Parser for Http Request in Editor Specification
Tracks the download progress of a request made with mikeal/request, giving insight of various metrics including progress percent, download speed and time remaining
Offers getProxyForUrl to get the proxy URL for a URL, respecting the *_PROXY (e.g. HTTP_PROXY) and NO_PROXY environment variables.
Wrap native HTTP requests with RFC compliant cache support
Low-level HTTP/HTTPS/XHR/fetch request interception library.
HTTP server mocking and expectations library for Node.js
tiny http client for Node and the browser
Timings for HTTP requests
Streaming http in the browser
Drop-in replacement for Nodes http and https that transparently make http request to both http1 / http2 server, it's using the ALPN protocol
An HTTP(s) proxy `http.Agent` implementation for HTTP
small xhr abstraction
Cypress's fork of a simplified HTTP request client.
Core library for interfacing with AutoRest generated code
Core Promise support implementation for the simplified HTTP request client 'request'.
Simplest way to make http get requests. Supports HTTPS, redirects, gzip/deflate, streams in < 100 lines.
Like request, but smaller.
Standards-compliant WebSocket server and client
HTTP response freshness testing
Timeout HTTP/HTTPS requests
Simplified HTTP request client.
Parses Cache-Control and other headers. Helps building correct HTTP caches and proxies
Full BCP 47 language subtag data from the official IANA repository, in JSON format with multiple indices.
Browser port of the Node.js 'request' package
# Payfast Payfast is a Ruby gem that simplifies the process of integrating the PayFast payment gateway into your Ruby on Rails application. It provides a generator that helps scaffold the necessary configuration, routes, models, and controllers required to integrate PayFast seamlessly. ## Demo  ## Installation Add this line to your application's Gemfile: ```bash bundle add payfast ``` ## Usage ```bash rails generate payfast:install ``` ## This generator will perform the following actions: insert config/routes.rb create app/controllers/carts_controller.rb create app/views/carts/index.html.erb create app/views/carts/make_payment.html.erb create app/helpers/carts_helper.rb create db/migrate/20230824105530_create_carts.rb create config/payfast.yml create app/models/cart.rb insert app/views/layouts/application.html.erb insert config/environments/development.rb ## Additional configuration Setup payfast credentials for your environment rails EDITOR="code --wait" bin/rails credentials:edit This will allow you to securely edit and store your credentials. once you save and exit the file, the credentials will be encrypted and can only be accessed withe rails master key. payfast: merchant_id: {your_merchant_id} merchant_key: {your_merchant_key} passphrase: {{your_passphrase}} ## Update your `payfast.yml` config file - setup the credentials to be use by the rails app - uncomment `Rails.application.credentials.payfast.merchant_id ` and wrap it in erb tags as instructed in the comments. ## Templates Update the `make_payment.html.erb` as instructed in the file. it should look like so: ```js <script> // set the uuid to uuid = @cart.payment_uid. surround @carts.payment_uid with erb tags const uuid = `<%= @cart.payment_uuid %>` window.payfast_do_onsite_payment({uuid}, function (result) { if (result === true) { // redirect success_path(@cart) window.location.href = `<%= success_cart_path(@cart) %>` } else { // Redirect to failure_path(@cart) window.location.href = `<%= failure_cart_path(@cart) %>` } }); </script> ``` ## Testing - payfast api allows only SSL communication from your server. inorder to test locally. you will have to use a tunneling service that allows you to expose your local development server to the internet. your rails development config has was modified by the generator to allow ngrok hosts to hit your rails server ```ruby config.hosts << /[a-z0-9-]+\.ngrok-free\.app/ ``` ## Contributing Thank you for considering contributing to our project! We welcome contributions from the community to help improve this project and make it better for everyone. ### Issues If you encounter any issues or bugs while using our project, please [open a new issue](https://github.com/mactunechy/payfast/issues) on GitHub. Please make sure to include detailed information about the problem, steps to reproduce it, and the environment in which you encountered it. ### Pull Requests We encourage pull requests from the community! If you have an improvement or new feature you'd like to contribute, please follow these steps: 1. Fork the repository and create a new branch for your feature or bug fix. 2. Make your changes and write tests to cover any new functionality. 3. Ensure that the existing tests pass and write additional tests for any bug fixes. 4. Commit your changes and push the new branch to your forked repository. 5. Submit a pull request to our main repository, including a detailed description of the changes you made and any relevant information. We will review your pull request as soon as possible and provide feedback if needed. We value your contributions and will work with you to ensure your changes are integrated smoothly. d Your contributions are essential to the success of this project, and we are grateful for your help in making it better for everyone. If you have any questions or need further assistance, feel free to reach out to us. Happy coding!
