ES Math-related intrinsics and helpers, robustly cached.
lunar是一款无第三方依赖的公历(阳历)、农历(阴历、老黄历)、佛历和道历工具,支持星座、儒略日、干支、生肖、节气、节日、彭祖百忌、每日宜忌、吉神宜趋、凶煞宜忌、吉神(喜神/福神/财神/阳贵神/阴贵神)方位、胎神方位、冲煞、纳音、星宿、八字、五行、十神、建除十二值星、青龙名堂等十二神、黄道日及吉凶等。lunar is a calendar library for Solar and Chinese Lunar.
mdast extension to parse and serialize math
micromark extension to support math (`$C_L$`)
remark plugin to parse and stringify math
lunar是一款无第三方依赖的公历(阳历)、农历(阴历、老黄历)、佛历和道历工具,支持星座、儒略日、干支、生肖、节气、节日、彭祖百忌、每日宜忌、吉神宜趋、凶煞宜忌、吉神(喜神/福神/财神/阳贵神/阴贵神)方位、胎神方位、冲煞、纳音、星宿、八字、五行、十神、建除十二值星、青龙名堂等十二神、黄道日及吉凶等。lunar is a calendar library for Solar and Chinese Lunar.
精简版的农历和阳历日期转换库。
Math and string formula parser.
rehype plugin to transform inline and block math with KaTeX
Math and string formula parser.
Vietnamese Lunar Calendar Library - TypeScript implementation
Convert between various world calendars
library to convert Korean lunar-calendar to Gregorian
Experimental math classes for loaders.gl
math-random is an isomorphic, drop-in replacement for `Math.random` that uses cryptographically secure random number generation, where available
JavaScript utilities with respect to emerging standard
A flexible math expression evaluator
C APIs for registering a Node-API module exporting an interface for invoking a binary numerical function.
C APIs for registering a Node-API module exporting an interface for invoking a unary numerical function.
Test if a double-precision floating-point numeric value is NaN.
Parse math interval
Geospatial classes
Collection of math utilities
Test if a double-precision floating-point numeric value is infinite.
math types: Vec2, Vec3, Color, Rect, Transform, LocalTransform, WorldTransform, convenience macros
2d transform propagation and systems for lunar
3d components and systems for lunar — transform hierarchy, camera, mesh, material, lighting
asset system: Handle<T>, AssetServer, async loading, hot-reloading, font/audio/texture loaders
texture atlas: maxrects bin-packing, region lookup, manifest serialization (RON/binary)
core engine: game loop, ECS wiring, plugin system, scenes, hierarchy, error handling
public API facade: re-exports all types game code needs from engine sub-crates
LIF (.li) — lossless image format with planar layout, delta filter, and zstd compression
input subsystem: keyboard, mouse, gamepad via SDL3 (native) or web-sys (WASM)
internal proc-macro crate for lunar — wraps ECS derives so game crates depend only on lunar
precomputed flow-field pathfinding for lunar — Dijkstra cost maps baked at level load, good for many agents sharing a goal
realtime per-query A* pathfinding for lunar — grid-based, opt-in crate