag names
Validates whether a string matches the production for an XML name or qualified name
Promise queue with concurrency control
A simple directory tree walker.
HTTP client made for scraping based on got.
TypeScript definitions for got
JavaScript parser, mangler/compressor and beautifier toolkit
Low level multicast-dns implementation in pure javascript
Map over promises concurrently
Wait for a specified number of promises to be fulfilled
Human-friendly and powerful HTTP request library for Node.js
Decompress a HTTP response if needed
Helper for building generic names, similar to webpack
Build tool and bindings loader for node-gyp that supports prebuilds
Generate unique and memorable names
Type-safe implementation of invariant with positionals.
Are you depressed? Has high interest rates got you down? My name is Meatwad and today I'm here to offer you a once in a lifetime opportunity. Sell your organs, live, over the internet. Get money back on your baby!
## Dinosaur Catalog It may not be immediately evident, but I am a huge fan of dinosaurs. They're huge and dangerous and have cool names like Giganotosaurus (not to be confused with Gigantosaurus). ... Anyway. I need to catalog some dinosaurs for my newest project, DinoDex. I've got a CSV file for the dinosaur facts, and I need the code to read all the dinosaur facts and do some basic manipulations with the data. ### Requirements Go check out the CSVs and come back. Done? Cool, I've just got a few features I need: 1. I loaded my favorite dinosaurs into a CSV file you'll need to parse. I don't know a lot about African Dinosaurs though, so I downloaded one from The Pirate Bay. It isn't formatted as well as mine, but please try to parse it anyway. 2. I have friends who ask me a lot of questions about dinosaurs (I'm kind of a big deal). Please make sure the dinodex is able to answer these things for me: * Grab all the dinosaurs that were bipeds. * Grab all the dinosaurs that were carnivores (fish and insects count). * Grab dinosaurs for specific periods (no need to differentiate between Early and Late Cretaceous, btw). * Grab only big (> 2 tons) or small dinosaurs. * Just to be sure, I'd love to be able to combine criteria at will, even better if I can chain filter calls together. 3. For a given dino, I'd like to be able to print all the known facts about that dinosaur. If there are facts missing, please don't print empty values, just skip that heading. Make sure to print Early / Late etc for the periods. 4. Also, I'll probably want to print all the dinosaurs in a given collection (after filtering, etc). #### Extra Credit 1. I would love to have a way to do (and chain) generic search by parameters. I can pass in a hash, and I'd like to get the proper list of dinos back out. 2. CSV isn't may favorite format in the world. Can you implement a JSON export feature? Happy Hunting. (Giganotosaurus was the largest hunting dinosaur, at 46 feet long and up to 8 tons! Suh-weet.)
## Studio Game Demo App I made this app following along with The Pragmatic Studio's Ruby course found here: https://pragmaticstudio.com/courses/ruby. ## Install the gem I published the gem for this app on RubyGems.org. In order to install it, run `gem install studio_game_dylan_attal-1.0.0.gem` ## Run the app In order to run the app run the following command `studio_game` ## Summary This is a console app that simulates a game. Players are loaded from the `players.csv` file be default. Each player has a name and a starting health value, i.e.: `Larry,100` If the user wants, they can provide a different CSV file to load the players. For example, I've provided a file `my_favorite_players.csv` as an alternate list of players. The user should provide the file like so `studio_game bin/my_favorite_players.csv` Before the game is played, the user gets to decide how many rounds to play. At this point, the user can also terminate the program by typing in `quit` or `exit`: `How many game rounds? ('quit to exit')` Once the user provides the number of rounds, the game is played automatically. The user then sees 1. Which players are involved ``` There are 5 players in Knuckleheads: I'm Boba with a health = 100, points = 0, and score = 100. I'm Jango with a health = 90, points = 0, and score = 90. I'm Din with a health = 80, points = 0, and score = 80. I'm Klutz with a health = 105, points = 0, and score = 105. I'm Berserker with a health = 50, points = 0, and score = 50. ``` 2. Which treasures there are to find ``` There are 6 treasures to be found: A pie is worth 5 A bottle is worth 25 A hammer is worth 50 A skillet is worth 100 A broomstick is worth 200 A crowbar is worth 400 ``` 3. The results of each round ``` Round 1 Rolled a 3 (StudioGame::Die) Rolled a 4 (StudioGame::Die) Boba has been skipped Boba found a skillet worth 100 points. Boba's treasures: {:skillet=>100} I'm Boba with a health = 100, points = 100, and score = 200. Rolled a 3 (StudioGame::Die) Rolled a 2 (StudioGame::Die) Jango got blammed! Jango found a bottle worth 25 points. Jango's treasures: {:bottle=>25} I'm Jango with a health = 80, points = 25, and score = 105. Rolled a 1 (StudioGame::Die) Rolled a 6 (StudioGame::Die) Din got w00ted! Din found a crowbar worth 400 points. Din's treasures: {:crowbar=>400} I'm Din with a health = 95, points = 400, and score = 495. Rolled a 1 (StudioGame::Die) Rolled a 4 (StudioGame::Die) Klutz has been skipped Klutz found a bottle worth 12.5 points. Klutz's treasures: {:bottle=>12.5} I'm Klutz with a health = 105, points = 12.5, and score = 117.5. Rolled a 1 (StudioGame::Die) Rolled a 4 (StudioGame::Die) Berserker has been skipped Berserker found a hammer worth 50 points. Berserker's treasures: {:hammer=>50} I'm Berserker with a health = 50, points = 50, and score = 100. ``` Once the user quits, they see the final results of all the rounds: ``` How many game rounds? ('quit to exit') quit Knuckleheads Statistics: 2 strong players: Boba (115) Klutz (120) 3 wimpy players: Jango (85) Din (75) Berserker (40) Berserker........... 690 Boba................ 620 Din................. 575 Jango............... 235 Klutz............... 207.5 Boba's point totals: 100 total skillet points 5 total pie points 400 total crowbar points 505 grand total points Jango's point totals: 50 total bottle points 100 total skillet points 150 grand total points Din's point totals: 400 total crowbar points 100 total hammer points 500 grand total points Klutz's point totals: 12.5 total bottle points 25.0 total hammer points 50.0 total skillet points 87.5 grand total points Berserker's point totals: 50 total hammer points 200 total broomstick points 400 total crowbar points 650 grand total points ``` ## Rules of the game Each round, each player rolls the die. If a player rolls between 1 and 2, then they are `blammed`, meaning they lose `10 health`. If a player rolls between 3 and 4, then they are `skipped`, meaning they do not gain or lose points that turn. If a player rolls between 5 and 6, then they are `w00ted`, meaning they gain `15 health`. Each round, players can find treasure worth different points. Treasures are found randomly. Every game, there are two special players added: 1. `ClumsyPlayer`: this player's treasure points are cut in half. 2. `BerserkPlayer`: once this player is `w00ted` five times, it cannot be `blammed` in that game anymore—if this player rolls between 1 and 2, they are `w00ted` instead of `blammed`.
Contentful API wrapper library exposing an ActiveRecord-like interface
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