An input manager using FFI for node
Shared game engine primitives: BaseEngine, GameLoop, InputManager. Core of the load-games suite.
The `Framebuffer Picker` tool using GPU frame picking technology, it can judge whether a certain model is clicked at the pixel level, and return information such as the material and mesh of the picked entity.
Canvas rendering and DOM input management for sketch-ruler. Framework-agnostic, depends on Canvas 2D API and DOM Events.
A managing layer between the forminput and the livingapps graphql api.
An elegant composable input library for Roblox
A component for handling input events and managing input device state
WebXR input system with controller and hand tracking support, visual adapters, and input profiles for Three.js applications
Mini game engine built on top of three.js
Client SDK for SatMouse 6DOF spatial input bridge
A lightweight, flexible 2D physics engine with ECS architecture, built with TypeScript
Data-oriented RPG game engine built with TypeScript and Pixi.js
A platform-agnostic input management library for JavaScript games and applications. Provides a unified API for handling keyboard, gamepad, and custom input sources with support for dynamic input mapping and the command pattern.
Using [noph](https://noph.dev/) components with [svelte-gamepad-virtual-joystick](https://codeberg.org/brean/svelte-gamepad-virtual-joystick)
A package which abstract dealing with keyboard and mouse events for a given HTML element
This project when combined with design patterns adds common OOP functionality to JavaScript
A Library That Handles Game Diffrent inputs! Works with : Keyboard mouse, Xbox one & Xbox series X Contollers On the Pc and also on Mobile, And with Razer Kishi! Also , If your playing on mobile it will render a Virtual joystick with a button preset of an
Unified keyboard / mouse / gamepad input layer with action mapping for Oroya Animate
a vue module
Keyboard, mouse, gamepad, and touch handling for YAGE
A game input library with action mapping, unified input sources, and remapping
Game engine, rendering, input, audio, and utilities for Quantum Forge games
A collection of input management tools.

GPU-accelerated fluid simulation core library (wgpu, no winit dependency)
Simple 2D game framework using MiniFB
A safe, pure-rust implementation of wren.io, drop-in replacement for wren.io's C implementation.
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