A line reader for better memory usage, and non-flowing mode support
Dead simple pdf text reader
A CSV stream reader, with many many features, and ability to work with the largest datasets
Maps lines and columns to character offsets and back.
Properties file reader for Node.js
Read binary packets...
Asynchronous, buffered, line-by-line file/stream reader
Remove spaces and tabs around line-breaks
Reads lines of text from input stream
Collection of utilities which helps to process different kind of test results as Allure Results
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A React Component for reading QR codes from the webcam
Various helper utilities for working with buffers and binary data
Allure Reader API
A generic toolkit to help with accessibility
Super-fast alternative to Babel for when you can target modern JS runtimes
Dynamsoft Barcode Reader JS is a recognition SDK which enables you to embed barcode reading functionality in your web, desktop, and mobile applications. With a few lines of JavaScript code, you can develop a robust application to scan a linear barcode, QR
Remove final line feeds from a string
Read an exact number of bytes from a binary (async) iterable
Query multi lines by reading file. Support big file for nodejs
React component that handles csv file input.
Maxmind DB (MMDB) Library
TypeScript version of the gluestick ETL library for hotglue IPaaS platform
MSG Reader
Command line RSS reader
HMSTools provides a Line of Code reader and XFDL compilation/decompilation. These are tools used by HitMyServer in various projects
This is a rudimentary info scraper and command line "browser" for the Humble Bundle website, using plain Ruby and Nokogiri. Upon firing up, it will scrape the Game Bundles, Book Bundles, and Mobiles Bundles tabs (along with any sub-tabs) for ongoing bundles. Once it's finished, you can query the scraped information via the command prompt. Available information for each bundle includes: Name, Supported Charities, Donation Tiers and Included Products, Total MSRP, and URL. Available products can also be filtered by tags like linux, or drm-free, or multiple at once (windows linux drm-free).
This gem provides utilities for reading, filtering, mapping, and writing JSON Lines formatted files in Ruby.
A markup extension for the PDF::Reader library
gemfile2opml is a command line tool which generates OPML from Gemfile. You can subscribe libraries' update on your favorite feed reader.
Command-line tools to work with Bibi, incliding bibi publish which uploads EPUB files to S3 and make them readable via web using Bibi a EPUB reader application.
This library provides a reader for configuration files, looking for them in places designated by (1) a user-set environment variable, (2) in the standard XDG locations (e.g., /etc/xdg/app.yml), or (3) in the classical UNIX locations (e.g. /etc/app/config.yml or ~/.apprc). Config files can be written in one of YAML, TOML, INI-style, or JSON. It enforces precedence of user-configs over system-level configs, and enviroment or command-line configs over the file-based configs.
Value Value is a library for defining immutable value objects in Ruby. A value object is an object whose equality to other objects is determined by its value, not its identity, think dates and amounts of money. A value object should also be immutable, as you don’t want the date “2013-04-22” itself to change but the current date to change from “2013-04-22” to “2013-04-23”. That is, you don’t want entries in a calendar for 2013-04-22 to move to 2013-04-23 simply because the current date changes from 2013-04-22 to 2013-04-23. A value object consists of one or more attributes stored in instance variables. Value sets up an #initialize method for you that let’s you set these attributes, as, value objects being immutable, this’ll be your only chance to do so. Value also adds equality checks ‹#==› and ‹#eql?› (which are themselves equivalent), a ‹#hash› method, a nice ‹#inspect› method, and a protected attribute reader for each attribute. You may of course add any additional methods that your value object will benefit from. That’s basically all there’s too it. Let’s now look at using the Value library. § Usage You create value object class by invoking ‹#Value› inside the class (module) you wish to make into a value object class. Let’s create a class that represent points on a plane: class Point Value :x, :y end A ‹Point› is thus a value object consisting of two sub-values ‹x› and ‹y› (the coordinates). Just from invoking ‹#Value›, a ‹Point› object will have a constructor that takes two arguments to set instance variables ‹@x› and ‹@y›, equality checks ‹#==› and ‹#eql?› (which are the same), a ‹#hash› method, a nice ‹#inspect› method, and two protected attribute readers ‹#x› and ‹#y›. We can thus already creat ‹Point›s: origo = Point.new(0, 0) The default of making the attribute readers protected is often good practice, but for a ‹Point› it probably makes sense to be able to access its coordinates: class Point public(*attributes) end This’ll make all attributes of ‹Point› public. You can of course choose to only make certain attributes public: class Point public :x end Note that this public is standard Ruby functionality. Adding a method to ‹Point› is of course also possible and very much Rubyish: class Point def distance(other) Math.sqrt((other.x - x)**2 + (other.y - y)**2) end end For some value object classes you might want to support optional attributes. This is done by providing a default value for the attribute, like so: class Money Value :amount, [:currency, :USD] end Here, the ‹currency› attribute will default to ‹:USD›. You can create ‹Money› via dollars = Money.new(2) but also kronor = Money.new(2, :SEK) All required attributes must come before any optional attributes. Splat attributes are also supported: class List Value :'*elements' end empty = List.new suits = List.new(:spades, :hearts, :diamonds, :clubs) Splat attributes are optional. Finally, block attributes are also available: class Block Value :'&block' end block = Block.new{ |e| e * 2 } Block attributes are optional. Comparison beyond ‹#==› is possible by specifingy the ‹:comparable› option to ‹#Value›, listing one or more attributes that should be included in the comparison: class Vector Value :a, :b, :comparable => :a end Note that equality (‹#==› and ‹#eql?