Generates values from templates defined by placeholder objects with a specific property
Lightweight library to store an in-memory DB
Parse HTTP request cookies
Control Flow primitives and components that require specifying explicit keys to identify or rerender elements.
Flattens React children and fragments to an array with predictable and stable keys
Full BCP 47 language subtag data from the official IANA repository, in JSON format with multiple indices.
Logic-less {{mustache}} templates with JavaScript
a map from arrays of values to values
Salesforce JS library for templates
Provides an enum of all possible VNode Flags used when calling Inferno.createVNode

Finite State Machines and Statecharts for the Modern Web.
Handlebars provides the power necessary to let you build semantic templates effectively with no frustration
  [' to 'Object.entries()'
A CSS parser, transformer, and minifier written in Rust
An API documentation generator for JavaScript.
Essential JS 2 DropDown Components
Generate a signature for Apollo usage reporting
The progressive JavaScript framework for building modern web UI.
Unicode CLDR pluralization rules as JavaScript functions
HTML templates literals in JavaScript
A better `mut` helper!
Extracts key-value template data from wiki markup.
No .yml files. Inline defaults. Optional keys. Inferred interpolation values. Wrappers and blocks, so your templates look template-y and your translations stay HTML-free.
Load environment variables from multiple .env files with configurable precedence, type coercion, required key validation, default values, and template generation for documentation.
Adds support for key/value store with template expansion, ssh tunneling, local and remote shell improvements etc.
Flooph is a Ruby library designed to let you take code from (possibly-malicious) users and evaluate it safely. Instead of evaluating arbitrary Ruby code (or JavaScript, or any other interpreter), it specifies a custom 'language', with its own parser and evaluation. Flooph provides four core pieces of functionality: * A simple syntax for specifying key/value pairs (much like a Ruby Hash literal). * A simple template language that supports conditional content and injecting content. * Standalone functionality for evaluating conditional expressions based on the key/values (also used in the templates). * Standalone functionality for evaluating value expressions based on the key/values (also used in the templates).
Will render an arbitrary erb template (passed as the first positional argument), filling variables from a passed in JSON blob, the keys will be used as variable names and the values their respective values. The purpose of this GEM is to make it easy to render complex templates in terraform in a modular and reusable way.
CloudFormation JSON files to specify input parameters are cumbersome to write. They also don't provide any easy way to specify values from enviroment variables. This small script allows you to specify key/value pairs in YAML format with the added capability of resolving those values from enviroment variables. You can write the output to a file and pass that to CloudFormation together with your template.
A smart, static site generator that automatically manages dependencies to achieve blazing build times with minimal cognitive load. Only new and changed files, and files upstream of a changed dependency are processed. Renders markdown or embedded-Ruby (Erb-like) content as HTML. Supports templates (embedded & layout), which may be included within content sources or other templates. Document metadata may me added using a plain-text preamble of key-value pairs. Generates a complete website that can be served by the built-in WEBrick server.
