UMD gamepad driver
Dev UI for IWER
**Install**:
Types for mappable maps library
Library for encapsulating the logic of autotests and building packages mappable.world js API
node-gamepad is a package for node that allows you to effortlessly interface your node applications with a variety of gamepad controllers. This is a port of node-gamepad library to typescript by also removing some of the restrictions implied by this libra
Trace Compass react components
A JavaScript library that lets you connect various gaming controllers to your browser using the Gamepad API.
Use gamepads consistently across HTML5 browsers
[](https://travis-ci.org/immersive-web/webxr-input-profiles)
Gamepad support for Three.js controls.
Mappable Maps JS API 3.0 example @mappable-world/mappable-default-ui-theme
Svelte library for complex input to your app, provides Gamepad integration with different UI-interfaces: - **Button** A button that can either be pressed by touch or mouse, a key on the keyboard or a button on your gamepad - **Joystick** A joystick with
Handle Keyboard, Gamepad, and Touch Controls under a single API
TypeScript definitions for react-gamepad
A Gamepad handler as a React component
Browser Gamepad API implementation for Node.js with native SDL2 bindings
Mappable Maps JS API 3.0 @mappable-world/mappable-clusterer
A plugin for Tauri that provides a polyfill for Gamepad Web API that works on most common platforms.
Hints for Mappable Maps JS API 3.0
Game-Loop-Based Gamepad API Wrapper
Using [noph](https://noph.dev/) components with [svelte-gamepad-virtual-joystick](https://codeberg.org/brean/svelte-gamepad-virtual-joystick)
Typescript gamepad API for consistent cross-browser and cross-gamepad binding, polling for input, etc.
Input controls for ember routes using route actions