›) is always defined based on all attributes, regardless of arguments to ‹:comparable›. Here we say that comparisons between ‹Vector›s should be made between the values of the ‹a› attribute only. We can also make comparisons between all attributes of a value object: class Vector Value :a, :b, :comparable => true end To sum things up, let’s use all possible arguments to ‹#Value› at once: class Method Value :file, :line, [:name, 'unnamed'], :'*args', :'&block', :comparable => [:file, :line] end A ‹Method› consists of file and line information, a possible name, some arguments, possibly a block, and is comparable on the file and line on which they appear. Check out the {full API documentation}¹ for a more explicit description, should you need it or should you want to extend it. ¹ See http://disu.se/software/value/api/ § Financing Currently, most of my time is spent at my day job and in my rather busy private life. Please motivate me to spend time on this piece of software by donating some of your money to this project. Yeah, I realize that requesting money to develop software is a bit, well, capitalistic of me. But please realize that I live in a capitalistic society and I need money to have other people give me the things that I need to continue living under the rules of said society. So, if you feel that this piece of software has helped you out enough to warrant a reward, please PayPal a donation to now@disu.se¹. Thanks! Your support won’t go unnoticed! ¹ Send a donation: https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=now%40disu%2ese&item_name=Value § Reporting Bugs Please report any bugs that you encounter to the {issue tracker}¹. ¹ See https://github.com/now/value/issues § Authors Nikolai Weibull wrote the code, the tests, the manual pages, and this README. § Licensing Value is free software: you may redistribute it and/or modify it under the terms of the {GNU Lesser General Public License, version 3}¹ or later², as published by the {Free Software Foundation}³. ¹ See http://disu.se/licenses/lgpl-3.0/ ² See http://gnu.org/licenses/ ³ See http://fsf.org/
== What's this? {ComicFury}[https://comicfury.com] is an excellent no-bullshit webcomic hosting site created and maintained by the legend Kyo. You should support them on {Patreon}[https://www.patreon.com/comicfury]! {Jekyll}[https://jekyllrb.com] is a highly regarded and widespread static site generator. It builds simple slowly-changing content into HTML files using templates. RageRender allows you to use your ComicFury templates to generate a static version of your webcomic site using Jekyll. You just supply your templates, comics and blogs, and RageRender will output a site that mimics your ComicFury site. Well, I say "mimics". Output is a static site, which means all of the interactive elements of ComicFury don't work. This includes comments, subscriptions, search, and comic management. === But why?! RageRender allows those of us who work on making changes to ComicFury site templates to test our changes before we put them live. With RageRender, you can edit your CSS, HTML templates and site settings before you upload them to ComicFury. This makes the process of testing changes quicker and makes it much more likely that you catch mistakes before any comic readers have a chance to see them. RageRender doesn't compete with the most excellent ComicFury (who's Patreon you should contribute to, as I do!) – you should continue to use ComicFury for all your day-to-day artistic rage management needs. But if you find yourself making changes to a site design, RageRender may be able to help you. == Getting started First, you need to have {Ruby}[https://www.ruby-lang.org/] and {Bundler}[https://bundle.io/] installed. The Jekyll site has {good guides on how to do that}[https://jekyllrb.com/docs/installation/] depending on your operating system. To set up a new site, open a terminal and type: mkdir mycomic && cd mycomic bundle init bundle add jekyll bundle add ragerender --group=jekyll_plugins Now you can add comics! Add the image into an <tt>images</tt> folder: mkdir images cp 'cool comic.jpg' 'images/My first page.jpg' The file name of the image will be the title of your comic page. And that's it, you added your first comic! If you want to add an author note, create a text file in a folder called <tt>_comics</tt> that has the same file name, but with a <tt>.txt</tt> extension: mkdir _comics echo "Check out my cool comic y'all!" > '_comics/My first page.txt' Or use HTML: echo "This is my <strong>first</strong> page!" > '_comics/My first page.html' Generate the site using: bundle exec jekyll build Or start a local website to see it in your browser: bundle exec jekyll serve # Now visit http://localhost:4000! === Customising your site You'll notice a few things that might be off about your site, including that the webcomic title and author name are probably not what you were expecting. You can create a configuration file to tell RageRender the important details. Put something like this in your webcomic folder and call it <tt>_config.yml</tt>: title: "My awesome webcomic!" slogan: "It's the best!" description: > My epic story about how him and her fell into a romantic polycule with they and them status: active genres: - Comedy - Romance defaults: - scope: path: '' values: author: "John smith" theme: ragerender Your webcomic now has its basic information