== What's this? {ComicFury}[https://comicfury.com] is an excellent no-bullshit webcomic hosting site created and maintained by the legend Kyo. You should support them on {Patreon}[https://www.patreon.com/comicfury]! {Jekyll}[https://jekyllrb.com] is a highly regarded and widespread static site generator. It builds simple slowly-changing content into HTML files using templates. RageRender allows you to use your ComicFury templates to generate a static version of your webcomic site using Jekyll. You just supply your templates, comics and blogs, and RageRender will output a site that mimics your ComicFury site. Well, I say "mimics". Output is a static site, which means all of the interactive elements of ComicFury don't work. This includes comments, subscriptions, search, and comic management. === But why?! RageRender allows those of us who work on making changes to ComicFury site templates to test our changes before we put them live. With RageRender, you can edit your CSS, HTML templates and site settings before you upload them to ComicFury. This makes the process of testing changes quicker and makes it much more likely that you catch mistakes before any comic readers have a chance to see them. RageRender doesn't compete with the most excellent ComicFury (who's Patreon you should contribute to, as I do!) – you should continue to use ComicFury for all your day-to-day artistic rage management needs. But if you find yourself making changes to a site design, RageRender may be able to help you. == Getting started First, you need to have {Ruby}[https://www.ruby-lang.org/] and {Bundler}[https://bundle.io/] installed. The Jekyll site has {good guides on how to do that}[https://jekyllrb.com/docs/installation/] depending on your operating system. To set up a new site, open a terminal and type: mkdir mycomic && cd mycomic bundle init bundle add jekyll bundle add ragerender --group=jekyll_plugins Now you can add comics! Add the image into an <tt>images</tt> folder: mkdir images cp 'cool comic.jpg' 'images/My first page.jpg' The file name of the image will be the title of your comic page. And that's it, you added your first comic! If you want to add an author note, create a text file in a folder called <tt>_comics</tt> that has the same file name, but with a <tt>.txt</tt> extension: mkdir _comics echo "Check out my cool comic y'all!" > '_comics/My first page.txt' Or use HTML: echo "This is my <strong>first</strong> page!" > '_comics/My first page.html' Generate the site using: bundle exec jekyll build Or start a local website to see it in your browser: bundle exec jekyll serve # Now visit http://localhost:4000! === Customising your site You'll notice a few things that might be off about your site, including that the webcomic title and author name are probably not what you were expecting. You can create a configuration file to tell RageRender the important details. Put something like this in your webcomic folder and call it <tt>_config.yml</tt>: title: "My awesome webcomic!" slogan: "It's the best!" description: > My epic story about how him and her fell into a romantic polycule with they and them status: active genres: - Comedy - Romance defaults: - scope: path: '' values: author: "John smith" theme: ragerender Your webcomic now has its basic information set up. === Adding your layouts If you want to use your own layout code, then create a <tt>_layouts</tt> directory and put the contents of each of your ComicFury layout tabs in there, and then put your CSS in the main folder. The easiest way is to go to your Webcomic Management, click "Edit Layout", then in the box labelled "Useful", click "Download Layout Backup". Pass this file to RageRender, which will <tt>unpack</tt> it for you: bundle exec jekyll unpack mycomic-2025-09-13.cflxml You should end up with a full set of files like: _layouts archive.html blog-archive.html blog-display.html comic-page.html error-page.html overall.html overview.html search.html layout.css Now when you build your site, your custom templates and styles will be used instead. === Adding blogs Add your blogs into a folder called <tt>_posts</tt>: cat _posts/2025-05-29-my-new-comic.md Hey guys, welcome to my new comic! It's gonna be so sick! Note that the name of your blog post has to include the date and the title, or it'll be ignored. === Customising comics and blogs You can add {Front Matter}[https://jekyllrb.com/docs/front-matter/] to set the details of your author notes and blogs manually: --- title: "spooky comic page" date: "2025-03-05 16:20" image: "images/ghost.png" author: "Jane doe" description: "Some spooky mouseover text" keywords: [excellent, comic page, spooky] custom: # use yes and no for tickbox settings spooky: yes # use text in quotes for short texts mantra: "live long and prosper" # use indented text for long texts haiku: > Testing webcomics Now easier than ever Thanks to RageRender transcript: > The transcript contains a machine-readable version of all the text in your comic image. comments: - author: "Skippy" date: "13 Mar 2025, 3.45 PM" comment: "Wow this is so sick!" --- Your author note still goes at the end, like this! === Adding extra pages You can add extra pages just by adding new HTML files to your webcomic folder. The name of the file becomes the URL that it will use. Pages by default won't be embedded into your 'Overall' layout. You can change that and more with optional Front Matter: --- # Include this line to set the page title title: "Bonus content" # Include this line to hide the page from the navigation menu hidden: yes # Include this line to embed this page in the overall layout layout: Overall --- <h1>yo check out my bonus content!</h1> === Controlling the front page As on ComicFury you have a few options for setting the front page of you site. You control this by setting a <tt>frontpage</tt> key in your site config. - <tt>latest</tt> will display the latest comic (also the default) - <tt>first</tt> will display the first comic - <tt>chapter</tt> will display the first comic in the latest chapter - <tt>blog</tt> will display the list of blog posts - <tt>archive</tt> will display the comic archive - <tt>overview</tt> will display the comic overview (blogs and latest page) - anything else will display the extra page that has the matching <tt>slug</tt> in its Front Matter === Comics with custom HTML code You can use custom HTML code in place of an image for your comic page. Instead of creating an image, just create an HTML file in your <tt>images</tt> folder: cat '<video src="/files/my-animation.webm"></video>" > images/1.html === Multi-image comics You can add up to 12 images to each comic page on ComicFury. To do that in RageRender, add each image to an <tt>images</tt> key in your comic page: --- title: "Comic with many pages" date: "2026-04-20 16:20" images: - /images/first.png - /images/second.png - /images/third.png --- === Testing search pages Live search does not work in RageRender, as your site is statically built and can't respond to new data from the browser. However, you can simulate a search when you build the site to help test search results designs. To do that, add a `searchterm` to the search page using defaults in your `_config.yml`: defaults: - scope: path: '' layout: search values: searchterm: "my character" The search that gets performed will be somewhat similar to how ComicFury will search your comic, but may not be exactly the same. === Putting changes on ComicFury Once you're done making changes, you can <tt>pack</tt> your layout: bundle exec jekyll pack The resulting file can be uploaded to ComicFury by going to your Webcomic Management, clicking "Edit Layout", then in the box labelled "Useful", click "Restore Layout Backup". === Stuff that doesn't work Here is a probably incomplete list of things you can expect to be different about your local site compared to ComicFury: - Any comments you specify in Front Matter will be present, but you can't add new ones - Search doesn't do anything at all - Saving and loading your place in the comic isn't implemented - GET and POST variables in templates are ignored and will always be blank - Random numbers in templates will be random only once per site build, not once per page call == Without Jekyll RageRender can also be used without Jekyll to turn ComicFury templates into templates in other languages. E.g: gem install ragerender echo "[c:iscomicpage]<div>[f:js|v:comictitle]</div>[/]" > template.html ruby $(gem which ragerender/to_liquid) template.html # {% if iscomicpage %}<div>{{ comictitle | escape }}</div>{% endif %} ruby $(gem which ragerender/to_erb) template.html # <% if iscomicpage %><div><%= js(comictitle) %></div><% end %> You still need to pass the correct variables to these templates; browse {this unofficial documentation}[https://github.com/heyeinin/comicfury-documentation] or RageRender::ComicDrop etc. to see which variables work on which templates. == Get help That's not a proclamation but an invitation! Reach out if you're having trouble by {raising an issue}[https://github.com/simonwo/ragerender/issues] or posting in the ComicFury forums.
