gl-matrix's mat3, split into smaller pieces
High-performance column-major 3x3 matrix library for 2D graphics, game development, and map visualization—supports transformations, batch processing, and vector conversion.
matrix for canvas, mat3, mat4
mat3 for the browser and node.js
3x3 Matrix Class
A common util collection for antv projects
Invert a matrix in GLSL
Standalone Matrix3 component of gl-matrix
Generate a 3D lookAt matrix in GLSL
a collection of math helpers for 3D graphics and simulations
Math library for doing basic linear algebra operations
A math library that provides discrete components for common math operations. Includes vectors, matrices and quaternions.
Transpose a matrix in GLSL
3D matrices!
Babel plugin for removing glsl comments
A library of useful math classes & functions for game development, involving linear algebra, angles, and more.
2 Dimensional Vector Class
Generate Markdown or AsciiDoctor documentation from JSON Schema
High performance matrix and vector library.
Useful tools for GLSL.
The 3d part of spritejs v3.
Babbies first WebGL library
2d webgl renderer like canvas
Vector library for Typescript or Javascript
matrix 3x3
A convenient and comfortable vector maths crate that supports 2D, 3D, and 4D matrices and vectors - along with additional scalar math.
Fundamental math primitives for the cadcore CAD kernel - Point3, Vec3, Mat3, Frame3
A general purpose, extensible color type unifying color models and their operations at the type level.
A linear algebra library for games and graphics with generic SIMD types.
Forward-mode automatic differentiation with const-generic, stack-allocated first-, second-, and third-order jets (Jet1/Jet2/Jet3) for gradients, Hessians, and third-order tensors
A linear algebra library for gamedev and graphics
A lightweight, game-orented math library for Rust, including vectors, matrices, and quaternions.
A thin engine between glium, winit, glium-types and winit-input-map with some extra helper functions
Very simple linear algebra library for Rust
Vectors, matrices, quaternions, and geometry for game engines; column vectors, optional SIMD.
Pure-Rust BEM / Pitt-Peters / Oye dynamic-inflow rotor models. No pyo3 / numpy.
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