A WebAssembly port of JoltPhysics, a rigid body physics and collision detection library, suitable for games and VR applications
Jolt physics in React
Jolt Physics Hooks for React-Three-Fiber
Isomorphic Three.js + Jolt Physics JSON scene runner for browser and server (Node/Bun).
React Three Fiber version of the Jolt Physics Library
A WebAssembly port of JoltPhysics, a rigid body physics and collision detection library, suitable for games and VR applications. Forked by Hunter Barclay for use in Synthesis.
A WebAssembly port of JoltPhysics, a rigid body physics and collision detection library, suitable for games and VR applications. Forked and maintained by Azalea Colburn for use in Synthesis.
Node.js N-API binding for Jolt Physics — rigid body simulation for server-side applications
A WebAssembly port of JoltPhysics, a rigid body physics and collision detection library, suitable for games and VR applications
Jolt implementation
Planning Center application Topbar
<p align="center"> <img src="https://i.imgur.com/QZownhg.png" width="240" /> </p>
Provide the physics engine for minecraft entities
Prebuilt JoltPhysics + bloom_jolt static libraries for every (os, arch) Bloom Engine targets. Consumed by @bloomengine/engine to skip the multi-minute Jolt cmake build at install time.
The Havok physics engine for the web
physics based hooks for react-three-fiber
<p align="center"> <a href="#"><img src="https://raw.githubusercontent.com/pmndrs/react-three-rapier/HEAD/packages/react-three-rapier/misc/hero.svg" alt="@react-three/rapier" /></a> </p>
A WebAssembly port of JoltPhysics, a rigid body physics and collision detection library, suitable for games and VR applications
Javascript Matrix and Vector library for High Performance WebGL apps
Physics library for ngraph
TeX physics package port for KaTeX.
Physics and netcode SDK for multiplayer game servers
Wobble is a tiny spring simulation library based on the equations of motion governing damped harmonic oscillators.
Mini game engine built on top of three.js
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