A library which renders d3 svg diagrams
A Three.js-based G-code viewer with layer-by-layer visualization, 3D tube rendering, G2/G3 arc support, color themes, thumbnails, and print info extraction
A suite of 3D-enabled data visualization overlays, suitable for react-map-gl
This is an internal utility, not intended for public usage.
A WebGL interactive maps library
css color parsing, manupulation and conversion
The luma.gl core Device API
Loader for Mapbox Vector Tiles
Vega layer for Leaflet
The Vega visualization grammar.
modern-ahocorasick
View component and transforms for Vega visualizations.
Parse CSS Cascade Layer names.
the Grammar of Graphics in Javascript
Globe data visualization as a ThreeJS reusable 3D object
WebGL2 constants
Data visualization library based on React and d3.
A dynamic, browser-based visualization library.
A Graph Visualization Framework in JavaScript
Use cascade layers in CSS
High Performance Layer 1 / Layer 2 Caching with Keyv Storage
JavaScript diagramming library that uses SVG and HTML for rendering
Visualization Toolkit for the Web
Visualize Graphs generated from Skott
NumRuby module: visualization layer
A Ruby gem providing development tools for MapLibre GL JS styles, including advanced layer filtering, terrain visualization, elevation profiles, and performance monitoring.
Ruby/SDL is an extension library to use SDL(Simple DirectMedia Layer). This library enables you to control audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. Ruby/SDL is used by games and visual demos.
Ruby/SDL2 is an extension library to use SDL 2.x (Simple DirectMedia Layer). SDL 2.x is quite refined from SDL 1.x and API is changed. This library enables you to control audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video using opengl or Direct3D. Ruby/SDL is used for games and visual demos.
A Ruby gem providing development tools for MapLibre GL JS styles, including advanced layer filtering, terrain visualization, elevation profiles, and performance monitoring.
Ruby/SDL2 is an extension library to use SDL 2.x (Simple DirectMedia Layer). SDL 2.x is quite refined from SDL 1.x and API is changed. This library enables you to control audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video using opengl or Direct3D. Ruby/SDL is used for games and visual demos.
GRYDRA v2.0 is a complete, modular Ruby library for building, training, and deploying neural networks. NEW in v2.0: - Complete modular architecture with 29 organized files - Keyword arguments API for better readability - Full implementations (no more "simplified" versions) - 8 loss functions (MSE, MAE, Huber, Cross-Entropy, Hinge, Log-Cosh, Quantile) - 5 optimizers (Adam, SGD, RMSprop, AdaGrad, AdamW) - 6 training callbacks (EarlyStopping, LearningRateScheduler, ReduceLROnPlateau, ModelCheckpoint, CSVLogger, ProgressBar) - Complete LSTM implementation with backpropagation - Complete 2D Convolutional layer with padding and stride - Real PCA with eigenvalue decomposition using Power Iteration - Multiple activation functions (Tanh, ReLU, Leaky ReLU, Sigmoid, Swish, GELU, Softmax) - Regularization (Dropout, L1, L2) - Weight initialization (Xavier, He) - Data normalization (Z-Score, Min-Max) - Comprehensive metrics (MSE, MAE, Accuracy, Precision, Recall, F1, Confusion Matrix, AUC-ROC) - Advanced training (mini-batch, early stopping, learning rate decay, validation split) - Cross-validation and hyperparameter search - Text processing (vocabulary, binary vectorization, TF-IDF) - Model persistence (save/load with Marshal) - Network visualization and gradient analysis - Simplified EasyNetwork interface - 100% backward compatibility with v1.x Perfect for machine learning projects, research, and education in Ruby.
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