A loot drop table implementation in JavaScript
An easy to use, extendable, serialisable loot table module
A simple loot table implementation in TypeScript.
Loot Tables are lists of items, quantities, and probabilities, used to create random outcomes for games. This Loot Table specification is both simple and expressive, able to power anything from random card packs to monster spawns to crate drops.
Library for simulating loot table drops of arbitrary trial counts
TypeScript definitions for minecraft-loot-table.
A very simple gacha function that picks an element based off a loot table
A react component to visualize bracket leaderboards
Don't just parse. Loot it. The ultimate JSON extractor for unstable LLM outputs.
A react component to visualize bracket leaderboards
A react component to visualize bracket leaderboards
A loot drop table implementation in JavaScript forked for use in elye
A react component to visualize bracket leaderboards
## Technical Stack
micromark extension to support GFM tables
Collects details about the DOPE project
Formats data into a string table.
Generate a markdown (GFM) table
Extract structured data from the minecraft jar
Pretty unicode tables for the command line. Based on the original cli-table.
Get the rarity level of a DopeWars Gear item
mdast extension to parse and serialize GFM tables
PNG encoder/decoder in pure JS, supporting any bit size & interlace, async & sync with full test suite.
Fast, unopinionated, minimalist web framework
'Loot-Table Script' interpreter
Weighted probability picker for Rust