<!-- TABLE OF CONTENTS --> <details open="open"> <summary>Table of Contents</summary> <ol> <li> <a href="#about-the-project">About The Project</a> <ul> <li><a href="#built-with">Built With</a></li> </ul> </li> <li> <a href="#getting-started">Getting Started</a> <ul> <li><a href="#prerequisites">Prerequisites</a></li> <li><a href="#installation">Installation</a></li> </ul> </li> <li><a href="#usage">Usage</a></li> <li><a href="#roadmap">Roadmap</a></li> <li><a href="#contributing">Contributing</a></li> <li><a href="#license">License</a></li> <li><a href="#contact">Contact</a></li> <li><a href="#acknowledgements">Acknowledgements</a></li> </ol> </details> <!-- ABOUT THE PROJECT --> ## About The Project [![Product Name Screen Shot][Screenshot of gameplay and test list]](https://www.dropbox.com/s/mu1rrbx2mqowjkn/studio-game.png?dl=0) This game is a project built following the [Pragmatic Studio Ruby Course](https://online.pragmaticstudio.com/courses/ruby/). I absolutely adored going through this course, because it was unlike other courses in that the main focus wasn't syntax, but how to build a principle-driven, object-oriented program that contains many of the skills we'd need to build real-world projects. The instructors purposefully created exercises to let us build a program using the skills they demonstrated by building a different program. This wasn't a copy and paste kind of course. This game was actually my second run-through, where I test-drove everything from the start based on the objectives only. Skills I valued developing further with this project: - Test-driven development (50+ tests). - Using inheritance to model "is-a" relationships. For example, a clumsy player *is a* kind of player. - Using mixins (modules) to reuse behaviours that are common between classes, but should not be modeled with an inheritance relationship. A good tip was to look for 'able' behaviors in a class to extract, like 'playable', 'printable', 'taxable' etc. - Using a file block which lets you add in class usage examples that are only run when you run the class file specifically. - Overriding default methods (like sort, and renaming things so that they keep a specific format) Things I struggled with: - Testing behaviour that uses blocks. I had a lightbulb moment when I realised I should test the behaviour performed inside the block on a single item. Testing the output of an entire block is like testing Ruby syntax works. Alternatively, test the before and after state of something that changes as a result of using a block. Cooool. - Puts. It felt wrong to use puts to show the output in the console. I'd like to learn how to seperate the view logic for a command-line project later. Things I did to make it my own: - Wrote a lot more tests for my second run-through. - Noticed and extracted further 'able' behaviours into modules (like printing stats, formatting output and handling csv files). ### Built With * [Ruby (language)](https://www.ruby-lang.org/en/) * [RSpec (framework)](https://rspec.info/) * [Vim (text-editor)](https://www.vim.org/) <!-- GETTING STARTED --> ## Getting Started To get a local copy up and running follow these steps: ### Prerequisites This is an example of how to list things you need to use the software and how to install them. * gem ```sh npm install npm@latest -g ``` ### Installation 1. Install the gem ```sh gem install studio_game_2021 ``` <!-- USAGE EXAMPLES --> ## Usage To play a game from the command-line, open a new command project and run the command-line script like so: ```sh studio_game ``` Or, if you'd like to use the game as a library, here's an example of how to use it in `irb`. You can also check the bottom of each class or module file for further usage instructions ``` >> require 'studio_game/game' => true >> game = StudioGame::Game.new("Knuckleheads") => #<StudioGame::Game:0x007fdea10252d8 @title="Knuckleheads", @players=[]> >> player = StudioGame::Player.new("Moe", 90) => I'm Moe with health = 90, points = 0, and score = 90. >> game.add_player(player) => [I'm Moe with health = 90, points = 0, and score = 90.] >> game.play(1) ``` <!-- ROADMAP --> ## Roadmap I plan to customize this game further now that I have a solid foundation to explore from. It'll be fun to let the players interact with each other more, like swapping treasures, and maybe add some kind of board game with it's own features. That's my next focus. ## Contributing Feel free to fork this project and play around with it. Open to feedback-related pr requests. <!-- LICENSE --> ## License Distributed under the MIT License. See `LICENSE` for more information. <!-- CONTACT --> ## Contact Becca - [@becca9941](https://twitter.com/Becca9941) - becca@essentialistdev.com Project Link: [https://gitlab.com/EssentialistDev/studio-game](https://gitlab.com/EssentialistDev/studio-game) <!-- ACKNOWLEDGEMENTS --> ## Acknowledgements - [Pragmatic Studio](https://online.pragmaticstudio.com/courses/ruby/) for empowering me with awesome new development skills. - [Best-README-Template](https://github.com/Becca9941/Best-README-Template) for helping me write a README for this project.