# Payfast Payfast is a Ruby gem that simplifies the process of integrating the PayFast payment gateway into your Ruby on Rails application. It provides a generator that helps scaffold the necessary configuration, routes, models, and controllers required to integrate PayFast seamlessly. ## Demo  ## Installation Add this line to your application's Gemfile: ```bash bundle add payfast ``` ## Usage ```bash rails generate payfast:install ``` ## This generator will perform the following actions: insert config/routes.rb create app/controllers/carts_controller.rb create app/views/carts/index.html.erb create app/views/carts/make_payment.html.erb create app/helpers/carts_helper.rb create db/migrate/20230824105530_create_carts.rb create config/payfast.yml create app/models/cart.rb insert app/views/layouts/application.html.erb insert config/environments/development.rb ## Additional configuration Setup payfast credentials for your environment rails EDITOR="code --wait" bin/rails credentials:edit This will allow you to securely edit and store your credentials. once you save and exit the file, the credentials will be encrypted and can only be accessed withe rails master key. payfast: merchant_id: {your_merchant_id} merchant_key: {your_merchant_key} passphrase: {{your_passphrase}} ## Update your `payfast.yml` config file - setup the credentials to be use by the rails app - uncomment `Rails.application.credentials.payfast.merchant_id ` and wrap it in erb tags as instructed in the comments. ## Templates Update the `make_payment.html.erb` as instructed in the file. it should look like so: ```js <script> // set the uuid to uuid = @cart.payment_uid. surround @carts.payment_uid with erb tags const uuid = `<%= @cart.payment_uuid %>` window.payfast_do_onsite_payment({uuid}, function (result) { if (result === true) { // redirect success_path(@cart) window.location.href = `<%= success_cart_path(@cart) %>` } else { // Redirect to failure_path(@cart) window.location.href = `<%= failure_cart_path(@cart) %>` } }); </script> ``` ## Testing - payfast api allows only SSL communication from your server. inorder to test locally. you will have to use a tunneling service that allows you to expose your local development server to the internet. your rails development config has was modified by the generator to allow ngrok hosts to hit your rails server ```ruby config.hosts << /[a-z0-9-]+\.ngrok-free\.app/ ``` ## Contributing Thank you for considering contributing to our project! We welcome contributions from the community to help improve this project and make it better for everyone. ### Issues If you encounter any issues or bugs while using our project, please [open a new issue](https://github.com/mactunechy/payfast/issues) on GitHub. Please make sure to include detailed information about the problem, steps to reproduce it, and the environment in which you encountered it. ### Pull Requests We encourage pull requests from the community! If you have an improvement or new feature you'd like to contribute, please follow these steps: 1. Fork the repository and create a new branch for your feature or bug fix. 2. Make your changes and write tests to cover any new functionality. 3. Ensure that the existing tests pass and write additional tests for any bug fixes. 4. Commit your changes and push the new branch to your forked repository. 5. Submit a pull request to our main repository, including a detailed description of the changes you made and any relevant information. We will review your pull request as soon as possible and provide feedback if needed. We value your contributions and will work with you to ensure your changes are integrated smoothly. d Your contributions are essential to the success of this project, and we are grateful for your help in making it better for everyone. If you have any questions or need further assistance, feel free to reach out to us. Happy coding!
== README.md: #ScheduledResource This gem is for displaying how things are used over time -- a schedule for a set of "resources". You can configure the elements of the schedule and there are utilities and protocols to connect them: - Configuration (specification and management), - Query interfaces (a REST-like API and internal protocols to query the models), and - A basic Rails controller implementation. We have a way to configure the schedule, internal methods to generate the data, and a way to retrieve data from the client. However this gem is largely view-framework agnostic. We could use a variety of client-side packages or even more traditional Rails view templates to generate HTML. In any case, to get a good feel in a display like this we need some client-side code. The gem includes client-side modules to: - Manage <b>time and display geometries</b> with "infinite" scroll along the time axis. - <b>Format display cells</b> in ways specific to the resource models. - <b>Update text justification</b> as the display is scrolled horizontally. ## Configuration A **scheduled resource** is something that can be used for one thing at a time. So if "Rocky & Bullwinkle" is on channel 3 