A physics engine made in javascript that supports polygon to polygon and polygon to circle collisions, with spring physics and stuff.
JS physics engine for the DOM
The Havok physics engine for the web
Provide the physics engine for minecraft entities
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Javascript Matrix and Vector library for High Performance WebGL apps
Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
Mini game engine built on top of three.js
To install, use:
Physics system for A-Frame VR, built on Cannon.js & Ammo.js
To install, use:
Stacks Hurry - A blockchain-powered rocket shooter game on Stacks chain with on-chain scoring, NFT minting, leaderboard, 2D vector physics, and a reusable arcade game engine
3-dimensional physics engine in Rust - official JS bindings.
The realtime engine behind Socket.IO. Provides the foundation of a bidirectional connection between client and server
Media query calculator
a 2D rigid body physics engine for the web
physics based hooks for react-three-fiber
2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development
A library containing algorithms & abstract classes for building animations/games, regardless of the platform.
Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available also for React, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Riot.js, Inferno.
Force-directed graph as a ThreeJS 3d object
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2-dimensional physics engine in Rust - official JS bindings.