lunar是一款无第三方依赖的公历(阳历)、农历(阴历、老黄历)、佛历和道历工具,支持星座、儒略日、干支、生肖、节气、节日、彭祖百忌、每日宜忌、吉神宜趋、凶煞宜忌、吉神(喜神/福神/财神/阳贵神/阴贵神)方位、胎神方位、冲煞、纳音、星宿、八字、五行、十神、建除十二值星、青龙名堂等十二神、黄道日及吉凶等。lunar is a calendar library for Solar and Chinese Lunar.
An ultra light-weight, nonexhaustive, polyfills library
lunar是一款无第三方依赖的公历(阳历)、农历(阴历、老黄历)、佛历和道历工具,支持星座、儒略日、干支、生肖、节气、节日、彭祖百忌、每日宜忌、吉神宜趋、凶煞宜忌、吉神(喜神/福神/财神/阳贵神/阴贵神)方位、胎神方位、冲煞、纳音、星宿、八字、五行、十神、建除十二值星、青龙名堂等十二神、黄道日及吉凶等。lunar is a calendar library for Solar and Chinese Lunar.
精简版的农历和阳历日期转换库。
PixiJS filter to create a light-map from a texture
Vietnamese Lunar Calendar Library - TypeScript implementation
Convert between various world calendars
library to convert Korean lunar-calendar to Gregorian
Calculate phase of the moon using Julian date
Moment.js plugin for chinese lunar calendar
[](https://npmjs.com/package/dayjs-plugin-lunar) [](https://npmcharts.com/compare/dayjs-plugin-lunar?minimal=true) ![NPM Licen
阳历阴历(公历农历)互转 - Modernized version
In-browser lightmap/AO baker for react-three-fiber and ThreeJS
React toolkit and design language for Airbnb open source and internal projects.
A vue component for lunar calendar. Uses Moment.js for date operations.
Icons for Lunar.
Typescript port of an accurate python Hijri-Gregorian dates converter based on the Umm al-Qura calendar: https://github.com/mhalshehri/hijri-converter
vietnamese lunar calendar converter
dayjs-lunar is a dayjs plugin to support chinese lunar
vue-fulcalendar
한국 음력 변환 유틸 / Korean lunar calendar converter
农历与公历相互转换的类库,支持农历的之间的加减运算,并提供生肖、干支等,支持1900-2100年
Lunar is a calendar library for Solar and Vietnamese language.
<h1 align="center">Lunar Date</h1> <br>
Lightmap baker for static 3D geometry in Lunar
2d transform propagation and systems for lunar
3d components and systems for lunar — transform hierarchy, camera, mesh, material, lighting
asset system: Handle<T>, AssetServer, async loading, hot-reloading, font/audio/texture loaders
texture atlas: maxrects bin-packing, region lookup, manifest serialization (RON/binary)
core engine: game loop, ECS wiring, plugin system, scenes, hierarchy, error handling
public API facade: re-exports all types game code needs from engine sub-crates
LIF (.li) — lossless image format with planar layout, delta filter, and zstd compression
input subsystem: keyboard, mouse, gamepad via SDL3 (native) or web-sys (WASM)
internal proc-macro crate for lunar — wraps ECS derives so game crates depend only on lunar
math types: Vec2, Vec3, Color, Rect, Transform, LocalTransform, WorldTransform, convenience macros
precomputed flow-field pathfinding for lunar — Dijkstra cost maps baked at level load, good for many agents sharing a goal