from 10am to 11am on Saturday, then 'channel 3' is the <u>resource</u> and that showing of the episode is a <u>resource-use</u> block. Resources and use-blocks are typically Rails models. Each resource and its use-blocks get one row in the display. That row has a label to the left with some timespan visible on the rest of the row. Something else you would expect see in a schedule would be headers and labels -- perhaps one row with the date and another row with the hour. Headers and labels also fit the model of resources and use-blocks. Basic timezone-aware classes (ZTime*) for those are included in this gem. ### Config File The schedule configuration comes from <tt>config/resource_schedule.yml</tt> which has three top-level sections: - ResourceKinds: A hash where the key is a Resource and the value is a UseBlock. (Both are class names), - Resources: A list where each item is a Resource Class followed by one or more resource ids, and - visibleTime: The visible timespan of the schedule in seconds. The example file <tt>config/resource_schedule.yml</tt> (installed when you run <tt>schedulize</tt>) should be enough to display a two-row schedule with just the date above and the hour below. Of course you can monkey-patch or subclass these classes for your own needs. ### The schedule API The 'schedule' endpoint uses parameters <tt>t1</tt> and <tt>t2</tt> to specify a time interval for the request. A third parameter <tt>inc</tt> allows an initial time window to be expanded without repeating blocks that span those boundaries. The time parameters _plus the configured resources_ define the data to be returned. ### More About Configuration Management The <b>ScheduledResource</b> class manages resource and use-block class names, id's and labels for a schedule according to the configuration file. A ScheduledResource instance ties together: 1. A resource class (eg TvStation), 2. An id (a channel number in this example), and 3. Strings and other assets that will go into the DOM. The id is used to - select a resource _instance_ and - select instances of the _resource use block_ class (eg Program instances). The id _could_ be a database id but more often is something a little more suited to human use in the configuration. In any case it is used by model class method <tt>(resource_use_block_class).get_all_blocks()</tt> to select the right use-blocks for the resource. A resource class name and id are are joined with a '_' to form a tag that also serves as an id for the DOM. Once the configuration yaml is loaded that data is maintained in the session structure. Of course having a single configuration file limits the application's usefulness. A more general approach would be to have a user model with login and configuration would be associated with the user. ## Installation Add this line to your application's Gemfile: ```ruby gem 'scheduled_resource' ``` And then execute: $ bundle Or install it yourself as: $ gem install scheduled_resource Then from your application's root execute: $ schedulize . This will install a few image placeholders, client-side modules and a stylesheet under <tt>vendor/assets</tt>, an example configuration in <tt>config/resource_schedule.yml</tt> and an example controller in <tt>app/controllers/schedule_controller.rb</tt>. Also, if you use $ bundle show scheduled_resource to locate the installed source you can browse example classes <tt>lib/z_time_*.rb</tt> and the controller helper methods in <tt>lib/scheduled_resource/helper.rb</tt> ## Testing This gem also provides for a basic test application using angularjs to display a minimal but functional schedule showing just the day and hour headers in two different timezones (US Pacific and Eastern). Proceed as follows, starting with a fresh Rails app: $ rails new test_sr As above, add the gem to the Gemfile, then $ cd test_sr $ bundle $ schedulize . Add lines such as these to <tt>config/routes.rb</tt> get "/schedule/index" => "schedule#index" get "/schedule" => "schedule#schedule" Copy / merge these files from the gem source into the test app: $SR_SRC/app/views/layouts/application.html.erb $SR_SRC/app/views/schedule/index.html.erb $SR_SRC/app/assets/javascripts/{angular.js,script.js,controllers.js} and add <tt>//= require angular</tt> to application.js just below the entries for <tt>jquery</tt>. After you run the server and browse to http://0.0.0.0:3000/schedule/index you should see the four time-header rows specified by the sample config file. ## More Examples A better place to see the use of this gem is at [tv4](https://github.com/emeyekayee/tv4). Specifically, models <tt>app/models/event.rb</tt> and <tt>app/models/station.rb</tt> give better examples of implementing the ScheduledResource protocol and adapting to a db schema organized along somewhat different lines. ## Contributing 1. Fork it ( https://github.com/emeyekayee/scheduled_resource/fork ) 2. Create your feature branch (`git checkout -b my-new-feature`) 3. Commit your changes (`git commit -am 'Add some feature'`) 4. Push to the branch (`git push origin my-new-feature`) 5. Create a new Pull Request