Navigation mesh toolkit for three.js, based on PatrolJS
lunar是一款无第三方依赖的公历(阳历)、农历(阴历、老黄历)、佛历和道历工具,支持星座、儒略日、干支、生肖、节气、节日、彭祖百忌、每日宜忌、吉神宜趋、凶煞宜忌、吉神(喜神/福神/财神/阳贵神/阴贵神)方位、胎神方位、冲煞、纳音、星宿、八字、五行、十神、建除十二值星、青龙名堂等十二神、黄道日及吉凶等。lunar is a calendar library for Solar and Chinese Lunar.
TypeScript definitions for pathfinding
lunar是一款无第三方依赖的公历(阳历)、农历(阴历、老黄历)、佛历和道历工具,支持星座、儒略日、干支、生肖、节气、节日、彭祖百忌、每日宜忌、吉神宜趋、凶煞宜忌、吉神(喜神/福神/财神/阳贵神/阴贵神)方位、胎神方位、冲煞、纳音、星宿、八字、五行、十神、建除十二值星、青龙名堂等十二神、黄道日及吉凶等。lunar is a calendar library for Solar and Chinese Lunar.
精简版的农历和阳历日期转换库。
Add-ons and examples for A-Frame VR.
Convert between various world calendars
library to convert Korean lunar-calendar to Gregorian
Vietnamese Lunar Calendar Library - TypeScript implementation
__Custom edge that avoids crossing nodes__
Comprehensive pathfinding library for grid based games
Calculate phase of the moon using Julian date
Asynchronous A* Pathfinding API
Moment.js plugin for chinese lunar calendar
阳历阴历(公历农历)互转 - Modernized version
[](https://npmjs.com/package/dayjs-plugin-lunar) [](https://npmcharts.com/compare/dayjs-plugin-lunar?minimal=true) ![NPM Licen
Comprehensive pathfinding library for grid based games
React toolkit and design language for Airbnb open source and internal projects.
Pathfinding plugin for SoonSpace.js
Typescript port of an accurate python Hijri-Gregorian dates converter based on the Umm al-Qura calendar: https://github.com/mhalshehri/hijri-converter
Blazing fast graph pathfinding SDK powered by WebAssembly. 10-15x faster than JavaScript implementations.
Icons for Lunar.
A vue component for lunar calendar. Uses Moment.js for date operations.
vietnamese lunar calendar converter
precomputed flow-field pathfinding for lunar — Dijkstra cost maps baked at level load, good for many agents sharing a goal
2d transform propagation and systems for lunar
3d components and systems for lunar — transform hierarchy, camera, mesh, material, lighting
asset system: Handle<T>, AssetServer, async loading, hot-reloading, font/audio/texture loaders
texture atlas: maxrects bin-packing, region lookup, manifest serialization (RON/binary)
core engine: game loop, ECS wiring, plugin system, scenes, hierarchy, error handling
public API facade: re-exports all types game code needs from engine sub-crates
LIF (.li) — lossless image format with planar layout, delta filter, and zstd compression
input subsystem: keyboard, mouse, gamepad via SDL3 (native) or web-sys (WASM)
internal proc-macro crate for lunar — wraps ECS derives so game crates depend only on lunar
math types: Vec2, Vec3, Color, Rect, Transform, LocalTransform, WorldTransform, convenience macros
realtime per-query A* pathfinding for lunar — grid-based, opt-in crate