lunar是一款无第三方依赖的公历(阳历)、农历(阴历、老黄历)、佛历和道历工具,支持星座、儒略日、干支、生肖、节气、节日、彭祖百忌、每日宜忌、吉神宜趋、凶煞宜忌、吉神(喜神/福神/财神/阳贵神/阴贵神)方位、胎神方位、冲煞、纳音、星宿、八字、五行、十神、建除十二值星、青龙名堂等十二神、黄道日及吉凶等。lunar is a calendar library for Solar and Chinese Lunar.
lunar是一款无第三方依赖的公历(阳历)、农历(阴历、老黄历)、佛历和道历工具,支持星座、儒略日、干支、生肖、节气、节日、彭祖百忌、每日宜忌、吉神宜趋、凶煞宜忌、吉神(喜神/福神/财神/阳贵神/阴贵神)方位、胎神方位、冲煞、纳音、星宿、八字、五行、十神、建除十二值星、青龙名堂等十二神、黄道日及吉凶等。lunar is a calendar library for Solar and Chinese Lunar.
精简版的农历和阳历日期转换库。
Vietnamese Lunar Calendar Library - TypeScript implementation
Convert between various world calendars
library to convert Korean lunar-calendar to Gregorian
Typescript port of an accurate python Hijri-Gregorian dates converter based on the Umm al-Qura calendar: https://github.com/mhalshehri/hijri-converter
Calculate phase of the moon using Julian date
Moment.js plugin for chinese lunar calendar
Resolve a URI relative to an optional base URI
[](https://npmjs.com/package/dayjs-plugin-lunar) [](https://npmcharts.com/compare/dayjs-plugin-lunar?minimal=true) ![NPM Licen
阳历阴历(公历农历)互转 - Modernized version
One-time password input component for React.
React toolkit and design language for Airbnb open source and internal projects.
Match human-quality input to potential matches by edit distance.
Get the first fulfilled promise that satisfies the provided testing function
Isomorphic, functional type-checking for Javascript
Convert a dash/dot/underscore/space separated string to camelCase or PascalCase: `foo-bar` → `fooBar`
Merge CSS rules with PostCSS.
JavaScript parser, mangler/compressor and beautifier toolkit
Inquirer input text prompt
A vue component for lunar calendar. Uses Moment.js for date operations.
Icons for Lunar.
vietnamese lunar calendar converter
input subsystem: keyboard, mouse, gamepad via SDL3 (native) or web-sys (WASM)
2d transform propagation and systems for lunar
3d components and systems for lunar — transform hierarchy, camera, mesh, material, lighting
asset system: Handle<T>, AssetServer, async loading, hot-reloading, font/audio/texture loaders
texture atlas: maxrects bin-packing, region lookup, manifest serialization (RON/binary)
core engine: game loop, ECS wiring, plugin system, scenes, hierarchy, error handling
public API facade: re-exports all types game code needs from engine sub-crates
LIF (.li) — lossless image format with planar layout, delta filter, and zstd compression
internal proc-macro crate for lunar — wraps ECS derives so game crates depend only on lunar
math types: Vec2, Vec3, Color, Rect, Transform, LocalTransform, WorldTransform, convenience macros
precomputed flow-field pathfinding for lunar — Dijkstra cost maps baked at level load, good for many agents sharing a goal
realtime per-query A* pathfinding for lunar — grid-based, opt-in crate