utility that returns whether the browser supports touch events or not
like touch(1) in node
A basic react slider/carousel component that uses React Hooks and styled-components and that has touch support.
utility that returns whether the browser supports touch events or not
state management for Vue.js
Multi Backend system compatible with React DnD
A javascript library for multi-touch gestures
Detect if a device is mouse only, touch only, or hybrid
hint for best practices related to the apple-touch-icons
Check if hover is available on the current device
Is the current JS environment a touch device?
Touch target mixins and variables for Material Components for the web
Declarative API exposing native platform touch and gesture system to React Native
Most modern mobile touch slider and framework with hardware accelerated transitions
TypeScript/JS lib for dashboard layout and creation, responsive, mobile support, no external dependencies, with many wrappers (React, Angular, Vue, Ember, knockout...)
A sidebar component for React.
Multi Backend pipeline for react-dnd-multi-backend (HTML5 <-> Touch)
A duck punch for adding touch events to jQuery UI
Simple touch events support for vue.js 3
Drag and drop, resizing and multi-touch gestures with inertia and snapping for modern browsers (and also IE9+)
Detect if the browser supports the touch events api
🎨 A tiny (2,8 KB) color picker component for React and Preact apps. Fast, well-tested, dependency-free, mobile-friendly and accessible
Node and Bun local Prisma Streams runtime for trusted development workflows.
Determine if the JS environment has Symbol support. Supports spec, or shams.
Analyze your git repository and determine subject matter experts by identifying everyone who has touched a file with preference given to recent touches
rudebug is written using Ruby-GNOME2 and Glade. It has support for local and remote debugging with ruby-debug and ruby-breakpoint. It should work fine on Windows and Linux. It has stepping stepping, a source code display, a powerful object browser and an interactive shell as well as additional integration and polish to make those components work together well. It is in an early stage and will likely remain so until I have a way of using it on Mac OS X. I don't want this to molder on my hard disk however without ever having seen a public release. With ~900 lines of actual code (excluding the glade file) it is fairly light-weight. Code quality fluctuates. Some of the code needs to be unusual because it is executed on the server and can't touch its environment, other bits could probably need some refactoring. It was developed as part of a Summer of Code 2006 project for RubyCentral Inc.
Multimodal systems realizing a combination of speech, gesture and graphical-driven interaction are getting part of our everyday life. Examples are in-car assistance systems or recent game consoles. Future interaction will be embedded into smart environments offering the user to choose and to combine a heterogeneous set of interaction devices and modalities based on his preferences realizing an ubiquitous and multimodal access. This framework enables the modeling and execution of multimodal interaction interfaces for the web based on ruby and implements a server-sided synchronisation of all connected modes and media. Currenlty the framework considers gestures, head movements, multi touch and the mouse as principle input modes. The priciple output media is a web application based on a rails frontend as well as sound support based on the SDL libraries. Building this framework is an ongoing effort and it has to be pointed out that it serves to demonstrate scientific research results and is not targeted to we applied to serve productive systems as they are several limitations that need to be solved (maybe with your help?) like for instance multi-user support and authentification. The MINT core gem contains all basic AUI and CUI models as well as the basic infrastructure to create interactors and mappings. For presenting the user interface on a specific platform a "frontend framework" is required. For the first MINT version (2010) we used Rails 2.3 (See http://github.com/sfeu/MINT-rails). The current version uses nodeJS and socketstream as the frontend framework (See http://github.com/sfeu/MINT-platform). The MINT-platform project contains installation instructions. There is still no further documentation for the framework, but a lot of articles about the concepts and theories of our approach have already been published and can be accessed from our project site http://www.multi-access.de .
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