set up. === Adding your layouts If you want to use your own layout code, then create a <tt>_layouts</tt> directory and put the contents of each of your ComicFury layout tabs in there, and then put your CSS in the main folder. The easiest way is to go to your Webcomic Management, click "Edit Layout", then in the box labelled "Useful", click "Download Layout Backup". Pass this file to RageRender, which will <tt>unpack</tt> it for you: bundle exec jekyll unpack mycomic-2025-09-13.cflxml You should end up with a full set of files like: _layouts archive.html blog-archive.html blog-display.html comic-page.html error-page.html overall.html overview.html search.html layout.css Now when you build your site, your custom templates and styles will be used instead. === Adding blogs Add your blogs into a folder called <tt>_posts</tt>: cat _posts/2025-05-29-my-new-comic.md Hey guys, welcome to my new comic! It's gonna be so sick! Note that the name of your blog post has to include the date and the title, or it'll be ignored. === Customising comics and blogs You can add {Front Matter}[https://jekyllrb.com/docs/front-matter/] to set the details of your author notes and blogs manually: --- title: "spooky comic page" date: "2025-03-05 16:20" image: "images/ghost.png" author: "Jane doe" description: "Some spooky mouseover text" keywords: [excellent, comic page, spooky] custom: # use yes and no for tickbox settings spooky: yes # use text in quotes for short texts mantra: "live long and prosper" # use indented text for long texts haiku: > Testing webcomics Now easier than ever Thanks to RageRender transcript: > The transcript contains a machine-readable version of all the text in your comic image. comments: - author: "Skippy" date: "13 Mar 2025, 3.45 PM" comment: "Wow this is so sick!" --- Your author note still goes at the end, like this! === Adding extra pages You can add extra pages just by adding new HTML files to your webcomic folder. The name of the file becomes the URL that it will use. Pages by default won't be embedded into your 'Overall' layout. You can change that and more with optional Front Matter: --- # Include this line to set the page title title: "Bonus content" # Include this line to hide the page from the navigation menu hidden: yes # Include this line to embed this page in the overall layout layout: Overall --- <h1>yo check out my bonus content!</h1> === Controlling the front page As on ComicFury you have a few options for setting the front page of you site. You control this by setting a <tt>frontpage</tt> key in your site config. - <tt>latest</tt> will display the latest comic (also the default) - <tt>first</tt> will display the first comic - <tt>chapter</tt> will display the first comic in the latest chapter - <tt>blog</tt> will display the list of blog posts - <tt>archive</tt> will display the comic archive - <tt>overview</tt> will display the comic overview (blogs and latest page) - anything else will display the extra page that has the matching <tt>slug</tt> in its Front Matter === Comics with custom HTML code You can use custom HTML code in place of an image for your comic page. Instead of creating an image, just create an HTML file in your <tt>images</tt> folder: cat '<video src="/files/my-animation.webm"></video>" > images/1.html === Multi-image comics You can add up to 12 images to each comic page on ComicFury. To do that in RageRender, add each image to an <tt>images</tt> key in your comic page: --- title: "Comic with many pages" date: "2026-04-20 16:20" images: - /images/first.png - /images/second.png - /images/third.png --- === Testing search pages Live search does not work in RageRender, as your site is statically built and can't respond to new data from the browser. However, you can simulate a search when you build the site to help test search results designs. To do that, add a `searchterm` to the search page using defaults in your `_config.yml`: defaults: - scope: path: '' layout: search values: searchterm: "my character" The search that gets performed will be somewhat similar to how ComicFury will search your comic, but may not be exactly the same. === Putting changes on ComicFury Once you're done making changes, you can <tt>pack</tt> your layout: bundle exec jekyll pack The resulting file can be uploaded to ComicFury by going to your Webcomic Management, clicking "Edit Layout", then in the box labelled "Useful", click "Restore Layout Backup". === Stuff that doesn't work Here is a probably incomplete list of things you can expect to be different about your local site compared to ComicFury: - Any comments you specify in Front Matter will be present, but you can't add new ones - Search doesn't do anything at all - Saving and loading your place in the comic isn't implemented - GET and POST variables in templates are ignored and will always be blank - Random numbers in templates will be random only once per site build, not once per page call == Without Jekyll RageRender can also be used without Jekyll to turn ComicFury templates into templates in other languages. E.g: gem install ragerender echo "[c:iscomicpage]<div>[f:js|v:comictitle]</div>[/]" > template.html ruby $(gem which ragerender/to_liquid) template.html # {% if iscomicpage %}<div>{{ comictitle | escape }}</div>{% endif %} ruby $(gem which ragerender/to_erb) template.html # <% if iscomicpage %><div><%= js(comictitle) %></div><% end %> You still need to pass the correct variables to these templates; browse {this unofficial documentation}[https://github.com/heyeinin/comicfury-documentation] or RageRender::ComicDrop etc. to see which variables work on which templates. == Get help That's not a proclamation but an invitation! Reach out if you're having trouble by {raising an issue}[https://github.com/simonwo/ragerender/issues] or posting in the ComicFury forums.
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