基于TypeScript的四叉树库
Two-dimensional recursive spatial subdivision.
TypeScript definitions for d3-quadtree
One-dimensional recursive spatial subdivision.
Three-dimensional recursive spatial subdivision.
Quadtree Typescript Implementation
A simple quadtree implementation for javascript (nodejs or browser with module bundler).
Another quadtree implementation for javascript
quadtree data structure
Efficient quadtrees library written in CoffeeScript.
Force-directed graph layout using velocity Verlet integration.
n-D spatial indexing data structures with a shared ES6 Map/Set-like API
geospatial quadtree encoding and decoding.
MarchingSquaresJS - An implementation of the Marching Squares algorithm featuring Isocontour and Isoband computation.
基于creator3.0+的kunpocc库
Vendored dependencies to fix ERR_REQUIRE_ESM.
Another quadtree implementation for javascript
Compute the quadtree tiles to display in a rectangular viewport.
Fast force-directed graph layout by reusing Barnes Hut approximations.
Quadtree library
Tiny 2D quadtree for per-frame rebuild collision broadphase. Insert AABBs, retrieve candidates, clear. Caller does precise hit-testing. Designed for PixiJS games with 500–10,000 active entities.
A simple 2D quadtree (2×2 spatial division) for fast, efficient spatial queries
Distributed matrix
A comprehensive JavaScript utility library with various helper functions