PNG image decoder and encoder written entirely in JavaScript
TIFF image decoder written entirely in JavaScript
A BMP image decoder and encoder
JPEG image decoder written entirely in JavaScript
Analyzes objects within an image and returns relevant keywords and text
JPEG 2000 image decoder in JavaScript
Cross-platform image decoder(webp/png/jpeg/gif) and encoder(webp/png/jpeg) for Node.js
Cross-platform image decoder(webp/png/jpeg/gif) and encoder(webp/png/jpeg) for Node.js
A lightweight DICOM image decoder.
A JavaScript PCX image decoder for NodeJS & Browser
A lightweight and zero-dependency WebP lossless (VP8L) image decoder written in pure JavaScript.
Image Decoder
WebAssembly entry point for relay-codecs — browser-native scientific image decoder
HEIC image decoder/encoder
An image decoder for Human Resource Machine programs
Digital pathology image decoder
Digital pathology image decoder
Native node bindings for libheif - a HEIF image decoder
Cross-platform image decoder and encoder for Node.js
Cross-platform image decoder(webp/png/jpeg/gif) and encoder(webp/png/jpeg) for Node.js
Byte-exact PIL-compatible image decoder library (JS/TS). Part of rosetta-squint.
QR image decoder for React Native
Cross-platform image decoder(webp/png/jpeg/gif) and encoder(webp/png/jpeg) for Node.js
TIFF image decoder written entirely in JavaScript
Image codec for decoding JPEG/PNG into pre-allocated EdgeFirst tensors
A pure-Rust decoder library for digital pathology
A rust library to develop native GUI applications on the desktop for Microsoft Windows. Native-windows-gui wraps the native win32 window controls in a rustic API
A rust library to develop native GUI applications on the desktop for Microsoft Windows. Native-windows-gui wraps the native win32 window controls in a rustic API
MAG image decoder
Reads width, height, format, DPI, and color depth from image file headers (PNG, JPEG, GIF, BMP, WebP, TIFF, ICO, SVG, AVIF) without loading the full image. Zero dependencies, fast, and memory-efficient.
Provides the encoder and decoder for images in bmp format
Provides the encoder and decoder for images in bmp format (written in C)
Ruby bindings for C library quirc that extracts and decode QR images
Allows you define a proxy method to decode base64-encoded images.
A Ruby gem for decoding QR code from images.
datauris gem - DataUri helpers to parse (decode) and build (encode) data uris incl. (strict) base64-encoded/decoded images and more
Ractor safe Ruby FFI binding for decoding AVIF images.
This pure Ruby library can read and write PNG images without depending on an external image library, like RMagick. It tries to be memory efficient and reasonably fast. It supports reading and writing all PNG variants that are defined in the specification, with one limitation: only 8-bit color depth is supported. It supports all transparency, interlacing and filtering options the PNG specifications allows. It can also read and write textual metadata from PNG files. Low-level read/write access to PNG chunks is also possible. This library supports simple drawing on the image canvas and simple operations like alpha composition and cropping. Finally, it can import from and export to RMagick for interoperability. Also, have a look at OilyPNG at https://github.com/wvanbergen/oily_png. OilyPNG is a drop in mixin module that implements some of the ChunkyPNG algorithms in C, which provides a massive speed boost to encoding and decoding.
A pure Ruby GIF decoder and encoder with zero C extension dependencies. Supports LZW compression, color tables, transparency, and interlaced images.
IN ACTIVE DEVELOPMENT. High-performance Ruby game framework strongly influenced by the RPG Maker series by Enterbrain. The library contains multiple levels of abstraction, leveraging the power of modern OpenGL (C bindings built-in) and shaders, but building upon these low-level abstractions to create the user-friendly components that are to be expected in a 2D game framework, including sprites, textures, fonts, colors, etc. Those experienced with low-level graphics APIs have all the tools at their fingertips already built-in (OpenGL, GLFW, OpenAL, sound/font/image decoding, etc) and ready to build their own engine from, while those who have no interest in such can get started right away with powerful higher-level abstractions. While the library's API surface similar in many ways to RPG Maker XP/VX/VXA, bear in mind that it is merely incluenced by those, and liberal design changes have been taken to not limit the API or add restriction.
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