Convert a json sequence into an FCPX XML.
A node module to convert a json sequence into an AES31 ADL (audio decision list) compatible with SADiE audio editing software.
Convert a json sequence into an Adobe Audition XML
Parse and generate RS-delimited JSON sequences according to draft-ietf-json-text-sequence
JSON Sequence serialising and deserialising.
A class definition module to aid the creation in the creation of a JSON sequence.
Convert a json sequence into an FCPX XML.
Rope-based persistent sequence type
Lint files staged by git
Distills a series of editing steps into deleted and added ranges
Fast implementation of JSON-Patch (RFC-6902) with duplex (observe changes) capabilities
Returns an array containing the initial elements which both input arrays have in common
Encode compact, canonical JSON.
A parser for ANSI escape sequences
Contains parsers and serializers for ASN.1 (currently BER only)
A JS implementation of JSONPath with some additional operators
## Installation
Apply a sequence of filter functions to an object
XRP Ledger binary codec
Create parsers using parser combinators with helpful error messages
Fast and easy parser of statements in source code in any language ✂️
Run a series of dependent gulp tasks in order
🐊Putout plugin adds ability to extract sequence expressions
A small JS+SVG library for drawing railroad syntax diagrams.
Push parser for RFC7464 JSON Sequences
Read/write JSON text sequence based on RFC7464.
tans-parser parses raw terminal output with ANSI escape sequences into a structured grid representation with per-cell attributes (char, fg, bg, bold, italic, underline, blink). Includes a query API (State) for text search, color inspection, and AI-friendly JSON output.
PMN (Portable Move Notation) provides a rule-agnostic, JSON-based format for describing the mechanical decomposition of moves in abstract strategy board games. This gem implements the PMN Specification v1.0.0 with a functional Ruby interface, breaking down complex movements into sequences of atomic actions while remaining completely independent of specific game rules. PMN reveals the underlying mechanics of any board game move through sequential action decomposition, supporting both explicit and inferred piece specifications. Built on CELL (coordinate encoding), HAND (reserve notation), and QPI (piece identification) specifications, it enables universal move representation across chess variants, shōgi, xiangqi, and any abstract strategy game. Perfect for game engines, move validators, and board game analysis tools.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.